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Connect your Steam account and grow or jumpstart your GOG.com library.


UPDATE: Last chance to grab your games from the original list! Make sure to get them until June 8, 12:59 PM UTC.

Want more games? We've got more games! Three new titles are now available through GOG Connect:

- Kona
- Defender's Quest
- Door Kickers

You can get them until June 13, 1:59 PM UTC.



Today, we're launching a new program called <span class="bold">GOG Connect</span>. The premise is simple: connect your Steam account and add your eligible games to your GOG.com library.

Whether you're checking us out for the first time or have been with us for a while, <span class="bold">GOG Connect</span> gets you DRM-free versions of your games, digital extras, and a whole lot of freedom of choice (like whether you go with the GOG Galaxy client or not). It gets you our take on game ownership, and we say: why buy the games more than once?

Thanks to our awesome partners including Deep Silver, Harebrained Schemes, Jonathan Blow's Number None, TaleWorlds and more, you can now add more than 20 games to your GOG.com library if you previously purchased them on Steam.

The full list of games will always be available on connect.gog.com, starting with these and more:

- The Witness
- FTL: Faster Than Light
- The Incredible Adventures of Van Helsing: Final Cut
- Galactic Civilizations 3
- Trine Enchanted Edition
- Saints Row 2
- Shadowrun Returns
- The Witcher: Enhanced Edition


While <span class="bold">GOG Connect</span> will stick around, the available games will come and go. These are limited-time offers made possible by participating developers and publishers, so stay tuned as we bring new titles onboard in the future (and grab your copies before they go away)!


For a bit more library-building, a bunch of our favorite titles will also be discounted up to -85% all week long, including The Witness, Saints Row: The Third, System Shock 2 and more. You can check out all the deals here. The sale will last until June 6, 12:59 PM UTC.
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Kakarot96:
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omega64: There are no dlc's in the gog connect list so it doesn't matter anyway.
You might need to rebuy dlc's as it is right now.
I have seen others asking the same and some people were saying to contact support. But yes, there's no dlc at the connect list. Maybe gog could add a clarification for this in the FAQ section of Connect, because it's indeed a frequent question :D

Thank you!
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mechmouse: They're not giving away game licenses.
You already paid the developer for the license, they just giving you the option to use you already purchased license for the GoG version.
Exactly. I think people need to learn to separate the concepts of licences and service accounts. mechmouse and Pheace pretty much described the scenario up above.

As for whether GOG is "giving away" anything here, well, I believe that's the point of the limited time of each offer - to prevent people from buying a game on Steam in the vague hope that it might appear on GOG later. There's no guarantee that a game will appear on Connect, and no guarantee that it will after you've bought it. I also suspect that's the point of the sales, and I assume that all games on Connect will be on sale to trump Steam's price while they're on Connect.

Of course, there may be people that systematically buy games off Steam when they appear on Connect, but I suspect that people like myself who are interested in having BOTH Steam and DRM-free are a minority (which is why I frequently buy from Humble when it makes sense to do so).

If anything, GOG Connect will probably serve to keep the "Steam-first" people interested in their GOG accounts, provided that GOG also continues to offer exclusives to make maintaining a GOG account worthwhile for them.
Post edited June 03, 2016 by jamyskis
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haydenaurion: Only 5 days to redeem some of those? Seems a bit lacking compared to Humble imo.
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darrel: Look at it like this. They could have left you the ONLY option of buying it AGAIN here. So be glad you have other options now.
Yeah, but when there are technical issues like now you need at least a little more time.
GOG, I cannot move you to the first place on my game-source top list, because you already has been there for long time. So, I can only say: good work guys. And thank you.
Post edited June 03, 2016 by Upuaut
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flamerion: From what I understood you simply get the GOG version with all the ups(goodies) and downs(less updates? no DRM?)
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GOGer: that doesn't mean anything. why say this? gog has different versions of some games. some are censored. or you didn't know this?
As far as I know gog digital versions(when bought directly from GOG) are uncensored , so assuming you get the game directly from GOG I suppose it shouldn't have any censor
Might be wrong but seems weird that they will give you to censored version in this promotion

Guess we'll know for sure if someone from GOG answers or if a game like Witcher 3 will be added and someone from Japan\ME will share what he got
Guys you people are just awesome. This is the best deal to have come even if the games are limited. Never knew you could pull off such a thing. Awesome. Thanks again.
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kwerboom: Thank you. This was a nice surprise. Everything worked well. You really are an amazing lot of people.

