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Connect your Steam account and grow or jumpstart your GOG.com library.


UPDATE: Last chance to grab your games from the original list! Make sure to get them until June 8, 12:59 PM UTC.

Want more games? We've got more games! Three new titles are now available through GOG Connect:

- Kona
- Defender's Quest
- Door Kickers

You can get them until June 13, 1:59 PM UTC.



Today, we're launching a new program called <span class="bold">GOG Connect</span>. The premise is simple: connect your Steam account and add your eligible games to your GOG.com library.

Whether you're checking us out for the first time or have been with us for a while, <span class="bold">GOG Connect</span> gets you DRM-free versions of your games, digital extras, and a whole lot of freedom of choice (like whether you go with the GOG Galaxy client or not). It gets you our take on game ownership, and we say: why buy the games more than once?

Thanks to our awesome partners including Deep Silver, Harebrained Schemes, Jonathan Blow's Number None, TaleWorlds and more, you can now add more than 20 games to your GOG.com library if you previously purchased them on Steam.

The full list of games will always be available on connect.gog.com, starting with these and more:

- The Witness
- FTL: Faster Than Light
- The Incredible Adventures of Van Helsing: Final Cut
- Galactic Civilizations 3
- Trine Enchanted Edition
- Saints Row 2
- Shadowrun Returns
- The Witcher: Enhanced Edition


While <span class="bold">GOG Connect</span> will stick around, the available games will come and go. These are limited-time offers made possible by participating developers and publishers, so stay tuned as we bring new titles onboard in the future (and grab your copies before they go away)!


For a bit more library-building, a bunch of our favorite titles will also be discounted up to -85% all week long, including The Witness, Saints Row: The Third, System Shock 2 and more. You can check out all the deals here. The sale will last until June 6, 12:59 PM UTC.
Works now. It found all 12.
I think if your account is private, the sync feature doesn't know to properly clear the cache on your account. You just have to wait until it has time to dump it for other reasons.
Well shoot. Not having the Surgeon Sim A&E content really sucks. If only Valve would actually do some work on the SteamAPI for once...
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Kolzig: I have about five games in Steam from the games on GOG Connect list, none of them where found by the page to be possible to be got in GOG with GOG Connect.

How does one change the privacy setting in for the account in Steam? I checked the settings but didn't see any place to change that?
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paladin181: Click on view profile, then click edit profile. On the right side of the screen, click my privacy settings.
Thanks, set it now to public. I suppose it takes some hours or something for it to sync as it's still saying that I have no eligible games in Steam for GOG Connect. Just counted that I have six games actually in Steam that should be in it.
I wonder what steaming mountain of excrement our GOG suppliers had to wade through to get Steam and game developers to allow this.
This has finally got me to start activating those Steam keys I got with the Humble Bundles I bought just so I can link those games with GOG. Don't care to activate them since I prefer the drm free version but if it means a free copy on GOG then why not. I only wish Trine 2 and 3 were part of this as I have those from Humble Bundles and I guess I would feel bad about having now bought them with the promo sale if they suddenly showed up as games we can sync if not for the fact that I have no problem supporting any developer that releases their games drm free even if it means buying more then one copy of the same game. I may not always like some of the decisions that GOG makes but this Steam sync thing seems to be a good thing if only there were more games to sync on day one. Now if this finally starts leading to cross multiplayer games and the release of such games on GOG then even better though it would be nice to also enjoy multiplayer without having to rely on a third party service in order to play them all the time. You just have to look at the state of the multiplayer for the first Borderlands to see the issue there.
Seems like a really cool thing for gog to try this
I feel very stupid, but I finally got both my Steam and GOG connected! Glad to be here and thank you for this idea, now not having to buy from separate places, save some cash.
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leon30: Does my GOG username become visible to my Steam friends and vice versa - my Steam profile visible to my GOG friends over Galaxy?
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tailsy64: I hope not, personally I rather keep my friends lists and other account stuff separate, aside from games themselves. I play GOG games just by downloading them from the website, then installing them.

