Posted December 22, 2016
Descent, definitely. I never fully understood why it didn't take off the way it did. I sometimes catch myself imagining an alternate future where FPS games are referred to as "Descent clones".
Other games: Parkan: The Imperial Chronicles/Parkan: Iron Strategy, Battlezone/Battlezone 2: Combat Commander, and Uprising/Uprising 2, which all deserve some mention for trying to merge first person/vehicular combat and real-time strategy/tactics, to varying degrees. That particular genre never really got its due, in my opinion (perhaps for good reason, given the issues all of those games had with controls).
On that note, other similar games were Giants: Citizen Kabuto and Sacrifice (Hi Licurg!). A shame those two games didn't make more of a dent in the gaming industry.
Other games: Parkan: The Imperial Chronicles/Parkan: Iron Strategy, Battlezone/Battlezone 2: Combat Commander, and Uprising/Uprising 2, which all deserve some mention for trying to merge first person/vehicular combat and real-time strategy/tactics, to varying degrees. That particular genre never really got its due, in my opinion (perhaps for good reason, given the issues all of those games had with controls).
On that note, other similar games were Giants: Citizen Kabuto and Sacrifice (Hi Licurg!). A shame those two games didn't make more of a dent in the gaming industry.