Smannesman: VR is quite an old media actually.
Breja: And it's definately not a "new reality", it's just a different version of a screen + controller. Playing a game with VR gear on my head doesn't make it any more of a "new realit" then playing it on PC. One could just as well call 3D movies a "new reality".
I don't agree at all! Of course it is a *Virtual* Reality, and we are aware of this. It has other limitations too. I'm not saying that is in any way equal to our primary reality. But as far as the mind is concerned, it is a reality of some sort, and this is something which can't be compared to any screen-based experience.
If I'm watching a 3D movie, I can easily turn around and see the rest of the cinema. The walls, the seats, the floor. This tells me that this is my reality, even though I'm aware that the cinema itself is a 3D model that I'm watching in VR.
There's a fundamental gab between watching a scenery on a monitor, and actually being there. Virtual Reality crosses that threshold.
Sometimes, a book, movie or videogame can be so immersive you gets kind of surprised when your put it away and realize that you are back in that other reality. 'Oh right, I'm still right here, in the living room'. This is normally a very rare occurrence. But with VR, it just happens. You believe that you are in a different reality. With almost no stimuli from the actual reality, the virtual one takes precedence.
Our sense of being present in the reality is an illusion. Keeping this illusion in place, letting us believe that were actually there, requires the brain to do a lot of work and dirty hacks. Most of the time, this illusion is kept in sync with the physical world through a constant feedback loop, and we don't normally distinguish between our mental image of reality and reality itself.
But reality, as we sees it, is constructed. This mental construct may be in sync with reality, or it may be in sync with virtual reality. But it is just as constructed regardless.
Motion sickness happens when there's a disconnect between what the eyes see and what the body experience. For instance, when you try to read while in a car, your eyes watches a static environment, but your body experience that you're moving about at 90 km/h. With VR, it's the other way around: Your eyes can see that you're moving at crazy speed, but your body experiences that you are completely static.
People are getting motion sickness from VR. Think about that for a second. This means that their bodies believes that it's real.
When people watches the alien wave at them in Oculus Dreamdeck, they instinctively waves back. Such an emotional response to a tech demo shows VR offer something deeper.
Before playing The Climb, I had to change from jeans to shorts, so I could move about better! With normal games, I ignores my body to concentrate on the screen avatar, but in 1st person VR, the avatar and your real body is the same.
Here's a short talk about how our self is fake. It's from 2011, and mentions some curious experiments with 'head-mounted screens':
https://www.youtube.com/watch?v=ZFjY1fAcESs