Posted December 26, 2013
Actually, the stuff I'm concerned about isn't really just traditional things like resting to recover spells, apparently the attribute system in PE is going to be very, very different than IE/D&D games, stuff that doesn't even make sense like Intellect making it do you do more damage in combat, while Strength has no impact on damage in melee or ranged damage (like bows), so it's more than just D&D tradition, it's common sense. I don't think there's even Strength requirements for equipping heavy weapons. The vibe I'm personally getting from Obsidian is a really intense hatred of Advanced D&D mechanics, especially ability scores, THAC0, and also a bit of obsession with "balance" in a single-player game, overall a desire to "fix" what was never broken (at least in the eyes of most fans of the IE games).
I think InXile currently with Wasteland have done a great job with tweaking and "modernizing" the original Wasteland/MSPE ruleset for WL2 (the new CLASSIC system) while keeping true to it's essence, they have made some bold decisions like replacing "rolling" for attributes with a point-buy system, and also not tying the amount of skill points each character gets to IQ (but only in character creation). They have also borrowed heavily from Fallout for the combat system (especially the Action Point system).
Obsidian on the other hand have basically tossed out the entirety of the D&D rules and gone with something shaping up to be very different (for good or bad) with PE. While InXile basically kept the core of the old system but modified it.
But if they manage to pull it off, I guess it won't matter, but of course there's a risk with a project based almost entirely on nostalgia of old games, that if the new game isn't reminiscent enough of those old games and how they played, backers could be put off.
I think InXile currently with Wasteland have done a great job with tweaking and "modernizing" the original Wasteland/MSPE ruleset for WL2 (the new CLASSIC system) while keeping true to it's essence, they have made some bold decisions like replacing "rolling" for attributes with a point-buy system, and also not tying the amount of skill points each character gets to IQ (but only in character creation). They have also borrowed heavily from Fallout for the combat system (especially the Action Point system).
Obsidian on the other hand have basically tossed out the entirety of the D&D rules and gone with something shaping up to be very different (for good or bad) with PE. While InXile basically kept the core of the old system but modified it.
But if they manage to pull it off, I guess it won't matter, but of course there's a risk with a project based almost entirely on nostalgia of old games, that if the new game isn't reminiscent enough of those old games and how they played, backers could be put off.
Post edited December 26, 2013 by Crosmando