It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
low rated
avatar
dtgreene: What do you mean by that abbreviation?
avatar
tinyE: You're joking right? There is an entire gaming genre called TBS and you are asking me what it means?

WTF is it April 1st already?! :P
You used the abbreviation without providing context. How am I supposed to know you're referring to a genre, especially when it is not nearly as commonly used as RPG, FPS, or RTS?

(Also, I prefer turn-based games to those that aren't, especially for longer games.)
avatar
tinyE: You're joking right? There is an entire gaming genre called TBS and you are asking me what it means?

WTF is it April 1st already?! :P
avatar
dtgreene: You used the abbreviation without providing context. How am I supposed to know you're referring to a genre, especially when it is not nearly as commonly used as RPG, FPS, or RTS?

(Also, I prefer turn-based games to those that aren't, especially for longer games.)
What kind of bug was it?
deleted
low rated
avatar
Fairfox: No subtitles.

I demand them. In everything.

Ever.

Nao.
What about games that lack any dialogue in the first place, like Pong? (I thought of Super Mario Bros. but there's a bit of dialogue when you clear a castle level.)
avatar
tinyE: What kind of bug was it?
Maybe the one in SMB?
Post edited December 31, 2015 by dtgreene
avatar
Fairfox: No subtitles.

I demand them. In everything.

Ever.

Nao.
I turn them on sometimes because there is some really bad voice acting out there and I have no clue what the hell they are saying. :P
Strategy games, in particular, where you get a grade after each battle.. the higher the grade, the better loot/experience. If I'm getting bad grades, I probably need more help than those already doing well, plus I don't want to be told how poorly I played. Just my preference, I do see the appeal. Also, I don't care for time/turn limits.
low rated
avatar
dudetterinazor: Strategy games, in particular, where you get a grade after each battle.. the higher the grade, the better loot/experience. If I'm getting bad grades, I probably need more help than those already doing well, plus I don't want to be told how poorly I played. Just my preference, I do see the appeal. Also, I don't care for time/turn limits.
What if you got a grade, but it didn't affect loot/experience? Would you be OK if, assuming battles are repeatable to try to get a higher grade, a superboss required decent grades to unlock?

I remember, in Fire Emblem: Sacred Stones (the GBA one with a world map with wandering monsters), figuring out a way to clear the final stage without giving the enemies a chance to act. (One down side of the strategy: having a character with 30 Magic is *mandatory*, or else the strategy won't work.)

By the way, the game forces battle animations on during the final battle. If you have a non-spellcaster equipped with a spell (this is possible because of a rather interesting glitch that lets you control the enemies on their turn), and the final boss decides to attack that character (or vice versa), the game will crash, and the game autosaves so the final boss will keep trying to attack that character, forcing you to restart the mission. (On the other hand, I can't blame the developers because this situation isn't meant to be possible anyway.)

That reminds me, another thing I dislike is heavy handed anti-exploit mechanisms. In Icewind Dale: Enhanced Edition, for example, because they decided to prevent the use of multiple Project Images (PIs) via Chain Contingency, if your PI gets killed, you can't summon another until the effect would normally expire. Final Fantasy 6 Advance doesn't let Gogo equip the Merit Award (when I think he would be the character most suited to that particular accessory). TES: Obivion, from what I have read, makes Fortify Alchemy effects not work at all (other than changing the number on your status screen).
avatar
dtgreene: Heterosexual romances. They are way to common, and I prefer my games to be without them. It seems that every time there is a male character and a female character in a game, there has to be some romances. (For whatever reason, I don't have this issue with lesbian romance. Perhaps it's at least partly because they're less common?)
I generally don't want romances in my games (even gay/lesbian), unless it is somehow relevant to the gameplay. E.g. in Baldur's Gate 2 it was relevant and ok as the optional romances were kind of a mini-game, but in Half-life 2/episodes it just irritated me that the chi... "strong female character" had a crush on "me" and kept flirting while we were trying to save the world. It did also occur to me how it might feel a bit odd to a hetero female or gay male gamer playing the game. Or not, I'm not sure.

Hmm, I don't recall for sure if Mirror's Edge had any male character showing any interest towards the female protagonist, but I don't think so. It was mainly about her sister, then there was the older guy (boss?) helping her, and the baddie was male.


One thing that might irritate me, but irritates currently mostly on movies and TV series, is trying to be overly "modern" and turn the protagonists of old stories into women somehow. Yeah yeah I get it, Sarkeesian and all, but I still prefer the 80s and 90s when having a strong female protagonist in Terminator 1-2 and Aliens was there because it was cool, and not because Sarkeesians would attack the movie makers for not using a strong female lead (which explains the new Mad Max(ine) and Star Wars movies too).

