cataclism: Considering GOG offers store credit for the purchase of regionally priced games how does this help their revenue stream in any way.
Pheace: There were actually few downsides for GOG in what they were doing there. Assuming the games they're offering would not have been offered without regional pricing at least.
A) They get to sell games they otherwise wouldn't have
B) They pretty much break even on regions they do offer compensation, and make normal profit on the game in all the others, so in the end, it's a win
C) More games, is bigger catalog, more attention, so draws in more customers who may buy other games on their store.
And how is any of this bad for the current customers? More games on GOG = more games DRM-free which is the main reason (and often the ONLY reason) most of us are here.
Look, I get that people outside the US may get a bit upset because they pay more. But truth is, there are reasons for that. I live in Europe and I get it but let's just try to get you all to understand why.
There's two main reasons for the higher price of games in Europe (and other countries, but I'm going to focus on europe). These are:
1 - Higher taxes. Taxes on games and other entertainment products are commonly higher in Europe. In my country for example it's 23%. In the US sales tax very rarely goes above 10% (it varies by jurisdiction).
2 - In Europe and most other countries, sales tax is included in the price. In the US (and Canada as far as I know) it isn't. So if you are in a store in Europe and the price tag says "€50", when you get to register you pay €50 and nothing more. In the US if the price tag says "50$", you don't pay 50$. You pay 50$ PLUS sales tax. If sales tax is 8% for example, you end up paying 50$+50*0.08= 54$. If it were 23% like it is where I live it would be 61.5$ even though the price tag said 50.
By giving back the difference GOG is also giving you back the tax difference, therefore they quite probably actually make less money from selling games in Europe.
Klumpen0815: Completely wrong.
We lost a whole lot of good games (Nordic and Frictional) because of the change and most of the now regionally priced titles we got afterwards would have been here anyway (as announced in the Kickstarters a long time ago for example).
We didn't get any AAA games as promised because DRM is the main problem there.
This is not because of regional pricing per se. Nordic clarified:
"- Our own equal treatment principles remain coherent; we do not want to put one of our partners in a special place and cause a stir with other partners.
What do we mean with the last point exactly?
Given gog.com’s decision to aim for an exchange-rate orientated pricing would leave us in the unenviable position of constantly having to adapt our pricings in all territories on- and offline to ensure an equal treatment. As exchange rates are very dynamic in nature with the potential of shifting rapidly, and given our network of more than 100 off- and online partners, this will result in a significant amount of extra time and work. For a company of our size, this can result in a non-manageable effort and will heavily impact our work hours"
(
http://www.gog.com/forum/general/last_chance_special/post729)
By what I read here allowing the publishers to set their own prices (like Steam does) would actually solve the problem. Nordic pulled out because of GOG trying to appease the vocal members of it's community.