Posted April 02, 2012
Regarding Avellone involvement in W2, this interview at GameBanshee may share some more details.
Some quotes that address some of the concerns that have been brought up:
"I suspect I'd be doing area and narrative design, and fleshing out a piece of the wasteland, but we'll have to see what the needs of the project are."
"Currently, it’s just me, and I would potentially be assisting with narrative and area design, as well as conversation editor suggestions and structure."
"To be clear, the Onyx engine isn't being used for Wasteland 2 - that said, there's information and structure components we can share based on how we've constructed RPG mechanics (notably conversation systems and editors, for example) that Brian has expressed interest in and we'd be happy to provide metrics and layout suggestions for."
"All of the programming and coding is in inXile's hands"
"No, it won't affect our own Kickstarter projects."
"Brian and inXile are running the show. While I’m sure they’ll listen and take feedback into account, nothing can kill a project’s momentum than too many cooks with equal say - the only thing you're cooking up at that point is a recipe for disaster."
"Obsidian's job and my job is to provide knowledge from our experiences with RPGs and design, and help him realize his vision in a way that meets and surpasses player expectations (it’s the narrative/level designer creed and motto). "
Some quotes that address some of the concerns that have been brought up:
"I suspect I'd be doing area and narrative design, and fleshing out a piece of the wasteland, but we'll have to see what the needs of the project are."
"Currently, it’s just me, and I would potentially be assisting with narrative and area design, as well as conversation editor suggestions and structure."
"To be clear, the Onyx engine isn't being used for Wasteland 2 - that said, there's information and structure components we can share based on how we've constructed RPG mechanics (notably conversation systems and editors, for example) that Brian has expressed interest in and we'd be happy to provide metrics and layout suggestions for."
"All of the programming and coding is in inXile's hands"
"No, it won't affect our own Kickstarter projects."
"Brian and inXile are running the show. While I’m sure they’ll listen and take feedback into account, nothing can kill a project’s momentum than too many cooks with equal say - the only thing you're cooking up at that point is a recipe for disaster."
"Obsidian's job and my job is to provide knowledge from our experiences with RPGs and design, and help him realize his vision in a way that meets and surpasses player expectations (it’s the narrative/level designer creed and motto). "