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Guest post by Frank Gasking

We are simply spoilt for choice these days when it comes to what to play. The games industry is now well over 40 years old and the vast range of titles available to us is growing by the day, with a worth now greater than both the music and film businesses combined.

Regardless of our gluttonous options, there are many games out there that never actually made it to your screens. You probably even know several yourself – maybe that certain demo you played of an exciting new first-person shooter, only for the development studio to go bust. Or perhaps you recall online screenshots and video previews of a new MMORPG that promised so much yet faded into obscurity; never to be seen again. The experiences are no doubt vast and plentiful.

For many, the frustration of not being able to play some of these ‘missing’ games has made the desire greater to want to play them, or at least find out what happened. In many cases, there are valiant attempts to digitally preserve and make unreleased games available for you to play or look at (regardless of how complete), giving a glimpse of what could have been and help ensure potentially years of hard work isn’t lost forever. Crucially though, it is also important to try and hear the stories from those involved in the developments themselves, to share lessons, positives, and mistakes alike for other game developers to take on board for their own future productions.



The author of this very article has been investigating the subject of unreleased games for over twenty years, recently completing a multi-format book on the very subject and paying tribute to ‘the ones that got away’ in The Games That Weren’t. More details and information on pre-ordering can be found at www.gtwbook.co.uk

With the PC/Mac, you could probably write an entire book just on those platforms alone. Here we take a teasing glimpse at a small selection of some titles that have been covered:



Carmageddon TV
Target platforms: PC, Xbox, PlayStation 2

After the release of Carmageddon 2 in 1998, Sales Curve Interactive (SCi) unceremoniously dropped the original Stainless Games development team, resulting in the controversial series going completely off rails (anyone recall the inept Carmageddon: TDR 2000?). Carmageddon TV was yet another misjudged effort back in 2005, with internal conflicts between development studio Visual Science and publisher SCi causing the most damage overall. After several disastrous iterations, SCi decided enough was enough and put the game to rest. Thankfully Stainless Games would later regain rights to the entire franchise, meaning that the series is now in good hands once more.



SimMars
Target platforms: Apple Macintosh and PC

Feeling there was more to just building cities, Maxis wanted to take things further with a full Mars exploration simulation, where you could plan and charter a journey to the famous red planet to then colonize. Due for release around 2000, SimMars was in development for several years and underwent various deliberations and changes throughout, causing numerous delays along the way. When a certain upcoming title named The Sims started to show real promise, the team was moved onto that development to finish it. When The Sims took off in such an unexpected way, it resulted in focus remaining predominantly on the series for years to come; SimMars would remain indefinitely shelved as a result.



Fallout 3
Target platforms: PC (Apple Macintosh likely to have been in consideration)

Not the same Fallout 3 released by Bethesda Game Studios back in 2008, but a completely different third title in the series that was being developed by the prequel’s development studio Black Isle Studios. Codenamed Van Buren, the game had a similar visual approach to the first two games but was created within a fully 3D engine. The team developed an impressive technical demo within a short space of time (which you can find online via various sources) but the project was cancelled when Black Isle Studios was closed due to financial problems at their parent company Interplay Entertainment back in 2003.



That’s not all
You can read more about the above games from their creators and of more PC/Mac titles in the upcoming Games That Weren’t book, due for release in July 2020. There are also a few surprises in store too, with a selection of titles not covered until now - including a Gears of War style third-person shooter, and a story on a surprise completed conversion of a popular Sony PlayStation title.

‘Digging the dirt’ on unreleased games
The book has been underway for just over five years. Why so long? To tell a solid story about an unreleased game requires plenty of investigational work beforehand. You must become a ‘Digital Detective’. Not only is it a case of going through old magazines and websites, but you need to try and get details from those directly involved in the game itself. That kind of information can be golden, revealing information not yet known or further leads.

Where possible, you try to get multiple input and sources, as often memories can blur and distort over time. Part of the challenge though is often in finding those sources in the first place. Many are often completely off the grid, and sadly you’ll occasionally find some people are no longer with us. Sometimes people don’t wish to look back, which you must respect, with some cancellations too painful to reflect on due to personal/sensitive reasons. With more recent titles, you’ll find many will be unable to talk at all, due to signing Non-Disclosure Agreements.

