loon: Someone has to have the guts to say it (why always me?):
... And dozens of negative reviews on Steam, not to mention those on GOG? :D Yah, you're a hero.
Let me start off by saying that I didn't like Baldur's Gate. I loved Planescape Torment and I loved Icewind Dale. Let me also add that Obsidian did not promise a new Baldur's Gate, they have promised a spiritual successor to BG, IWD and Planescape. That's 5 games when I include the sequels. Now I strongly disagree with your assessment that the game is closest to Planescape - if anything, that's an area Obsidian has failed to deliver in. Planescape was more than just walls of text.
loon: 1. The world is very average created, gloomy, unreliable, plot is mostly presented in books (not the very best way
If you call world of Pillars 'average', you need to read more ;-) Or playing more fantasy videogames will suffice. There are no big holes that I have found in the plot, everything makes sense and it supplements the game's exploration aspect very nicely. And, above all -
loon: 2. The game is written in a bad style, it just bad reads
3. The story is carried out in a haphazard manner, especially by those changes perspectives and visions "in the first person." Sometimes completely get lost in these apparitions of the protagonist.
- it's well written. No, seriously, what's in the game
is well written, definitely better than 99% of other games I've ever played, and as far as I'm concerned the writing beats Baldur's Gate, hands down. Definitely the original, dunno about Baldur's Gate 2 - I found that game so dull that I could never get past first few hours into it. And they don't use the silly good vs evil thing from DnD anymore, that was dreadful.
loon: 5. Horrible buildings in the city. While in the BG you could visit with 200 cabins, here it's about 20, each of which is as big as a dungeon
Thank goodness, I always prefer quality over quantity.
loon: 6. Even so, there is no need to visit because of the stolen loot which is a garbage
Yes, you cannot steal random shit from strangers while they see you. ... That's a good thing. I'm sorry, grabbing everthing as Baldur's Gate presented it made no sense. Now people actually own things and get upset when you steal them.
loon: 7. Difficulty does not increase the strength of your opponents, but only their number. At the same time, however, their struggle is not (almost) at all exp. I do not see the motivation to fight at a high level.
Yeah, it's great. They have single-handedly resolved all issues with cheating enemies on higher difficulties by changing their numbers and composition to be more challenging, and they have resolved griding by reducing exp you gain from monsters, thus making stealth viable. One of my favourite changes about Pillars.
Seriously, from the sound of it, you didn't want a spiritual successor to Baldur's Gate - you wanted Baldur's Gate. From the getgo, Obsidian has made it clear that that's not what this game is going to be.