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Activity Feed • Gameplay Stats • Personalization


UPDATE: We've added a new option to the Privacy settings in GOG Profiles - from now on you can turn off your profile on GOG entirely, so no one can see any kind of information that is shown on the profile page. This also means that when you turn off your profile, you won’t be visible on your friends’ friends lists, even if they decide to keep their profiles visible.
The option to enable/disable your GOG Profile can be found in your account „Privacy & Settings” options, under „Privacy” tab.



We just introduced a new feature on GOG.COM: User Profiles – a social way to share what you and your friends are up to. See what your friends on GOG are playing, achieving, and sharing across four sections – Feed, Profile, Games and Friends.

Your Feed is the centerpiece of your Profile. Here, you’ll see which games your friends have been playing, all sorts of achievements and milestones, as well as general thoughts, screenshots, and forum activity. You can dispense your approval at whim and share your own stuff as well!

Your Profile is all about you and your gaming accomplishments. It's a summary of your activity, like the time you've spent in your games , your latest achievements (and just how rare they are among other users), as well as a glimpse at what your most active friends have been up to.

If you want to know more about your Games, you need to hit the the third tab. It contains a list of all the games you own on GOG, together with stats like time spent in-game and your progress towards unlocking the achievements. Sort the list, compare stats with your friends, and get some healthy competition going.

Finally – your Friends: get a general summary of their achievements and hours played. Here you'll also see which games are the most popular among your friends right now, so you can join them in multiplayer or find something you might enjoy yourself.

Of course, your profile comes with some sweet personalization options, choose a wallpaper from your game collection and share a few words with the world.

User Profiles are available for all GOG.COM users. Your personal gameplay stats like achievements, time played and milestones depend on GOG Galaxy, but if you’re not using the optional client you can still use the feed, post in it and interact with your friends.

Launching profiles also means adding new privacy settings on our end. You'll find three new Privacy options in your account's „Privacy & settings” area. These settings allow you to set the visibility for your profile summary, your games, your friends, etc.
So what are you waiting for? There's so much room for activities!
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drmike: Has to be under a meg in size and make sure it;s either a *.jpg or a *.png. Make sure the file extension is lower case.

Nothing else will work any longer.

edit: Can't remember if *.gif's work any longer. There's a thread here where we were testing things but Im too lazy to go looking for it today.
pngs still work. But as they are less com-pressed, you'll often find difficulty getting an image to post of any significant size. Better to upload to imgur, for instance and link it here.
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Now that FB has paved the way, I'm holding out for the GOG dating app.

Though Steam will probably build one first and then GOG will follow.
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bler144: Now that FB has paved the way, I'm holding out for the GOG dating app.

Though Steam will probably build one first and then GOG will follow.
The shipping possibilities astound me. I'll probably be paired with a nes alt.
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I'm still so baffled about this whole thing and I would like to understand the top GOG management person responsible for the decision to introduce profiles with public information about number of games owned and other stuff. What kind of mindset must someone have to think that every GOG user would like this? I mean, has this person ever heard of curtains or doors or keys or ... similar concepts in the real world. It's just something you don't do without asking first.

Together with the crapware bundling installers, and even though they always rowed back after some time, my trust in GOG is gone. I don't think they are the good guys anymore and I don't expect them to do good things in the future.

That's a pity really because they were the best hope for DRM free. But somehow they managed to throw it almost all away. I really wonder what kind of person you must be to so wrongly estimate your customers.
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Trilarion: what kind of person you must be to so wrongly estimate your customers.
I'd say that you are the one who wrongly estimates the customers, of which we are probably a non-representative subset.

GOG growing (yayyy growth-is-good because growth-is-good because grow-or-die because growth-is-good) meant growing past this exhausted original subset of gamers to reach the wider population of contemporary steam-formatted facebook generation. Means a shift of "common sense", relative to which we are now the crazy minority.

Minority carrying less money than the majority, so...
Post edited May 03, 2018 by Telika
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Telika: I'd say that you are the one who wrongly estimates the customers ...
Yes, could of course also be me. At least one thing here feels wrong. It's either me or one of them.
Jesus, you guys are trying so hard to be steam. What's next? DRM ridden games?
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Trilarion: what kind of person you must be to so wrongly estimate your customers.
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Telika: I'd say that you are the one who wrongly estimates the customers, of which we are probably a non-representative subset.
Yes maybe... but I doubt most customers coming here for DRM-free games actually care for profiles. Or at least people caring about DRM-free will tend to be caring about privacy issues too - it's both about control in a digital world. Control we DRM-free enthusiasts and privacy aware people want in OUR hands, and not in the hands of some company.

