It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Strijkbout: :SPOILER ALERT!:

The endgame of the original is much better.
avatar
NuffCatnip: I really liked the last mission until the part at which one of the gates wouldn't open due to a bug, on two different playthroughs...haven't touched the game ever since. :/
I think I remember this "bug". If i recall correctly you have to deal with all aliens in a current chamber, then the gates will open and you'll be able to proceed. Some of aliens may "hide" in corners, and you might be thinking,well, there's no more aliens left and the game just stuck.
avatar
NuffCatnip: I really liked the last mission until the part at which one of the gates wouldn't open due to a bug, on two different playthroughs...haven't touched the game ever since. :/
avatar
AWG43: I think I remember this "bug". If i recall correctly you have to deal with all aliens in a current chamber, then the gates will open and you'll be able to proceed. Some of aliens may "hide" in corners, and you might be thinking,well, there's no more aliens left and the game just stuck.
Could be, I remember double checking every corner of the chambers though.
Still a great game even if it left a sour aftertaste. :P
avatar
Gerin: Never played an XCom game before, but I recently got Enemy Unknown on....some other service. How does it compare to the other XCom titles?
Form what I have read, "UFO: Enemy Unknown" is the name used by the original X-Com game in Europe. They used "X-Com: Terror from the Deep" as the name for the sequel everywhere (which seems to be a game much tougher to beat). It was made by Microprose.
X-Com Apocalypse was the third game, created by the original authors. It is a bit different, had some nicer things and good twists, but having all soldiers looking the same did make it loose much of its charm on my eyes.
avatar
vulchor: I really wish I had played the original X-Com back in the 90s, I would have adored it back then. I put in probably 2000 hours or more into Civilization 2 back in the day, and I loved games that were complex in both micro and macro-management. X-Com would have been perfect for me. But somewhere along the way, I lost touch with that old gamer inside me, and now I have a very difficult time mustering the patience it takes to learn games like that. I always used the read the manuals first, cover to cover, and enjoy the trial and error aspects. Now as a busy adult and father, I can't do it anymore, and I weep inside thinking about it.

That said, I have super high hopes for Phoenix Point, the new Julian Gallop X-com successor. I think it's going to be released this year even.
Yea, you would`ve loved it. I haven`t seen a game match its complexity and freedom since and I doubt Phoenix Point will, even if it turns out great. They just don`t make games like that any more.

Oh and manuals, they died in the 1990s, you won`t have to read any.
Post edited May 03, 2018 by Socratatus
avatar
vulchor: Congrats, it really is a fantastic game, I thought it was much better balanced than the original X-Com games. Now, maybe before you start XCOM2, you instead could install Long War for XCOM 1 and have a whole new experience. Long War really is the ultimate way to play, in my opinion.
Why is it the ultimate? Is that mod compatible with OpenXcom?
avatar
Ghorpm: How sad...
avatar
misteryo: Yeah. I really am not that hardcore...

One of the things I value most about newer games is their understanding that you want to be able to dive right into the game. Spending an hour just learning and not playing is not fun. Software in general has embraced the model of jump-right-in-we'll-explain-as-we-go. And I find that superior to sitting down and reading through a manual before opening the program. Even for very complex programs that will require reading at some point - like video editing or somesuch - it is still better to be able to dive into using the program. And then you can spend time going back into the manual when you have something specific to look up.

What can I say?

I am just a modern guy. Of course I've had a UI before...
Nah, dont mind me, just play games that make you happy :) I do the same - just in my casa I have a lot of fun figuring out how to play so oldies are perfect for me
avatar
vulchor: Congrats, it really is a fantastic game, I thought it was much better balanced than the original X-Com games. Now, maybe before you start XCOM2, you instead could install Long War for XCOM 1 and have a whole new experience. Long War really is the ultimate way to play, in my opinion.
avatar
badon: Why is it the ultimate? Is that mod compatible with OpenXcom?
no, why would it be ? openXcom is for the original games, LongWar is for the new XCOM from Firaxis.

Long War adds a lot more depth and complexity to the game.
More classes, abilities, items. improved, extended psionic abilities. battle fatigue. changed air game that requires much more careful resource management.
aliens (and EXALT) do their own research and will get stronger throughout the game thus keeping the difficulty up even as the player gets stronger.
it is pretty much a free expansion pack to the base game. And if you liked XCOM I can only recommend giving Long War a try.

as one of the Lead Designers from XCOM put it: "vanilla XCOM is basically a 20hour tutorial for the real thing (Long War)" :)
Mods are the only things that save games today. I`d probably have stopped playing games long ago if it wasn`t for mods.
Aside from those initial release jitters, XCOM 2 is even better. More customisation, turtling kept to a minimum (they tried to fix it in the Enemy Within expansion with Meld but it only worked in short bursts), and a mobile base that allows you to take the initative.

I too had trouble with the interface of the old X-Com games. Older games tend to require more cooperation from the player because they were dealing with genres that previously didn't exist, meaning there were no standardised rules of design. On the flipside with those standardised rules creeps in homogenisation, as many modern games begin to feel the same to play.
Does anyone here thinks that the new XCOM games will popup on GOG on the not too distant future?
avatar
Gede: Does anyone here thinks that the new XCOM games will popup on GOG on the not too distant future?
Well, they are made by Firaxis and published by 2kgames, both are here on GOG, so it's not impossible, but I wouldn't hold my breath, that the games come here anytime soon.
Post edited May 03, 2018 by BreOl72
Both games are heavily integrated with Steamworks so I don't think they'll ever to come to GOG. That said, they both have console ports, so it's possible.

I'll buy them again if they make it to GOG.
Ooh! XCOM 2 is on sale on Steam for $19.76 USD. And I have around $6.50 in Steam money. That brings it to tempting levels!

But, do I want to play the base game before I even get War of the Chosen?

Or do I want to wait another year for the total price to drop while I play Flam in the Flood and Mass Effect 2 and Massive Chalice and Torment: Tides of Nemenara?
I would like to see the newer X-Com on GOG too!
It's XCOM 2 free weekend on STeam. I've never done these before, but I am downloading XCOM 2 right now. I will give it a try tomorrow. Woohoo!