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LootHunter: I hope they make XCOM: Apocalypse someday.
Remade you mean perhaps? I have it boxed in my room.

[url=https://en.wikipedia.org/wiki/X-COM:_Apocalypse]https://en.wikipedia.org/wiki/X-COM:_Apocalypse[/url]

EDIT: I did not write the URL like that. I simply pasted it in the message form, then the forum API translated it like this.

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justanoldgamer: The main thing that stopped me getting into the original X-COM games is the real time part of the game, do the new XCOM games still have that?
I played it when I was a kid in the early 90s so I do not clearly remember but it did not had a real time with pause system perhaps?
Post edited May 02, 2018 by bluewave256
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misteryo: Not the old X-com games. I'm not hardcore enough for those UIs.
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Ghorpm: How sad...
Yeah. I really am not that hardcore...

One of the things I value most about newer games is their understanding that you want to be able to dive right into the game. Spending an hour just learning and not playing is not fun. Software in general has embraced the model of jump-right-in-we'll-explain-as-we-go. And I find that superior to sitting down and reading through a manual before opening the program. Even for very complex programs that will require reading at some point - like video editing or somesuch - it is still better to be able to dive into using the program. And then you can spend time going back into the manual when you have something specific to look up.

What can I say?

I am just a modern guy. Of course I've had a UI before...
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Matewis: Congrats, I'm hoping to try it out myself one day :) As for
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misteryo: Not the old X-com games. I'm not hardcore enough for those UIs.
...
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Matewis: I'll give another shoutout for openxcom : https://www.youtube.com/watch?v=GL2x-Sz9Oa8
It has many quality of life improvements to the UI, like mousewheel support, custom resolutions and saving weapon loadoats (which annoying the original never did). Of course it also supports tons of optional mods for anyone bored with the vanilla game, but I never bothered with any of them.
Those kinds of improvements might make it workable for me!
Post edited May 02, 2018 by misteryo
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LootHunter: I hope they make XCOM: Apocalypse someday.
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bluewave256: Remade you mean perhaps? I have it boxed in my room.
Well, if you consider XCOM to be an X-com remake (for me it's more like inspired by) thay yes, I would like to see XCOM: Apocalypse as a reimagining of X-com: Apocalypse - with tactical combat from XCOM, but with all city-scape features that were planned for X-com: Apocalypse.
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misteryo: the new Firaxis game.
Congratz! :o)
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misteryo: I hardly ever finish games, but I finished this one.
Yeah, I know that...but it makes the ones you do finish, so much more satisfying.
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misteryo: And now I'm itching to play XCOM 2.
Like you, I enjoyed the first, but I'll stay away from the second, because I read in some reviews, that there is a turn-limit on many missions - and I hate that.

Just let me play in my own pace, I promise - I'll find enough ways, to screw up without being given an artificially limitation from the start.
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BreOl72: Like you, I enjoyed the first, but I'll stay away from the second, because I read in some reviews, that there is a turn-limit on many missions - and I hate that.

Just let me play in my own pace, I promise - I'll find enough ways, to screw up without being given an artificially limitation from the start.
This is true but there are several mechanics for dealing/easing it and even without that it's usually well enough to do the missions. I'm generally against this too but it was done quite well imo.

Worst case you can probably mod it out, or mod the game to not start the timer till you're revealed (latter also attainable in game)

Edit: Hmm, there might've been a pregame setting to simply double mission timers, don't quite remember them clearly.
Post edited May 02, 2018 by Pheace
I played XCOM in 2013 and had a lot of fun too; actually it was one of the very few games i bought on Steam and while i was a little skeptical about it at first, since i found it in the bargain bin of a local store for ~€5 only some months after it's release, in the end i'm glad i bought. Never played the sequel(s); i hope they all come here eventually.
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Pheace: This is true but there are several mechanics for dealing/easing it and even without that it's usually well enough to do the missions. I'm generally against this too but it was done quite well imo.
Thank you.
Hm...maybe I'll reconsider a purchase, then.
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Pheace: This is true but there are several mechanics for dealing/easing it and even without that it's usually well enough to do the missions. I'm generally against this too but it was done quite well imo.
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BreOl72: Thank you.
Hm...maybe I'll reconsider a purchase, then.
Looked it up and WOTC introduced doubling mission timers at the start of a new game and it added more mission types without timers
Post edited May 02, 2018 by Pheace
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Pheace: Looked it up and WOTC introduced doubling mission timers at the start of a new game and it added more mission types without timers
Very nice.
But I'll definitely wait for a sale...€50,- for the base game + €40,- for the War of the Chosen add-on, is a little too much for my liking.
And it's not, as if I have nothing else to play right now. ;)
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Pheace: Looked it up and WOTC introduced doubling mission timers at the start of a new game and it added more mission types without timers
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BreOl72: Very nice.
But I'll definitely wait for a sale...€50,- for the base game + €40,- for the War of the Chosen add-on, is a little too much for my liking.
And it's not, as if I have nothing else to play right now. ;)
Definitely way too late to be paying those kind of prices, I imagine they should be going on sale semi-regularly already at this point.

XCOM 2 Collection has been as cheap as 25-30 already if I'm not mistaken
Post edited May 02, 2018 by Pheace
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vidsgame: Congratulations. That's epic. I've heard those games require a lot of hours.
https://howlongtobeat.com/game.php?id=11397
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vidsgame: Congratulations. That's epic. I've heard those games require a lot of hours.
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amok: https://howlongtobeat.com/game.php?id=11397
Nice website. I guess that's long.
I really wish I had played the original X-Com back in the 90s, I would have adored it back then. I put in probably 2000 hours or more into Civilization 2 back in the day, and I loved games that were complex in both micro and macro-management. X-Com would have been perfect for me. But somewhere along the way, I lost touch with that old gamer inside me, and now I have a very difficult time mustering the patience it takes to learn games like that. I always used the read the manuals first, cover to cover, and enjoy the trial and error aspects. Now as a busy adult and father, I can't do it anymore, and I weep inside thinking about it.

That said, I have super high hopes for Phoenix Point, the new Julian Gallop X-com successor. I think it's going to be released this year even.
Never played an XCom game before, but I recently got Enemy Unknown on....some other service. How does it compare to the other XCom titles?
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Strijkbout: :SPOILER ALERT!:

The endgame of the original is much better.
I really liked the last mission until the part at which one of the gates wouldn't open due to a bug, on two different playthroughs...haven't touched the game ever since. :/