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When a game has a shitload of extra meaningless stuff that counts towards 100% completion, and that's the only measure of progress it tells you about. You'll be sitting there going "Wow, this is a great game, and I'm only 42% of the way through it, so it'll last a long while yet. What the hell? How could that be the last mission?!?"

It's all well and good for OCD completionists to know how far they've come on their quest for 100% completion. However, for those of us who really can't be assed, and who don't give a shit about the 150 collectible cards, the 75 hidden statuettes and the 125 paintings, all of which have fuck-all impact on the gameplay and the story, it would be really nice if they would separate it into two separate measures, so we have some idea of how much actual game we have left.

I'm looking at you GTA and Saints Row series', and especially at all the licensed Lego games of the past 10 years.
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Wishbone: *snip*
Tomb raider reboot also had that. I did 100% run second time but it sucked that it was over like in 70% and even that prob included a lot of collectibles.

Still, can't wait to collect all the meaningless stuff in rise of the tomb raider. ^^
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Antimateria: Tomb raider reboot also had that. I did 100% run second time but it sucked that it was over like in 70% and even that prob included a lot of collectibles.

Still, can't wait to collect all the meaningless stuff in rise of the tomb raider. ^^
You got the Raider's Bra and Panties!
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Wishbone: *snip*
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Antimateria: Tomb raider reboot also had that. I did 100% run second time but it sucked that it was over like in 70% and even that prob included a lot of collectibles.

Still, can't wait to collect all the meaningless stuff in rise of the tomb raider. ^^
Same with The Witcher 3 and hundreds of pirate chests in the waters. It took me more than 10 hours to collect them all in Skellige.
Post edited January 14, 2016 by blotunga
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blotunga: Same with The Witcher 3 and hundreds of pirate chests in the waters. It took me more than 10 hours to collect them all in Skellige.
I did collect and do most of them in Velen and near Novigrad but in Skellige I was like.. fuck'em, too much boat rowing. =P
Also most of those caches or sunken treasures wasn't useful.

*gets ugly jacket*

"Welp.. Maybe next treasure is better"

*gets ugly jacket number 2*

Damn!

But at least Witcher 3 didn't have some percentage meter or did it.. I don't remember seeing that kinda thing.
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blotunga: Same with The Witcher 3 and hundreds of pirate chests in the waters. It took me more than 10 hours to collect them all in Skellige.
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Antimateria: I did collect and do most of them in Velen and near Novigrad but in Skellige I was like.. fuck'em, too much boat rowing. =P
Also most of those caches or sunken treasures wasn't useful.

*gets ugly jacket*

"Welp.. Maybe next treasure is better"

*gets ugly jacket number 2*

Damn!

But at least Witcher 3 didn't have some percentage meter or did it.. I don't remember seeing that kinda thing.
I have no idea, i haven't used Galaxy with it. But my OCD made me collect all ?'s.
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PetrusOctavianus: Large, empty cities in CRPGs that could just as well have been menu towns is one of my pet peeves.
I rage quite Magic Candle 2 and Disciples of Steel for this reason.
Even worse when the game has no automap and uses the same tiles so everywhere looks the same.
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blotunga: I have no idea, i haven't used Galaxy with it. But my OCD made me collect all ?'s.
Skyrim and Fallout 4 has so much crap littered around that you are almost managing your full inventory more than actually playing. I guess it's a learning process that you (mostly me =P) just have to leave stuff more where they are.
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blotunga: I have no idea, i haven't used Galaxy with it. But my OCD made me collect all ?'s.
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Antimateria: Skyrim and Fallout 4 has so much crap littered around that you are almost managing your full inventory more than actually playing. I guess it's a learning process that you (mostly me =P) just have to leave stuff more where they are.
I have the same issue with F:NV's DLC where i am... too much stuff and can't leave the DLC to stasht them so i have to choose what to leave behind. But i hate leaving stuff behind.
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PetrusOctavianus: Large, empty cities in CRPGs that could just as well have been menu towns is one of my pet peeves.
I rage quite Magic Candle 2 and Disciples of Steel for this reason.
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Crosmando: Even worse when the game has no automap and uses the same tiles so everywhere looks the same.
Can't agree with that.
Some of my favourite games have no automap and use the same tiles.
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TStael: Since I am consistent, I must ask - if this annoys you, then Dethmold pimple popping and slave raping is vigorous, or gaming pleasurable, or better somehow?

Pray tell, because I never thus far could reconcile it to my immersion.
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JudasIscariot: What are you talking about?
I am a fan of The Witcher to the point of having pre-ordered The Withcer 2 at Amazon - 50 to 60 sterling if I correctly recall,

But I will never be able to replay, because I found Dethmold too homophobic. And thence I will also boycott TW3 until I feel that I can give it a try at a price that assumes no replay.



