Posted July 29, 2015
I don't really think it was quite as unbalanced as you think... but I will admit, having been the guy that Vitek went to for balancing etc. that I did say that it would be a tough game (for any side) to win and that town were slightly weaker than usual. But considering winning as town is generally piss easy (in my experience so far), I thought it wasn't a bad thing for town to be slightly weaker.
I really loved the parity cop, a normal cop I feel is too overpowered, particularly once they get revealed and everyone else just stops thinking and phones it in. As parity cop, with a N0 action, my day 1 would have been spent hounding the target I had investigated. If you had managed to lynch Krypsyn you would have had your baseline day 1 as you would have had a flip, and if you didn't manage that you might at least have had an idea of their alignment. As it was you got that baseline anyway when he was NK'd, but only once you had used a scan on someone else anyway.
That being said, I think you played it pretty well and in general chose some good targets (if you hadn't chosen RWarehall I'm not sure he would have been lynched as he didn't have too much suspicion on him)
I think the Arsonist guard could probably have done with a little more thought, but my assistance to Vitek was pretty fleeting, given some more time to discuss it we might have realised the potential for confusion, but to be honest I doubt either of us could have foreseen the turn of events that occurred..
As for Sage, I'm not entirely sure why she brought Krypsyn back to life (if you'd care to share I'd love to know) but I did envision the Zombie Maker saving it for bringing the cop back to life... or a townie back when the game is nearly done.
I really loved the parity cop, a normal cop I feel is too overpowered, particularly once they get revealed and everyone else just stops thinking and phones it in. As parity cop, with a N0 action, my day 1 would have been spent hounding the target I had investigated. If you had managed to lynch Krypsyn you would have had your baseline day 1 as you would have had a flip, and if you didn't manage that you might at least have had an idea of their alignment. As it was you got that baseline anyway when he was NK'd, but only once you had used a scan on someone else anyway.
That being said, I think you played it pretty well and in general chose some good targets (if you hadn't chosen RWarehall I'm not sure he would have been lynched as he didn't have too much suspicion on him)
I think the Arsonist guard could probably have done with a little more thought, but my assistance to Vitek was pretty fleeting, given some more time to discuss it we might have realised the potential for confusion, but to be honest I doubt either of us could have foreseen the turn of events that occurred..
As for Sage, I'm not entirely sure why she brought Krypsyn back to life (if you'd care to share I'd love to know) but I did envision the Zombie Maker saving it for bringing the cop back to life... or a townie back when the game is nearly done.