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Greenskins and crossbones



<span class="bold">Man O' War: Corsair</span>, an open-sea action/exploration game set in the Warhammer universe, is available now for Windows and Mac, DRM-free on GOG.com with a 10% launch discount.

What will you do with a drunken goblin early in the morning? Maybe toss it over the portside? But that might attract an enormous monstrosity from the depths of the Old World and your ship is not big enough for that yet. Better keep the little bugger close, he could prove useful when you are navigating your ship in the middle of a raging storm. Or when you are boarding an enemy ship full of Dark Elves, regretting your decision not to sink it while it was in your cannons' sights.

Evil Twin Artworks aim to deliver an experience with the thrills of naval warfare and perilous exploration that longtime fans of the tabletop Warhammer games expect. When Man O' War: Corsair is finalized, both the campaign mode and the free-roaming features will have been tweaked and refined so that players can do combat aboard a slew of different vessels, hire mercenaries from a variety of races, visit over 50 ports, and conquer the waters of the Old World both during daytime and nighttime. According to their plans, this will take approximately four months, unless a giant sea-monster pulls their offices into the abyss and swallows the crew whole. But that rarely ever happens.



Raise your sails and drop anchor in the blood-stained oceans of the Old World as you become a <span class="bold">Man O' War: Corsair</span>, DRM-free on GOG.com. The 10% discount will last until April 22, 2:59 PM UTC.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
Two things I wanted to point out from first bit of tutorial play.

1 - The mini-map in the upper right corner is difficult to see. It would be nice if there were some way to temporarily 'magnify' it to get a better view.
2 - Since I'm trying to use the compass to navigate, it tends to be occluded by the ship at times. It would be nice if the compass were on the topmost layer with some transparency so it can be seen at all times.
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evilfraser: Customisation - you can currently choose your sail design, we're open to ideas about how to otherwise customise the look of your ship.
In addition (or syndication) to my thoughts about the game a page earlier: An alternative ship view might be something. As it is now (unless I missed something in the keymapping) it pans only around the captain on the wheel. There is not that much ship view to enjoy. 3 examples for alternate view attached (View on the ship from the harbor, 1 view max. zoom & one very close zoom). That way there is a lot of ship to see and customization beyond the sails make sense. Not that AoP has that; its also only sails there. But i.e. the ability to switch the a ships figurehead or having platings shown or not.

As it is now in MOW:C you can only focus* on the customization of the steering wheel; color of the floor planks & cannons, the door to captains (and others) quarters; adding a captains quarters and making that customizable (and also fluff it up by adding unlockable items to the customizer for the captains quarters).

*as in can only focus if it should be something the player can see often enough.
Attachments:
Post edited April 17, 2016 by anothername
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lazydog: All I am trying to say-regardless of any ones take on whether or not this kind of product release is detrimental or beneficial to the paying customer- is that you should not dismiss other people posting in these forums when they say that this effectively amounts to paying for beta testing because there quite clearly is an element of this.
And Kickstarter is pre-ordering as well?
Beta testing and In Development share some similarities, but they are not the same thing. If you start having deadlines to meet and reports to file for the game you're playing, then yes, it may be considered beta testing. If you don't and are just filing bugs to help the developers, then it's not.
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lazydog: All I am trying to say-regardless of any ones take on whether or not this kind of product release is detrimental or beneficial to the paying customer- is that you should not dismiss other people posting in these forums when they say that this effectively amounts to paying for beta testing because there quite clearly is an element of this.
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JMich: And Kickstarter is pre-ordering as well?
Beta testing and In Development share some similarities, but they are not the same thing. If you start having deadlines to meet and reports to file for the game you're playing, then yes, it may be considered beta testing. If you don't and are just filing bugs to help the developers, then it's not.
I have no wish to muddy the waters on this discussion by throwing kickstarter into the equation.

I will say this though, you are starting to argue semantics. All I am asking for is for you to stop being so heavy handed with people that do not share your viewpoint-they have legitimate concerns. You may or may not agree with them but they are still valid concerns.

Whilst it is only a wiki, I have linked to it anyway- it may well help shed some light on what we are trying to discuss.

https://en.wikipedia.org/wiki/Early_access
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lazydog: Whilst it is only a wiki, I have linked to it anyway- it may well help shed some light on what we are trying to discuss.

https://en.wikipedia.org/wiki/Early_access
Yes. You are arguing that using a program in a beta release stage means you are beta testing said program. You are not. You are encouraged to beta test it, but you are not paying to do so.

