IAmSinistar: I fear you may be onto something here. So it seems more and more likely that a "GOG price tracker" site is likely to spring up in the wake of this, flagging up the obvious discrepancies. And your average GOG visitor won't check that site, or even know of its existence, thus rendering it largely moot to GOG overall. So I suspect they'll be able to chalk this up as a "win" in the long term, even if it leads to a defection of their original user base.
If GOG gains enough popularity, the existence of such a price tracking site will be made known in time.
The more I think about it, the more I'm inclined to think that most of recent (and other upcoming) GOG changes target mostly new customers that come from other digital stores/ platforms (primarily Steam) and thus are already trained and used to all the stuff we are not - of course I have nth more than bits and pieces of selective info given to us, so not sure if it's wise to lay out my theory openly on the forum.
One thing I'm not sure that GOG has taken into full account is this though: Steam users have a number of alternative places to purchase their keys with better deals than on Steam and though these purchases don't bring in any direct profit for Steam, they help increase their user base. GOG codes, otoh, can only be purchased on GOG, so one needs to first find their way to GOG for whatever reason and the only "
better" deal they'll eventually get is through GOG's own sales. The only folks that will choose GOG over Steam every time are those that value DRM-free above anything and everything else, and frankly I'm not so sure that this is the "absolute majority" of GOG's user base as someone claimed in another thread (no way to tell, since the forum is hardly representative of the total user base). And even if it currently is, the question is how many of them are interested in pre-orders and day-1 releases and within those, how many can afford them at these prices. Not to mention that there's no guarantee that the "absolute majority" won't shift to another type of users over time.
There's little doubt that GOG counts on the US based users (not affected) who represent by their own data about 50% of their user base (not clear if that's paying customers), the few European countries also not affected and a rise in sales in Rusia (where they've also admitted to not having a market share till now). So, yeah, it probably will be marked as a "win" and "success".
All in all, I can understand (from a business POV) that they want a piece of the larger pie, but it seems that they haven't planned their moves thoroughly enough to go ahead with the changes; the fact that they're also slow to react and fix/ adjust things is another thing that works against them in this race they entered. They need to demonstrate that they can be ahead of the game and so far there's little (to no) evidence that they can.
To make things a bit harder, I read today that Steam added another feature for devs that allows them to set their own sales independent of and/ or along side Steam's planned/ scheduled sales. Sources
and [url=http://www.reddit.com/r/Steam/comments/1yy56p/steamwork_developers_now_can_self_discount_their/]here. GOG needs to get a lot more flexible to compete with stuff like this, it's not enough to simply accept and implement regional pricing.
It's in my own best interest that this change works out, because I do value DRM-free the most, but then I'm also no sheep to shell out $55 - $62 on a pre-order just because somebody thinks that since I'm in the Eurozone I have (by definition) chests full of gold coins stashed under my bed. Not to mention that even if it works out in the name of DRM-free, the doubt that this may also be up for negotiation if and when conditions are ripe won't leave my mind.