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Guest post by Frank Gasking

We are simply spoilt for choice these days when it comes to what to play. The games industry is now well over 40 years old and the vast range of titles available to us is growing by the day, with a worth now greater than both the music and film businesses combined.

Regardless of our gluttonous options, there are many games out there that never actually made it to your screens. You probably even know several yourself – maybe that certain demo you played of an exciting new first-person shooter, only for the development studio to go bust. Or perhaps you recall online screenshots and video previews of a new MMORPG that promised so much yet faded into obscurity; never to be seen again. The experiences are no doubt vast and plentiful.

For many, the frustration of not being able to play some of these ‘missing’ games has made the desire greater to want to play them, or at least find out what happened. In many cases, there are valiant attempts to digitally preserve and make unreleased games available for you to play or look at (regardless of how complete), giving a glimpse of what could have been and help ensure potentially years of hard work isn’t lost forever. Crucially though, it is also important to try and hear the stories from those involved in the developments themselves, to share lessons, positives, and mistakes alike for other game developers to take on board for their own future productions.



The author of this very article has been investigating the subject of unreleased games for over twenty years, recently completing a multi-format book on the very subject and paying tribute to ‘the ones that got away’ in The Games That Weren’t. More details and information on pre-ordering can be found at www.gtwbook.co.uk

With the PC/Mac, you could probably write an entire book just on those platforms alone. Here we take a teasing glimpse at a small selection of some titles that have been covered:



Carmageddon TV
Target platforms: PC, Xbox, PlayStation 2

After the release of Carmageddon 2 in 1998, Sales Curve Interactive (SCi) unceremoniously dropped the original Stainless Games development team, resulting in the controversial series going completely off rails (anyone recall the inept Carmageddon: TDR 2000?). Carmageddon TV was yet another misjudged effort back in 2005, with internal conflicts between development studio Visual Science and publisher SCi causing the most damage overall. After several disastrous iterations, SCi decided enough was enough and put the game to rest. Thankfully Stainless Games would later regain rights to the entire franchise, meaning that the series is now in good hands once more.



SimMars
Target platforms: Apple Macintosh and PC

Feeling there was more to just building cities, Maxis wanted to take things further with a full Mars exploration simulation, where you could plan and charter a journey to the famous red planet to then colonize. Due for release around 2000, SimMars was in development for several years and underwent various deliberations and changes throughout, causing numerous delays along the way. When a certain upcoming title named The Sims started to show real promise, the team was moved onto that development to finish it. When The Sims took off in such an unexpected way, it resulted in focus remaining predominantly on the series for years to come; SimMars would remain indefinitely shelved as a result.



Fallout 3
Target platforms: PC (Apple Macintosh likely to have been in consideration)

Not the same Fallout 3 released by Bethesda Game Studios back in 2008, but a completely different third title in the series that was being developed by the prequel’s development studio Black Isle Studios. Codenamed Van Buren, the game had a similar visual approach to the first two games but was created within a fully 3D engine. The team developed an impressive technical demo within a short space of time (which you can find online via various sources) but the project was cancelled when Black Isle Studios was closed due to financial problems at their parent company Interplay Entertainment back in 2003.



That’s not all
You can read more about the above games from their creators and of more PC/Mac titles in the upcoming Games That Weren’t book, due for release in July 2020. There are also a few surprises in store too, with a selection of titles not covered until now - including a Gears of War style third-person shooter, and a story on a surprise completed conversion of a popular Sony PlayStation title.

‘Digging the dirt’ on unreleased games
The book has been underway for just over five years. Why so long? To tell a solid story about an unreleased game requires plenty of investigational work beforehand. You must become a ‘Digital Detective’. Not only is it a case of going through old magazines and websites, but you need to try and get details from those directly involved in the game itself. That kind of information can be golden, revealing information not yet known or further leads.

Where possible, you try to get multiple input and sources, as often memories can blur and distort over time. Part of the challenge though is often in finding those sources in the first place. Many are often completely off the grid, and sadly you’ll occasionally find some people are no longer with us. Sometimes people don’t wish to look back, which you must respect, with some cancellations too painful to reflect on due to personal/sensitive reasons. With more recent titles, you’ll find many will be unable to talk at all, due to signing Non-Disclosure Agreements.

Once you have your research, you can slowly draw out a good timeline of events (depending on how much you can find out) and weave a game’s story together. If you’re lucky, assets can be revealed, even complete builds if you hit the jackpot – though legalities mean that this is rare. Often the only way to play some titles is when an ‘unofficial leak’ is made via an anonymous source.