If I use Galaxy, I rather use it in private from Steam friends since I'll mainly use it if it's required for online play, or to download a big game.
According to Destro your steam username and profile won't be shown to anyone but you, i.e. they are private - once more GOG shows how things should be done the right way!
Btw everything went perfect for me (well except my new shiny GOG additions were only 3, because I already owned a big portion of the selection, here on GOG :D).

On another matter can we get the steam discount for Van Helsing Final Cut if we have the first 2 games from the series on steam, i.e. 33% per owned game? It will be right with the spirit of GOG Connect :)
So I'm curious: what is Valve's take on this?

I mean, it might be safe to assume that Valve know about GOG's scheme and may have even given it their vague blessing, but it certainly isn't anything resembling a joint venture. If it had been, then it would have been a two-way scheme. GOG Connect makes use of information that is essentially publicly available to do this, such that profiles have to be set to public for this to work in the first place.

But what if Valve objects to the information on its website being used for this purpose? Let's say, for instance, they suddenly decide to prevent GOG from using the Steam storefront API in this way by blacklisting them? Where does GOG stand legally here?
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ErekoseDM: Thanks Gog + devs!

this is an amazing feature. Hopefully it expands greatly once the kinks of the process get ironed out.

Love this move .
Just added Surgeon Simulator without any issue.
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jamyskis: So I'm curious: what is Valve's take on this?

I mean, it might be safe to assume that Valve know about GOG's scheme and may have even given it their vague blessing, but it certainly isn't anything resembling a joint venture. If it had been, then it would have been a two-way scheme. GOG Connect makes use of information that is essentially publicly available to do this, such that profiles have to be set to public for this to work in the first place.

But what if Valve objects to the information on its website being used for this purpose? Let's say, for instance, they suddenly decide to prevent GOG from using the Steam storefront API in this way by blacklisting them? Where does GOG stand legally here?
I'm with those saying that it doesn't in any way imply Valve. GOG just use their own framework for the info, the rest is done with the devs/publishers. It's none of Valve's business.
Post edited June 03, 2016 by Zoidberg
Please make Hyperdimension Neptunia Re;Birth 1 one of the games obtainable through GOG Connect at some point in the near future. I REALLY want to own all of my Japanese games DRM free but am not too thrilled about the idea of buying them twice.
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battlechili1: Please make Hyperdimension Neptunia Re;Birth 1 one of the games obtainable through GOG Connect at some point in the near future. I REALLY want to own all of my Japanese games DRM free but am not too thrilled about the idea of buying them twice.
Ask the developer/publisher.
They have to give permission.
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jamyskis: So I'm curious: what is Valve's take on this?

I mean, it might be safe to assume that Valve know about GOG's scheme and may have even given it their vague blessing, but it certainly isn't anything resembling a joint venture. If it had been, then it would have been a two-way scheme. GOG Connect makes use of information that is essentially publicly available to do this, such that profiles have to be set to public for this to work in the first place.

But what if Valve objects to the information on its website being used for this purpose? Let's say, for instance, they suddenly decide to prevent GOG from using the Steam storefront API in this way by blacklisting them? Where does GOG stand legally here?
As others have said, its nothing to do with VALVe other than GoG using an open tool which VALVe developed.

If VALVe black listed GoG with out reason, it would be underhanded, immoral and may even be illegal. If it was illegal, GoG would have to take VALVe to court, and VALVe have very expensive lawyers.

Remember it is the Publishers that allow this to happen. GoG have created a tool, that uses the SteamAPI, to simply list game licenses owned. Its honest publishers that are saying "Yep, you've given us money for that game and we're happy for you to use the gog version as well as the Steam version".
Thank you very much! I buy games on Steam because they accept local payment methods, otherwise most if not all my shopping would be on GOG.

Hopefully more games will show up soon! Would love to have Shadowrun: Dragonfall on here too.
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omega64: Ask the developer/publisher.
They have to give permission.
Wow, yes, what an excellent idea.

Let's harass the shit out of each and every developer to participate in GOG Connect i. e. make them demand free keys from GOG, which don't get a dime out of the whole shebang. That may be how the whole scheme turns out eventually anyway. :|