KyleKatarn: ...snip...
Consumers get to vote for what they want and producers get to minimize risk and their fucked-up shenanigans for cost recovery because they already have the funds they need if they reach their goal.
...snip...
Primary is that I helped fund a game I want to see made. If my information is lost, it's not that much of a concern with video games because I could download it and know that I helped make this game exist.
...snip...
ddmuse: Great post. The parts above are why I like Kickstarter. I described it to a friend as striking me as "capitalism done right". ;-) I dislike KS-exclusive game content (I dislike exclusive game content in general; exclusive goodies are fine tho), and the limited funding period is somewhat irksome (easy to miss a project altogether, or to not have cash to spare at a given time, whatever), but on the whole it seems to be a good thing that could change the gaming industry (and perhaps other entertainment industries) for the better.
However, I'm *very* firm in my opposition to using any client-based DRM such as Steam, and Obsidian is somewhat infamous for buggy games (a deserved reputation from what I've played of their games), and I was disappointed with
Fallout: New Vegas, so my desire to see the game made (and the opportunity to vote directly for a kind of game that I want to play) most probably isn't enough to cause me to fund the game unless a DRM-free edition is available. I suppose I could fund the game and download a cracked copy if the game requires Steam,
but... Is it too much to ask for a hassle-free legit copy of the game? Would it be so difficult for Obsidian to offer the game DRM-free on GOG (without achievements, so no extra programming, just some contract negotiations)?
I'm considering donating $1 to be able to post on the comment page asking for a DRM-free version in addition to the "ask the project creator" feedback that I've already submitted. The ability to provide additional feedback is worth $1 to me, and that pledge could be retracted if a DRM-free version is not announced.
I pretty much agree with everything you typed. The bold part, yeah, this makes zero sense to me that they would go to the public and ask for money and then require Steam DRM with it. That's still keeping this "us vs. them" mentality to me. I like MCA's work quite a bit, but one thing that turned me off was when I read an interview with him where he said he loved digital because it helped kill secondhand sales (that might be a hint to how they feel about DRM).
People use the digital distribution argument, but that argument has zero grounds with the boxed versions. If those require Steam, that's just another case of greedy assholes to me. Until it's clear if the boxed copy is going to have Steam DRM or not, I'm not pledging for it.
Here's what I will do if they don't have a DRM-free option: pledges can be customized so I will use the $1 pledge option but make it a $50-100 donation without any of the rewards. I'll tell them why and I'll just pirate it when it comes out. I paid more than the Steam pledges and I'm doing them a favor by not making them use any resources to get the game to me now am I? Assholes. I'll tell my friends that might be interested in it to pirate it too. If they come after people for this, what's their argument? They're suing people who donated to the game but didn't use Steam to get it? Fucking stupid.
I would normally just forget about a game on Kickstarter that requires Steam, but this is one of the few circumstances that I still want to donate. I went on a Kickstarter splurge for a little while, but now I save up so I can act and pledge big for the ones I want.
SimonG: "pays homage to the great Infinity Engine games of years past:"
Well, thank you. The worst engine ever created for RPGs. ARGH. Do something proper, not that crap.
I didn't think Infinity Engine was that bad, but I was hoping for something more like ToEE with great game characters and much more dialogue choices that Obsidian is capable of creating.