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mechmouse: Well all reality is artificial in a way. Your brain parses and filters much of what it sees and hears, therefor what your see and hear is never an exact representation of reality.
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Shadowstalker16: Yes, but I meant what we voluntarily choose not to look at and exclude as a part of our world ourselves.
Absolutely. Every time I hear about fashionable Kardashians, I find myself pondering what the neck line would look like

http://www.treknews.net/wp-content/uploads/2015/04/star-trek-cardassian1-750x480.jpg
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Shadowstalker16: Yes, but I meant what we voluntarily choose not to look at and exclude as a part of our world ourselves.
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mechmouse: Absolutely. Every time I hear about fashionable Kardashians, I find myself pondering what the neck line would look like

http://www.treknews.net/wp-content/uploads/2015/04/star-trek-cardassian1-750x480.jpg
That looks a lot like her TBH.
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paigosa: Assuming the possibility of implants, goggles will be far cheaper and easier to upgrade over time and will suit my needs just fine. Frankly, I am a bit uncomfortable with the idea of someone messing with such a fragile portion of the human body without medical necessity, but if there is a medical need, I have no issue with it.

Also, I am curious as to the so called advantages of vr aside from entertainment as it is already illigal in many areas to use augmented reality whilst driving, walking down busy streets (idiots walking into traffic), pokemon's growing infamy, osha would go bonkers (again, idiots being idiots), etc
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mechmouse: Today such technology require invasive surgery to work, and will do for at least another decade. So yes Goggles are preferable, for now.

But there are meta-materials being developed which could reduce an MMR machine down to the size of a 50's style bonnet hair dryer while increasing resolution. The parts of the brain that deal with sight, sound and touch are on the surface of the brain and maybe accessible to manipulation by directed electron beams. Smell and taste (from what I understand) are deeper to the core and harder to reach. So it might be possible to achieve total immersion with out surgical alteration.
As far as I am aware, the present research is limited to output (reading brainwaves to move a robotic arm) but not imput, but I would be very interested if I missed any recent articles.
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mechmouse: Today such technology require invasive surgery to work, and will do for at least another decade. So yes Goggles are preferable, for now.

But there are meta-materials being developed which could reduce an MMR machine down to the size of a 50's style bonnet hair dryer while increasing resolution. The parts of the brain that deal with sight, sound and touch are on the surface of the brain and maybe accessible to manipulation by directed electron beams. Smell and taste (from what I understand) are deeper to the core and harder to reach. So it might be possible to achieve total immersion with out surgical alteration.
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paigosa: As far as I am aware, the present research is limited to output (reading brainwaves to move a robotic arm) but not imput, but I would be very interested if I missed any recent articles.
last research I seen used for non invasive stimulation of the brain was (disturbingly) altering a persons moral judgement. Can't remember what the stimulus was, but they could slightly reduce someones own moral override when given an immoral directive.
If you mean VR as screen 1mm from your eyes... well, scrap that.
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OldOldGamer: If you mean VR as screen 1mm from your eyes... well, scrap that.
How about AR projected by laser onto your retina from 20m?
Found this cool-sounding game called "project brainstorm" in my dad's files, i'm really curious to find out how it plays.
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Telika: Found this cool-sounding game called "project brainstorm" in my dad's files, i'm really curious to find out how it plays.
Given We love Walken, I can't believe I never heard of this film.
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OldOldGamer: If you mean VR as screen 1mm from your eyes... well, scrap that.
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mechmouse: How about AR projected by laser onto your retina from 20m?
I've already got my retina attached by a laser. Thanks.
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Smannesman: VR is quite an old media actually.
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Breja: And it's definately not a "new reality", it's just a different version of a screen + controller. Playing a game with VR gear on my head doesn't make it any more of a "new realit" then playing it on PC. One could just as well call 3D movies a "new reality".
I don't agree at all! Of course it is a *Virtual* Reality, and we are aware of this. It has other limitations too. I'm not saying that is in any way equal to our primary reality. But as far as the mind is concerned, it is a reality of some sort, and this is something which can't be compared to any screen-based experience.