P.S. I didn't see any claims in the Wikipedia link that Early Access equals beta testing. Since I may have missed it, could you point the part you wanted me to see?
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lazydog: Whilst it is only a wiki, I have linked to it anyway- it may well help shed some light on what we are trying to discuss.

https://en.wikipedia.org/wiki/Early_access
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JMich: Yes. You are arguing that using a program in a beta release stage means you are beta testing said program. You are not. You are encouraged to beta test it, but you are not paying to do so.

P.S. I didn't see any claims in the Wikipedia link that Early Access equals beta testing. Since I may have missed it, could you point the part you wanted me to see?
gladly, it is under the history notes

Early access to a game is typically offered when the game is in a playable state but may not be feature-complete, or may still have several software bugs to be found. Often these games are considered at alpha or beta releases, and may be months or years from anticipated completion.
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evilfraser: Customisation - you can currently choose your sail design, we're open to ideas about how to otherwise customise the look of your ship.
If it's do-able, I'd be in favour of figureheads as well.
"Released: April 15, 2016
Size: 6 GB
Company: Evil Twin Artworks / Evil Twin Artworks
GOGWiki Man O' War: Corsair
Minimum system requirements - Windows: 7 / 8 / 10 64 bit
Processor: Intel Core i5 2.6Ghz
Memory: 4 GB RAM
Graphics: GeForce GTX 280
DirectX: Version 9.0c
Storage: 20 GB available space"

Thats some compression?
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evilfraser: Customisation - you can currently choose your sail design, we're open to ideas about how to otherwise customise the look of your ship.
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Gonadius: If it's do-able, I'd be in favour of figureheads as well.
As it is now you won't get anything out of it since you cannot pan the cam around the ship (at least not by default, have not found a way to do so).
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Niggles: "Released: April 15, 2016
Size: 6 GB
Company: Evil Twin Artworks / Evil Twin Artworks
GOGWiki Man O' War: Corsair
Minimum system requirements - Windows: 7 / 8 / 10 64 bit
Processor: Intel Core i5 2.6Ghz
Memory: 4 GB RAM
Graphics: GeForce GTX 280
DirectX: Version 9.0c
Storage: 20 GB available space"

Thats some compression?
The install folder is 14,5 GB big. 5,5 GB for save-games? :D
Post edited April 17, 2016 by anothername
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JMich: Yes. You are arguing that using a program in a beta release stage means you are beta testing said program. You are not. You are encouraged to beta test it, but you are not paying to do so.

P.S. I didn't see any claims in the Wikipedia link that Early Access equals beta testing. Since I may have missed it, could you point the part you wanted me to see?
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lazydog: gladly, it is under the history notes

Early access to a game is typically offered when the game is in a playable state but may not be feature-complete, or may still have several software bugs to be found. Often these games are considered at alpha or beta releases, and may be months or years from anticipated completion.
Hmm... that wiki quote says exactly the same as JMich.

There is a world of difference between using a game in alpha/beta stages and being a beta tester. And no, it is not about semantics. The only people who thinks so are those who have never actually been a beta tester., or understand what it involves.
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evilfraser: Customisation - you can currently choose your sail design, we're open to ideas about how to otherwise customise the look of your ship.
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anothername: In addition (or syndication) to my thoughts about the game a page earlier: An alternative ship view might be something. As it is now (unless I missed something in the keymapping) it pans only around the captain on the wheel. There is not that much ship view to enjoy. 3 examples for alternate view attached (View on the ship from the harbor, 1 view max. zoom & one very close zoom). That way there is a lot of ship to see and customization beyond the sails make sense. Not that AoP has that; its also only sails there. But i.e. the ability to switch the a ships figurehead or having platings shown or not.

As it is now in MOW:C you can only focus* on the customization of the steering wheel; color of the floor planks & cannons, the door to captains (and others) quarters; adding a captains quarters and making that customizable (and also fluff it up by adding unlockable items to the customizer for the captains quarters).