That said, I just hope you have a good, solid plan and don't go broke giving away all these game keys. I realize that this is a horrible worry to have during such good news, but I'm a cynical soul that believes that no good deed goes unpunished.
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mechmouse: They're not giving away game licenses.
You already paid the developer for the license, they just giving you the option to use you already purchased license for the GoG version.
I tend to disagree. If I had bought the license directly from the developer's website, yes I would have paid the developer and only the developer for the game. Buying the game on Steam means that the developer got paid but Valve made a cut of the sale. Buying the game on GOG means that the developer got paid but GOG made a cut of the sale. Buying the game on Steam and then getting the game through GOG Connect means that the developer got paid for what I purchased on Steam and Valve got a cut of the Steam sale but the developer didn't get paid for their game showing up in my GOG account and GOG didn't get a cut of any sale. I usually buy games twice once when the game comes out on Steam and later when it comes out on GOG. That way the developer gets supported for releasing on multiple platforms and Steam and GOG get to stay in business as well. As much as I love 'free as in speech/free as in beer', I realize that money is what keeps the world greased and that developers, publishers, and retailers have to eat. As I said this was a nice surprise, but I still hope that GOG has worked though all the details for this mad cap idea and has a plan so that GOG stays in business and the developers are compensated in some way.
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kwerboom: I tend to disagree. If I had bought the license directly from the developer's website, yes I would have paid the developer and only the developer for the game. Buying the game on Steam means that the developer got paid but Valve made a cut of the sale. Buying the game on GOG means that the developer got paid but GOG made a cut of the sale. Buying the game on Steam and then getting the game through GOG Connect means that the developer got paid for what I purchased on Steam and Valve got a cut of the Steam sale but the developer didn't get paid for their game showing up in my GOG account and GOG didn't get a cut of any sale. I usually buy games twice once when the game comes out on Steam and later when it comes out on GOG. That way the developer gets supported for releasing on multiple platforms and Steam and GOG get to stay in business as well. As much as I love 'free as in speech/free as in beer', I realize that money is what keeps the world greased and that developers, publishers, and retailers have to eat. As I said this was a nice surprise, but I still hope that GOG has worked though all the details for this mad cap idea and has a plan so that GOG stays in business and the developers are compensated in some way.
Running a business isn't just about making as much money as you can. Half the battle is getting feet on the shop floor in the first place. Banner ads and media exposure will only get you so far. Sometimes you have to give users a genuine reason to visit your store.

For instance, I don't believe that the release of D as a (temporary?) GOG exclusive right in the middle of the Connect campaign was coincidence. Many media outlets reported on it (giving GOG the hook it needed), Connect gives the new arrivals the impetus they need to stay.
Post edited June 03, 2016 by jamyskis
Bah, just connected my account to see what info it gives me and it doesn't give me details of my full Steam library, just any games currently eligible to redeem and if I can redeem them :/

So there goes using it to add interesting new features to my script...
Still not showing any games in gog connect. By my reckoning should have at least half of those in the promotion. Anyone found a way to get it to recognize your games list?
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mechmouse: Exactly.
It is VALVe. that takes you license and hides it behind their subscription.

If you punched Gabe in the Face and got your Steam account banned (yes there are other ways to get it banned) you couldn't access your games. You do however still own the licenses for those games and the right to play them, but you've lost access to the key to unlock them.

Part of my hatred towards VALVe comes from their absolute control and ability to abuse and ignore the EULA's of the game licenses you own.
Missing the point that, linking games to the Steam client, or Steamworks are both entirely under the developers control. Valve isn't forcing that on the developers. Hence why you can play the Witcher 3 without Steam even running.

And yes, there's the argument that Valve doesn't offer convenient installers for the games you download from them (assuming they're DRM-Free), but most of them you could zip up just fine, unzip on a completely fresh system, and start playing without any extra effort required. And even if there are that do require some form of installing, everything you need to do it manually is available in subdirectories in the download folder of your game. The difference is convenience, not whether it's possible or not.
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adaliabooks: Bah, just connected my account to see what info it gives me and it doesn't give me details of my full Steam library, just any games currently eligible to redeem and if I can redeem them :/

So there goes using it to add interesting new features to my script...
Whatever info the Steam Web API returns to GOG's scripts, they're definitely server-side. It could be that GOG probes subscriptions for individual games or simply acquires a list of all of a user's subscriptions. I expect the former is the case here, given that fetching a full list for users with several thousand games on their Steam accounts is likely to be traffic-intensive. Either way, the full list of Steam games never makes it past GOG's own servers.

In the interest of minimising traffic, it probably only polls your Steam account to see what eligible titles you don't already have on GOG.

What were you planning on creating? A notification system for when your Steam games appear on Connect?
Post edited June 03, 2016 by jamyskis
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jamyskis: So I'm curious: what is Valve's take on this?

I mean, it might be safe to assume that Valve know about GOG's scheme and may have even given it their vague blessing, but it certainly isn't anything resembling a joint venture. If it had been, then it would have been a two-way scheme. GOG Connect makes use of information that is essentially publicly available to do this, such that profiles have to be set to public for this to work in the first place.

But what if Valve objects to the information on its website being used for this purpose? Let's say, for instance, they suddenly decide to prevent GOG from using the Steam storefront API in this way by blacklisting them? Where does GOG stand legally here?
I strongly assume Valve is informed and I'm pretty darn sure there is a long written agreement with them in place. From the introductory page on GOG:
http://steampowered.com. Powered by Steam.
Subject to the Steam Web API Terms of Use.
Besides, that whole syncing up of user accounts - though only publicly available information is ostensibly retrieved - can not be legal without Valve's consent. This is customer data after all, closely guarded and fiercely defended, not for the sake of the customer of course. :|
I waited a few days after the announcement now everything works fine, just synced both GoG and Steam accounts and it works!

Thx for incredible deal with Valve, hope it'll last a few dozens of years such a partnership.
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Pheace: Missing the point that, linking games to the Steam client, or Steamworks are both entirely under the developers control. Valve isn't forcing that on the developers. Hence why you can play the Witcher 3 without Steam even running.

And yes, there's the argument that Valve doesn't offer convenient installers for the games you download from them (assuming they're DRM-Free), but most of them you could zip up just fine, unzip on a completely fresh system, and start playing without any extra effort required. And even if there are that do require some form of installing, everything you need to do it manually is available in subdirectories in the download folder of your game. The difference is convenience, not whether it's possible or not.
I agree, publishers are part of the problem too. They're given VALVe absolute power over their games in return for a free DRM solution.

They wash their hands of all responsibility and say talk to VALVe, who then say "nah nah nah, we're not listening".