This thread an a few others have seen quite a few posts of (often long time) customers which I have never seen on the forums before. And almost all feedback from those people was negative, not necessarily about the profiles themselves, but about how GOG dragged them out in the open without a warning and (at first) no way to shut them off.

Many of those "non-forum" accounts I had a chance to look at had hundred of games, in some cases >1,500... (before they made themselves invisible again). I think those people are the important customers - mostly silently spending a lot of money here building large libraries and always coming back for more. Pissing those people off will be really harmful for business.

The next thing is "multipliers". I can only speak for myself, I have recommended GOG to hundreds, maybe thousands (counting in "lurkers") of people both in RL and on other platforms (just not Facebook or Twitter). I know for a fact that some of these people created an account and spent money here, because I know them personally. I would assume that more people I don't know that well at least turned their attention here and it's probable at least some are now customers.

Now, after the latest stunt with the public profiles I will have to stop recommending GOG for a while. Like Trilarion said - the trust is gone. And recommending a company with bad business practice in the end falls back on me. I won't risk that.
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Telika: I'd say that you are the one who wrongly estimates the customers, of which we are probably a non-representative subset.
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toxicTom: Yes maybe... but I doubt most customers coming here for DRM-free games actually care for profiles.
Thing is, I also doubt that gog customers care for DRM-free games. I agree that there's certainly a large overlap between those who reject DRM and those who reject the ties and logics of "social" gaming (which is, in practice, a form of DRM) or even clients. But those where just the core customers of gog at its launch. And gog calculates way beyond that group now.

I'm not saying that explicit DRM threaten to invade gog. It's built arould this DRM-free idea, it's like a flag, an identity. But gog doesn't even know why anymore, it's just a traditional mantra. If you allow the brutal analogy : it's like people strongly defining themselves as "against fascism" (because they grew in a region that is historically opposed to fascism, as reminded by all ancestors, tales, iconographies, expressions, etc), but, deep down, not actually seeing what is wrong with authoritarianism, nationalism, militarism, ethnicism, anti-intellectualism, and the fetishism of homogeneous identities, action-for-action and golden ages. As long as these values are not named "fascism" (because fascism-is-bad). Gog remembers that DRM is bad (at a "letter" but not at a "spirit" level), and not quite how, why, what it implies. It will keep the blatant explicit DRM-free discourse as part of its identity. But it will progressively empty it. Because the meaning itself is just cumbersome, and only a handful of nagging customers would nitpick about it.

Gamers at large (where the dough and the growth opportunity lie) are indifferent to DRM and are valuating its "social" versions (steam devices), and these are now the target customers of gog. These are the "gog community" now (of which the forums are a detail, as the blue update reminds us). So, while "customers coming here for DRM-free games don't particularly care for profiles", gog doesn't particularly care for "customers coming here for DRM-free games". They care for "customers coming here". The vast majority of whom come for games. Indifferent to gog's (purely symbolically precious) DRM-free flag colour.

The gog customers with DRM concerns are now negligible. The rest is marketing. Like caring to keep the "organic food" label for its own sake, and trying to get away with as many convenient chemicals as audits technically allow. In front of customers who hardly care for the content.
Post edited May 03, 2018 by Telika
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toxicTom: Yes maybe... but I doubt most customers coming here for DRM-free games actually care for profiles.
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Telika: Thing is, I also doubt that gog customers care for DRM-free games. I agree that there's certainly a large overlap between those who reject DRM and those who reject the ties and logics of "social" gaming (which is, in practice, a form of DRM) or even clients. But those where just the core customers of gog at its launch. And gog calculates way beyond that group now.

I'm not saying that explicit DRM threaten to invade gog. It's built arould this DRM-free idea, it's like a flag, an identity. But gog doesn't even know why anymore, it's just a traditional mantra. If you allow the brutal analogy : it's like people strongly defining themselves as "against fascism" (because they grew in a region that is historically opposed to fascism, as reminded by all ancestors, tales, iconographies, expressions, etc), but, deep down, not actually seeing what is wrong with authoritarianism, nationalism, militarism, ethnicism, anti-intellectualism, and the fetishism of homogeneous identities, action-for-action and golden ages. As long as these values are not named "fascism" (because fascism-is-bad). Gog remembers that DRM is bad (at a "letter" but not at a "spirit" level), and not quite how, why, what it implies. It will keep the blatant explicit DRM-free discourse as part of its identity. But it will progressively empty it. Because the meaning itself is just cumbersome, and only a handful of nagging customers would nitpick about it.

Gamers at large (where the dough and the growth opportunity lie) are indifferent to DRM and are valuating its "social" versions (steam devices), and these are now the target customers of gog. These are the "gog community" now (of which the forums are a detail, as the blue update reminds us). So, while "customers coming here for DRM-free games don't particularly care for profiles", gog doesn't particularly care for "customers coming here for DRM-free games". They care for "customers coming here". The vast majority of whom come for games. Indifferent to gog's (purely symbolically precious) DRM-free flag colour.

