ResidentLeever: While I loved
Dune 2 and it did innovate in several areas, a lot of stuff it did is from
Herzog Zwei for the MD/Genesis. For example, the carryall is basically an automated version of a function the player avatar has in that game. HZ is still quite different though, playing more like Dawn of War or Z, mixed with one on one mech combat.
[url=https://en.wikipedia.org/wiki/BattleTech:_The_Crescent_Hawk%27s_Revenge]The missing link[/url] ;-)
chibi23: I second that. The Nemesis system was like the only thing that game hd going for it. It wasn't for that it would just be Assassin's Creed: Mordor.
And Prince of Persia: The Sand of Time? Sure Max Payne was first with bullet time, but Prince really took advantage of time control as a game mechanic and that was something not commonly seen in games till then.
I think you miss the point in "ahead of their time" phrase. It's not about the game being innovative, at least not only about that. It also implies that game's innovations were not understood at the time the game was released and because of this the game was appreciated only much later.