What else does the book cover?
The book gives an illustrated snapshot of unreleased games from 1975 to 2015, across the arcade, home computer, console, handheld, and mobile platforms. More than 80 games are covered in total, with five specially created 'Hardware That Weren't' blueprint pieces, and interviews regarding titles such as Sex ‘n’ Drugs ‘n’ Rock ‘n’ Roll.

Many games are expanded upon in detail, with those involved sharing their often-untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets are shown for most titles, some never seen until now. Where assets are lacking, there are specially created artist impressions, giving a unique visual interpretation of what could have been.

If you like your gaming books and fancy something different from your usual retrospectives, then hopefully this is the book for you. To find out more and pre-order, please visit www.gtwbook.co.uk

Competition time
Win one of three signed copies of The Games That Weren’t book!

All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?

Post your entry in the forum thread below before June 15th, 1 PM UTC, and we'll pick and reward the three most interesting answers.
Some great choices here, but I'm going to go with the original sequel to Wasteland, "Meantime." That was one I was relly looking forward to as it was teased when you accessed the PC oin Faran Brygo's office. Wasteland was one of the defining games of my youth, and the thought of getting a follow-up was exciting. Then the 8-bit market crashed (C-64/Apple II) and then Interplay broke away from Electronic Arts and we did get Dragon Wars (which could lead to another missed opportunity Bard's Tale IV that was like the first three and not the game we finally got which I did enjoy) But 1988 was a lor of lasts in gaming (we knew that tile based games were starting to fade - Ultima V being the last of its type and so on) but who would have thought we would have to wait a decade to get another post-apocolyptic game that turned out to be a classic but I would have loved Meantime, in the meantime.
Probably not a popular answer, but I'm bummed that EA can no longer release NCAA titles. On that same note, I miss being able to play NHL on PC.

I also agree with other posters that Star Wars 1313 looked really good.
Hard to choose between Tangiers and Tower22, especially since we probably will never know which one would get to live up to the promise. Neither were officially declared to be cancelled, but I don't see how after all these years of silence either will get a chance to be finished and released in a dignified manner.
Post edited June 06, 2020 by Void_Dweller
I want to play Vagrant Story
As a fan of everything even narrowly related to Mars, reader of many sci-fi classic stories and novels by renowned authors, who inspired my beloved Beyond Earth, Red Faction Guerilla, Dune II even (which doesn't lack sand and rocks itself at all, right ;-) ) the choice in times around 2000 would be clearly the SimMars.

Because I've always been the FIRST X type of gamer in all 4X games, it naturally shall come with main focus on exploration and ecology of the colonized planet and establishing regular connection with Earth.

SimMars Trailer
Original website
LostMediaWiki
Post edited June 06, 2020 by temia
Ten pages in and someone has surely mentioned Indiana Jones and the Iron Phoenix or Star Trek: Secret of Vulcan Fury by now. I could go with Warcraft Adventures, but we've all seen that one now too.

So, let's go with something completely different: Cliff Johnson's 3 in Three. Yes, we got the Macintosh version, and the PC conversion of The Fool's Errand was rather lackluster compared to its Macintosh counterpart. And yes, after a bazillion years we finally did get the sequel to The Fool's Errand, even if it is selling for a rather princely sum. But it's nice to imagine a world where he finished the original 3 in Three trilogy and it all got a reasonably-priced Windows release and wasn't locked away forever as a Mac exclusive.

Check it out. It's freakin' sumblime.
http://www.fools-errand.com/07-DL/emulate-WIN.htm
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GOG.com: Competition time
Win one of three signed copies of The Games That Weren’t book!

All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?
The short answer (aka take this for the prize) is: Prey 2 by HumanHead.

As we all know, Prey 2 was that awesome first person shooter, sequel to one of the most cult-classic FPS ever done, with Blade Runner-esque visuals. The recent trend of "cyberpunk games" (clearly influenced by Cyberpunk 2077) shows how ahead of the trend that game was. In my opinion, the sales would be incredibly high by the time.