I guess this occurred to me today when I read that there will be a new Ghostbusters movie... with an all-female team this time. Sigh... Having a team with both men and women would have at least tried to hide the fact that it is trying to cash in with the new feminist movie wave. Hey, how about a new Charlie's Angels movie, with the Angels being all men this time? It would feel similarly strange, especially if the reason was to try to please some men activist (meninist?) groups who for some reason didn't like the Angels being all women and kicking men's ass.

If they want to introduce strong female leads to movies/games/whatever, I prefer they start it from a scratch instead of the replacements. Mirror's Edge was fine due to this. A new Bond movie where James Bond is replaced with Jasmine Bond would not be.
Post edited December 31, 2015 by timppu
avatar
dtgreene: Heterosexual romances. They are way to common, and I prefer my games to be without them. It seems that every time there is a male character and a female character in a game, there has to be some romances. (For whatever reason, I don't have this issue with lesbian romance. Perhaps it's at least partly because they're less common?)
No, I'm sad having to say, that it's because you are an extreme sexist with the fitting double standards, which is clear as crystal to most people on this board for quite a while now.
Kotor1 has only one romancing option and it's lesbian, they seem to be catering to you perfectly.

avatar
dtgreene: When the game mechanics favor male characters (SSI gold box games) or male characters get superior equipment options than female characters (Elminage Gothic, but fortunately that shouldn't be too hard to mod out).
Never heard of this before.

What bugs me when it comes to immersion is, that female characters have usually as much strength without any caps as male characters, which is just utter bollocks, just like they never having period/menstruation related problems even in medieval times, this makes them all just female looking men in a way.
Post edited December 31, 2015 by Klumpen0815
avatar
Klumpen0815: What bugs me when it comes to immersion is, that female characters have usually as much strength without any caps as male characters, which is just utter bollocks, just like they never having period/menstruation related problems even in medieval times, this makes them all just female looking men in a way.
Yeah, I'd actually like it if male and female characters were actually different (though saying that men are stronger and women smarter or something is bound to cause issues) but it would be nice if it wasn't just a pointless choice that made no difference to the game.
There are so few games that put any weight on that (in fact I've seen quite a few that explicitly state it makes no difference at the time you choose) and even those that do it tends to maybe be a single quest or a different choice of romantic partners or something.
avatar
Klumpen0815: What bugs me when it comes to immersion is, that female characters have usually as much strength without any caps as male characters, which is just utter bollocks, just like they never having period/menstruation related problems even in medieval times, this makes them all just female looking men in a way.
avatar
adaliabooks: Yeah, I'd actually like it if male and female characters were actually different (though saying that men are stronger and women smarter or something is bound to cause issues) but it would be nice if it wasn't just a pointless choice that made no difference to the game.
There are so few games that put any weight on that (in fact I've seen quite a few that explicitly state it makes no difference at the time you choose) and even those that do it tends to maybe be a single quest or a different choice of romantic partners or something.
I'd find it interesting to play as a woman with all the related problems (strength malus/cap, time table related mali for stamina/HP and athletics when menstruating) as well as the advantages (charisma, social manipulation, seduction, etc...). You usually just get the advantages and no malus at all, if it does make any difference at all.
Post edited December 31, 2015 by Klumpen0815
It's already been mentioned but, unskippable dialogue and cutscenes.
I remember for example Stasis having some terrible voice acting and you couldn't skip it, that was enough for me to skip the game instead.
Timed puzzles.

Legend of Grimrock is horrible here and it ruined a very good game for me. You never know if you failed because you did not solve the puzzle, or if your fingers where just not moving fast enough. I like to take my own time moving around the environment, thank you very much. Ohh... shiny stone!
Any kind of time limits.

The only acceptable ones I can think of were in Super Metroid, the rest almost ruins the whole games - I'm looking at you Quest for Glory 2!!

Even in Majora's Mask with all the stretch time songs it was annoying.
avatar
Klumpen0815: What bugs me when it comes to immersion is, that female characters have usually as much strength without any caps as male characters, which is just utter bollocks, just like they never having period/menstruation related problems even in medieval times, this makes them all just female looking men in a way.
avatar
adaliabooks: Yeah, I'd actually like it if male and female characters were actually different (though saying that men are stronger and women smarter or something is bound to cause issues) but it would be nice if it wasn't just a pointless choice that made no difference to the game.
There are so few games that put any weight on that (in fact I've seen quite a few that explicitly state it makes no difference at the time you choose) and even those that do it tends to maybe be a single quest or a different choice of romantic partners or something.
Hmm a gender stat modifier kinda pushes a character into developing a certain way though. There aren't too many games which practice that these days - Mount & Blade Viking Conquest is one. It gives men a strength & agility bonus, and women an intelligence & charisma bonus. Then there's Mount & Blade: Warband, where female player characters elicit fresh responses from the lords because they inhabit a role which deviates from the norm in the traditional medieval society. Some lords you encounter will be impressed, some will be offended. Marrying for political gain gets you your husband’s armies. Basically there’s a cool unique set of advantages and disadvantages which kind of balance each other out.