If I'm watching a 3D movie, I can easily turn around and see the rest of the cinema. The walls, the seats, the floor. This tells me that this is my reality, even though I'm aware that the cinema itself is a 3D model that I'm watching in VR.

There's a fundamental gab between watching a scenery on a monitor, and actually being there. Virtual Reality crosses that threshold.

Sometimes, a book, movie or videogame can be so immersive you gets kind of surprised when your put it away and realize that you are back in that other reality. 'Oh right, I'm still right here, in the living room'. This is normally a very rare occurrence. But with VR, it just happens. You believe that you are in a different reality. With almost no stimuli from the actual reality, the virtual one takes precedence.

Our sense of being present in the reality is an illusion. Keeping this illusion in place, letting us believe that were actually there, requires the brain to do a lot of work and dirty hacks. Most of the time, this illusion is kept in sync with the physical world through a constant feedback loop, and we don't normally distinguish between our mental image of reality and reality itself.

But reality, as we sees it, is constructed. This mental construct may be in sync with reality, or it may be in sync with virtual reality. But it is just as constructed regardless.

Motion sickness happens when there's a disconnect between what the eyes see and what the body experience. For instance, when you try to read while in a car, your eyes watches a static environment, but your body experience that you're moving about at 90 km/h. With VR, it's the other way around: Your eyes can see that you're moving at crazy speed, but your body experiences that you are completely static.

People are getting motion sickness from VR. Think about that for a second. This means that their bodies believes that it's real.

When people watches the alien wave at them in Oculus Dreamdeck, they instinctively waves back. Such an emotional response to a tech demo shows VR offer something deeper.

Before playing The Climb, I had to change from jeans to shorts, so I could move about better! With normal games, I ignores my body to concentrate on the screen avatar, but in 1st person VR, the avatar and your real body is the same.

Here's a short talk about how our self is fake. It's from 2011, and mentions some curious experiments with 'head-mounted screens':
https://www.youtube.com/watch?v=ZFjY1fAcESs
Post edited August 13, 2016 by KasperHviid
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KasperHviid: Motion sickness happens when there's a disconnect between what the eyes see and what the body experience. For instance, when you try to read while in a car, your eyes watches a static environment, but your body experience that you're moving about at 90 km/h. With VR, it's the other way around: Your eyes can see that you're moving at crazy speed, but your body experiences that you are completely static.

People are getting motion sickness from VR. Think about that for a second. This means that their bodies believes that it's real.
I think you should read what you've just wrote again. Because what you said proves the exact opposite of what you say it proves.

If motion sickness is the result of a disconnect between eyes and body, and in VR you see yourself moving, and you get motion sickness from it, then obviously your body does not believe that it's real
Post edited August 14, 2016 by Breja
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Your logic could also be turned 180 degrees:
"If motion sickness is the result of a disconnect between eyes and body, and in VR you feel your physical body standing still, and you get motion sickness from it, then obviously your body does not believe that the physical world is real."

But you are right so far that motion sickness is a result of our body being unsure about what way it is moving, or if it is moving at all. However, beeing unsure is a huge step forward from screen-based gaming, where the body flatly refuse to accept the movement seen on the screen, and thus, don't get motion sickness.
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KasperHviid: Your logic could also be turned 180 degrees:
"If motion sickness is the result of a disconnect between eyes and body, and in VR you feel your physical body standing still, and you get motion sickness from it, then obviously your body does not believe that the physical world is real."
I've no idea what you're trying to say here. It doesn't change a thing how you switch it around.

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KasperHviid: But you are right so far that motion sickness is a result of our body being unsure about what way it is moving, or if it is moving at all. However, beeing unsure is a huge step forward from screen-based gaming, where the body flatly refuse to accept the movement seen on the screen, and thus, don't get motion sickness.
I know people who get motion sickness from first person games. I got motion sickness watching the Hardcore Henry trailer. It's really not nearly as giant a barf for mankind as you think it is.
Post edited August 14, 2016 by Breja
A few weeks ago, I saw an interesting short film projected on all sides of half a dome and had to sit and look at the floor because the cheap cgi was in hyper speed. I agree physical motion is involved, but the brain being unable to process the colourful blur fast enough is also partially to blame.
If cell phones cause brain tumors VR goggles certainly will.