Jarmo: Hummm... the goal in 1 day, about 200k more the next.
I'll pull a projection from my butt and say it'll go down to 50k/day almost right away and even lower.
Hitting 2 million is probable, 2,5 possible and 3 unlikely.
I'm sure someone can make an accurate prediction a month from now,
but how about making a guess right now? Starmaker: They will have similar dynamics to Double Fine's kickstarter. And there are more RPG fans than adventure fans. Plus the PR/market situation is favorable: DA2, ME3 and D3 are widely disliked by geeks, who I think are still the majority of the Kickstarter audience. An adventure game anti-fandom does not exist.
I think they will beat Wasteland 2, Double Fine and Reaper, but not OUYA or Pebble. But a lot depends on how much they will reveal about the project - anything they reveal will only increase the total.
SimonG: I reject the notion that DRM is a sign of less consumer rights. If anything, DRM makes right holders more exposed to legal trouble. The right holder has more options of "enforcing" his rights, but we haven't lost a single right.
And I don't see games "disappearing" more or less than those of the '80s and '90s. Heck, if DRM causes piracy than this is actually a good thing, since the abandonware scene was better at preserving games than most companies.
Starmaker: Any "industry standard" enforced by an oligopoly is an infringement of consumer rights, because there's always a lag in legislation.
DRM has the same effect on game preservation that censorship has on culture: it motivates people to oppose it, but not having it in the first place would be way better. Public libraries and a lot of random people would have made a much, much better job of archiving than a handful of enthusiasts who were actively discouraged by both the law and the large gamer community.