*as in can only focus if it should be something the player can see often enough.
Yeah right now it's only walking around the ship and rotating around the camera. We have tried other ships views but they caused other issues, we are stil considering other camera views.
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JDelekto: Two things I wanted to point out from first bit of tutorial play.

1 - The mini-map in the upper right corner is difficult to see. It would be nice if there were some way to temporarily 'magnify' it to get a better view.
2 - Since I'm trying to use the compass to navigate, it tends to be occluded by the ship at times. It would be nice if the compass were on the topmost layer with some transparency so it can be seen at all times.
OK thanks for the ideas. :)
Post edited April 17, 2016 by eviltwinartworks
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anothername: In addition (or syndication) to my thoughts about the game a page earlier: An alternative ship view might be something. As it is now (unless I missed something in the keymapping) it pans only around the captain on the wheel. There is not that much ship view to enjoy. 3 examples for alternate view attached (View on the ship from the harbor, 1 view max. zoom & one very close zoom). That way there is a lot of ship to see and customization beyond the sails make sense. Not that AoP has that; its also only sails there. But i.e. the ability to switch the a ships figurehead or having platings shown or not.

As it is now in MOW:C you can only focus* on the customization of the steering wheel; color of the floor planks & cannons, the door to captains (and others) quarters; adding a captains quarters and making that customizable (and also fluff it up by adding unlockable items to the customizer for the captains quarters).

*as in can only focus if it should be something the player can see often enough.
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eviltwinartworks: Yeah right now it's only walking around the ship and rotating around the camera. We have tried other ships views but they caused other issues, we are stil considering other camera views.
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JDelekto: Two things I wanted to point out from first bit of tutorial play.

1 - The mini-map in the upper right corner is difficult to see. It would be nice if there were some way to temporarily 'magnify' it to get a better view.
2 - Since I'm trying to use the compass to navigate, it tends to be occluded by the ship at times. It would be nice if the compass were on the topmost layer with some transparency so it can be seen at all times.
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eviltwinartworks: OK thanks for the ideas. :)
I wish you guys luck in finding an non-messy solution for that. The ability to switch between the captain behind the steering wheel & a more traditional ship-centric view would be awesome. The first for the visual strength, the more in the middle of the action feeling, stern cannon targeting & close combat and the other for bow cannon targeting, to enjoy nice scenic views of you ship and not crushing into islands view-blocked by the sails and plain different optional combat flavor ;)
Me and a fellow colleague will be doing an AMA developer session at 7pm BST/6pm UTC/2pm US Eastern/11am US Pacific. The thread is open now, so be sure to get any questions you have for us in before or during the AMA!

https://www.reddit.com/r/Games/comments/4fcbkb/man_o_war_corsair_developer_ama_begins_at_7pm/
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lazydog: gladly, it is under the history notes

Early access to a game is typically offered when the game is in a playable state but may not be feature-complete, or may still have several software bugs to be found. Often these games are considered at alpha or beta releases, and may be months or years from anticipated completion.
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amok: Hmm... that wiki quote says exactly the same as JMich.

There is a world of difference between using a game in alpha/beta stages and being a beta tester. And no, it is not about semantics. The only people who thinks so are those who have never actually been a beta tester., or understand what it involves.
Yes!

I usually stay out of these things because no one on the Internet wants to hear anything from those with actual experience, especially when there's arguments to be won!

I will say this though: Being a beta tester (as a job) is legitimate work. Imagine spending 8 hours repetitively doing a very specific task. That's games in a nutshell, but I'm not talking the whole game: Imagine having to go around testing every possible spot of the playing-field, looking for anything that either lets players thru or doesn't work properly (like slight variance that causes instant death. I.e.: Grand Theft Auto: Vice City, if you ran up stairs too fast your character could die).

Versus: Spending money to play and Alpha/Beta. You're under no obligation to work. You're not being paid to do whatever task they've got for ya today. There's hope that you do give feedback, of course, but you're not spending 8+ hours bunnyhopping every square inch of the game trying to find bugs because otherwise it's your job.


I dunno why I typed this. Being on the internet, I'm sure someone with 0 experience will confidently tell me I'm wrong because the definition inside their head doesn't match the reality outside.
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anothername: The boarding a bit hectic but looked nice enough (and I'm sure the hectic impression come only from having a boarding the first time in this game).
Real pirates don't queue up for naval boarding. ;)