The gog customers with DRM concerns are now negligible. The rest is marketing. Like caring to keep the "organic food" label for its own sake, and trying to get away with as many convenient chemicals as audits technically allow. In front of customers who hardly care for the content.
gog was always a drm-free store but as for privacy part gog never really said it was for or against privacy, people just assumed so much they believed it, it's like the lie, tell it enough times people will start to believe it's true. but not fully in this case people just assumed this company would have privacy like the whole Europe thing since it's locate in Germany, really the fault is at the people who assumed to much and believed in something that wasn't there.

as for me even having this old account i never actually though there was privacy to start with, i thought it was just another store like steam, origin, uplay,... the only difference it had drm- free games and thats all, that was the only difference as well classic games
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KnightW0lf: but not fully in this case people just assumed this company would have privacy like the whole Europe thing since it's locate in Germany,
It's Poland, but I get the point you're trying to make.
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KnightW0lf: i thought it was just another store like steam, origin, uplay,...
Well, dunno about the others, but steam does have privacy, so people here where actually asking for gog to be more like steam (ie: not worse). Anyway gog has privacy too, now, so the point is moot. But the old-school independance of DRM-free gaming is at odds with dependance on clients, on social shating, on online "achievements" tracking, etc. Hence the large -not complete- overlap of distaste for them, amongst the DRM-semsitive customers, that gog could have anticipated, and would have easily anticipated if less superficially opposed to DRM logics.
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Telika: The gog customers with DRM concerns are now negligible.
That's the thing I doubt. Because why would someone not caring about DRM choose GOG over Steam? Steam has more to offer in terms of both indie and AAA games. Client and infrastructure are a lot more stable. Prices are about similar, but if you count in all the key resellers and bundles you can get, Steam can be a lot cheaper too. And let's not talk about reviews, game updates and stuff like that.

You will of course always have people coming here for sales, like through isthereanydeal... but those people will not be loyal customers building huge libraries over the years and "spreading the word". They're not sustainable.

If you take away DRM-free, the only thing that GOG does really noticeable better is Oldies - but that's a niche market too. And the issue of censorship (way worse on Steam), but that's mostly a problem of the German market and also concerns only a number of games.

So... who are the majority of the customers, and why are they here? If not for DRM-free?
high rated
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KnightW0lf: as for me even having this old account i never actually though there was privacy to start with, i thought it was just another store like steam, origin, uplay,... the only difference it had drm- free games and thats all, that was the only difference as well classic games
Well, I got here to grab classic games. This is mostly gone now. Very little joy anymore.
As for DRM-free: I'm becoming more sceptical now.

We are speaking of downloaded games. No nice boxes, manuals, maps and props.
Whatever they add as free goodies, is just vaporware.
I have my ~1000 boxes (actual number) in my house, as an open museum, and that what I'm looking at.

I can't see myself backing up all these TBs of downloaded games anyway.
It's completely unpractical, will break my budget (yes, having TBs of HDDs is a cost and HDD break too) and, in 10 years time, they could even not run at all; possibly not even the installer will run.

So why I'm here anymore?
Not sure.

And yes, GOG is obviously slacking lately.
Things are poorly done. Poorly advertised and executed.
I own most of the games I care about and prices seems to grow (sales are much less attractive).
Post edited May 03, 2018 by OldOldGamer
low rated
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Trilarion: I'm still so baffled about this whole thing and I would like to understand the top GOG management person responsible for the decision to introduce profiles with public information about number of games owned and other stuff. What kind of mindset must someone have to think that every GOG user would like this? I mean, has this person ever heard of curtains or doors or keys or ... similar concepts in the real world. It's just something you don't do without asking first.
Well the profile for Steam were public by default for years and nearly nobody give a damn about it; and they are not the only one, a lot of site have profile public by default, and even several forum regulars have published their whole game collection on the wiki so it's not like it's a feature than only Facebook users were interested in.

Also let's not forget that we are talking about the number of games owned, achievements, etc.. that you want an option to hide those information that's perfectly fine, but on the other side it is hardly any "sensitive" data, they probably don't fall under the "opt-out by default" part of GDPR; it's no like they suddenly decided to release every Gog users real name or home address.

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Trilarion: Together with the crapware bundling installers, and even though they always rowed back after some time, my trust in GOG is gone. I don't think they are the good guys anymore and I don't expect them to do good things in the future.
It's not "crapware" it's they own client it's not like they bundle real spyware or bitcoin miners; that there are very valid reason for wanting a version without it (i.e. because of bandwidth or storage reasons) is one thing, but it doesn't make it any sore "crapware / spyware" or whatever.