Edit: u ask, when I, a Finn, was rather incensed at the time because of a constitutional court ruling that allowed homo-hostile party insignia in Poland. CD Projekt Red approved, maybe - but my personal view is that it should have firmly disapproved.
Post edited January 15, 2016 by TStael
Disc checks. Seriously!
I don't want to have to use CDs and DVDs anymore, so I'm glad about every music album, movie and old game that gets freed of disc checks and the accompanied DRM malware.

I wish I could buy all my music as .flac, all my games as .sh or .tar.gz and all my movies and series as .avi / .mkv, so that I had more room for stuff in my apartment that isn't digital anyway (instruments, sport equipment, etc...).
Post edited January 15, 2016 by Klumpen0815
low rated
Playing Wizardry Gaiden 3 right now, and there is one particularly nasty design flaw (bad enough that I actually used a cheat to get past it).

Wizardry Gaiden 3 is a classic style Wizardry game which is notable in that it implements some of the Wizardry 6 classes (Bard, Alchemist, Ranger, Valkyrie, but not Psionic or Monk). In particular, Bard and Ranger are thief hybrids, meaning they get thief skills, but aren't as good as a pure thief. For opening chests, this is fine (even if 24 AGI (possible only on a Fairy) didn't make thief hybrids good at this, there's the fact that there are other ways of dealing with trapped chests, like casting Calfo and opening the chest if the trap doesn't look too bad), but with locked doors, it isn't (especially since they didn't bother implementing the Desto spell).

There comes a point where you need to open at least 1 out of 2 locked doors to proceed. Problem is that by level 11 bard wasn't good enough, so I am left with a few options to continue with the game:
1. Level up my bard to an unreasonably high level (remember that XP requirements are quickly increasing around this level)
2. Level up a thief, who I have not had any other need to use during the game, to about level 10 (according to a Japanese site)
3. Level up my mage to level 13, then cast Malor during battle to do a random teleport. Not only does this require a lot of XP farming, but it's also RNG dependent and risky, as it's possible to random teleport into solid rock (another design issue that wasn't a problem in Sir-Tech Wizardry 1-5).

What I ended up doing was using a cheat to set a thief's level to 33, then having him unlock the doors. (I didn't bother setting XP or HP to level appropriate values, so the character is of limited use otherwiser.)

I wouldn't have a problem if the locked door were only a shortcut or led to a small optional area with good rewards, but making it mandatory is not good design, especially when my bard works well enough the rest of the time when dealing with chests.

Here are some ways the developers could have avoided this problem:
1. Implement the Desto spell. This would allow a mage (or mage hybrid) to unlock doors as well as a thief if needed.
2. Made one of the doors unlocked or much easier to unlock.
3. Made Bard/Ranger/Ninja as good (or almost as good) as Thief at unlocking doors, to allow such parties to progress the game.
4. Include a secret door to allow the locked doors to be bypassed, even if a little less convenient. (There is actually a spot that would make a good candidate for this.)
I've said this before but I'll say it again. Cut scenes I can't skip or at least fast forward through. I don't mind watching cut scenes at least once, maybe twice. But by the time I'm doing my 4th or 5th play through, I'm tired of seeing the same clips over and over again. It's a very bad sin when done on PC games. To have that many keys on a keyboard and not be able to configure just one to be skip a cut scene is almost unforgivable.

Having to act as an unpaid beta tester for a PC game that shipped or was distributed too early. I'm currently seeing this happen with AGEOD's Wars of Napoleon game. They cleared that game way too early and tons of bugs have shown up, so now the dedicated fans are having to play beta tester with the devs to find and correct the CTDs and bugs. That is unacceptable. Didn't do enough thorough QA? Then knock the release date back a month or two. The fans can wait. The fans WILL wait. Give people their money's worth and deliver a product worth paying for. Gamers don't like having to put down their hard earned money for a game that turns out to be a work-in-progress or a tech demo. If I go to the deli to buy a cake, I'm not putting up some with loser with a baker's hat handing me a bag of flour, some eggs, and a bottle of milk. I paid for a game, not the ingredients that could possibly make one someday. Too many game studios do this and it's a very bad habit to see forming in the gaming world.

Too many Direct X and FX feature nonsense. I know 3D games can look really cool with some tweaking, but to me it's gone overboard. Occlusion, bloom, depth-of-field, sun ray filtering, modular texture movements for capes and hair, image enhancement, anti-aliasing, etc etc. It just goes on and on. I think sometimes less is more. Just give me a good resolution and full screen. I don't care if my game config file can be tweaked to let me see 20 extra pubic hairs on the Lara Croft nude mod for Tomb Raider. The ones I can already see are just fine. My imagination can make up for the rest.
Games which insist that you want to play with a controller just because you happen to have one plugged in.

Mouse, keyboard, CD drive, USB stick, game controller, whatever, I don't care, I keep my peripherals plugged in all the time so they're there when I want to use them, no fumbling around with cables and horrible USB connectors. Repeatedly plugging and unplugging connectors is a nice way to strain and eventually kill the ports embedded into your motherboard..