When I was in college, my final project was originally envisioned as a simple "remake" of Prey 2, based on the gameplay videos we have from the time. No doubt it is my choice for bring back a never released game. Also, judging by Star Wars 1313, we could say "cyberpunk games with bounty hunters" were doomed back then xD T.T

The long answer: a lot of beta versions of games such as Diablo, Giants Citizen Kabuto, Doom and Harry Potter games for PC shows a lot of good ideas that are absent from the final release. Harry Potter in particular had a very sandbox style, where you could choose a spell and cast on any object on the map. Doom, well, just refer to the Doom Bible by Tom Hall. Giants CK had many changes, from the hostility of the main characters, to new enemies and mechanics. First Wonder (another one never releases that I would love to see again) had a forum where me and another user posted about our findings in the different versions that have appeared in videos and images published on magazines and websites back then. Diablo has two cool cases: the original Diablo 3 by Blizzard North and the first instances of Diablo 1, with turn-based combat, different interface, and so on. The original The Witcher game also have a nice bright, it exhales 90's aesthetic xD


While I'm a huge follower of alpha/beta/prototype/cancelled stuff, I still know very little about so many great ones like Deus Ex 3: Insurrection, Fallout 3 (Interplay), The Crossing, Ultima VIII: The Lost Vale, Shadow Realms (Bioware), Faith and a .45, The Whore of the Orient, The Lost (Irrational Games), Deep Cover (Looking Glass), Starcraft Ghost, Battlefront III, Saints Row: Moneyshot, Prince of Persia: Assassins and so many others. Knowing about this book is like a great chance to finally start a research on that universe of "unreleased gems", also being a source of future projects to take inspiration from. Since it won't be easy to purchase that book from Brazil, I'm wishing for one of those prizes xD
As a big fan of SCUMM adventure games I would have really enjoyed an Indiana Jones and the Fate of Atlantis sequel. A while back I read a bit about Indiana Jones and the Iron Phoenix, which unfortunately got cancelled.
Star Wars: Rogue Squadron Trilogy (HD Remaster Compilation)

Star Wars: 1313

Star Wars: KotOR 3

Advent Rising 2

Imperium Galactica 3

Little Big Adventure 3
Imagine: Bayonetta + Nier: Automata + Dragons = Scalebound (This is a Dream Game, but canceled)
Was going to answer something else but right now i really want this Fallout 3 to be real.
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GOG.com: ...
What PC/Mac game were you most disappointed to see never released and why?
...
I have been disappointed for years that Telltale Games never completed making Bone books 3 to 9 into games. They completed the first 2 books into game form, then abandoned the rest. Bone: Out from Boneville was Telltale's first adventure game, and only the second game they made. We never got to see the adventure through to the end. We can see what Taletale was able to do with beloved characters like Sam & Max, and their talent could have been applied as well to Fone Bone and Thorn Harvestar. It is clear as day that had they chosen to do so they could have gone all the way to the end of the story, but probably practical matters came up and stopped them. We get the character introduction part but never get to the meat of the adventure, It is unfinished, we see the start, we will never see the end.
Mine would also have to be PREY II

Apparently it was going to have an alien brothel!

https://www.pcgamesn.com/prey-2-was-lot-more-demo-claims-ex-human-head-employee

https://www.pcgamesn.com/prey/prey-2-footage-cancelled

https://www.youtube.com/watch?v=0KcV3O_SODk

https://www.youtube.com/watch?v=BPkHZfjK5z4

Look HERE

http://www.curiousconstructs.com/games/prey2/offworld-crossovers/

https://www.youtube.com/watch?v=Us7fc7q73bY

Watch out for vicarious visions game called Hunt
Post edited June 06, 2020 by fr33kSh0w2012
I forgot about Prey 2, but I hadn't heard about the bounty hunter version until after the reboot. I was actually really excited for the sequel teased at the end of the original. I think the Orange Box came out around the same time and Portal really stole the show that Prey started, since the ending hinted that you would be able to create portals in the sequel.

Anyway, my real regret is Alan Wake 2.

I came to Alan Wake very late, I believe it was supposed to be a launch title with the 360 and by the time it released I was just busy playing other things. When I did finally play I wasn't entirely impressed, but enjoyed it. As I went on I started to love it more and more. There's a semi-sequel done in American Nightmare and that was pretty cool too, even if it's half arcade. But a full sequel was planned focusing on Alice and what was going on in her life after Alan disappeared. There was a twitter started where she talks about moving into a new house that started getting creepy, and that seems to be a step toward the game/movie crossover thing that Remedy tried to do with Quantum Break.

Not sure if it's still available, I can't find any links through Remedy's twitter or the Alan Wake site. But it looks as though the second DLC of Control is based around Alan Wake's story and now some rumors of a PS5 exclusive sequel.
I'd been a longtime fan of MMOs in general, including both EQ and EQ2 from their releases. I was therefore most disappointed when EQ Next was cancelled. Although I wasn't keen on the visual departure to a more comic-book character style, it had a number of ambitious features and building capabilities in game. If I had to pick a runner-up it would be a game called Atriarch. To be honest, after many years went by, I wasn't sure it had ever been intended to be finished, but it too had many ambitious features and a rich story, including an evolving world and interesting alien races.