Once you have your research, you can slowly draw out a good timeline of events (depending on how much you can find out) and weave a game’s story together. If you’re lucky, assets can be revealed, even complete builds if you hit the jackpot – though legalities mean that this is rare. Often the only way to play some titles is when an ‘unofficial leak’ is made via an anonymous source.



What else does the book cover?
The book gives an illustrated snapshot of unreleased games from 1975 to 2015, across the arcade, home computer, console, handheld, and mobile platforms. More than 80 games are covered in total, with five specially created 'Hardware That Weren't' blueprint pieces, and interviews regarding titles such as Sex ‘n’ Drugs ‘n’ Rock ‘n’ Roll.

Many games are expanded upon in detail, with those involved sharing their often-untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets are shown for most titles, some never seen until now. Where assets are lacking, there are specially created artist impressions, giving a unique visual interpretation of what could have been.

If you like your gaming books and fancy something different from your usual retrospectives, then hopefully this is the book for you. To find out more and pre-order, please visit www.gtwbook.co.uk

Competition time
Win one of three signed copies of The Games That Weren’t book!

All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?

Post your entry in the forum thread below before June 15th, 1 PM UTC, and we'll pick and reward the three most interesting answers.
As a fan of Crusaders of the Dark Savant and its sequel, i am disappointed to not see a Wizardry 9.
You can still find old videos on youtube of Gearbox's Counter-Strike Condition Zero. It promised to be an exciting game. I'd watch those videos over and over. It was released as something else.

The MMORPG Darkfall, I remember gleaming over the pre-release media for that quite a bit. We can imagine that as something we didn't atually get in the end.

World of Warcraft was a success, I loved it. But I remember screenshots and videos of Humans and Orcs in the same party. It never really hard party play outside instances.
I would have loved to get my hands on Star Wars 1313, the demo looked interesting and the theme is really cool. Also the many other gems that were lost with the shuttering of LucasArts, not all of the cancellations were Disney's fault either unfortunately, there were a lot of projects scrapped towards the end.
For me this is easy, Star Trek: Secret of Vulcan Fury, I remember being so excited by the pictures in PCGamer and a teaser video on one CDGamer disc. At the time it looked positively futuristic (the CGI of the faces particularly), and having the original cast back! It left such an impression that even today (comfortably 20 years later) it was the first 'lost' game I thought of.

The second option would have to be (similar to Duke Nukem Forever that someone referenced above) the original work on Prey from 1997 - I'm probably one of the few who liked the eventual game we got in the Quake3 engine, but much like how Prey 2 and the reboot from Arkane were nothing alike, the game we got in 2006 was very different to the one we were teased in 1997.
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AlesteDX: Simple, the Loom sequels: Forge and The Fold.

Regard.s
Well said. I mentioned those and MI3 earlier. I was also thinking that it's a pity that Toonstruck didn't get an ending too. Of course it doesn't compare to Loom, but it was fun and because the more Christopher Lloyd the better.
- "Prey 2" by Human Head Studios. We all know the story.
no i dont :(
The Duke Nukem Forever that should have been released, and not what was released.

And a second part of Theme Hospital.
Guys tell Frank that Van Buren wasn't originally released by "various sources". It was released by the No Mutants Allowed fansite, I should know because I coordinated the international effort to allow the leak, the first of its kind in the gaming world. All the best, stay safe folks.
It seems I often find myself pining for a third game in a series that stops with two. What I wouldn't give still for a No One Lives Forever 3 or an Imperialism 3.

But those would be projects that never got going in the first place. The question at hand has to do with games that were cancelled...and there is one standout example for me in that category, involving a game series that I loved, and that I saw die a painful and violent death by failed release, recall, and cancellation (and corporate disintegration after that, for good measure).

That series was Front Page Sports: Football.

In its prime, Sierra's FPS ruled the PC football roost, boasting rapturous reviews, and a vibrant player community that offered leagues and support and camaraderie...even paid third-party tools, which were fantastic for compiling and managing stats and other league info, not just week by week but season by season.

(One tool would even dig through league history to make Hall of Fame nominations. Always looked forward to my custom league having enough seasons in the books to be able to make use of it. Never quite managed it. J. Henry Waugh would be disappointed in me.)

As the '90s rolled along, however, new versions started to show slippage in quality control and in the scope of enhancements. Meanwhile, EA's Madden series was coming into its own, crucially adding Franchise Mode in Madden NFL '99.

So a major revamp was ordered for Football Pro '99, to bring the series back into competitive form. As the 1998 holiday season approached, however, it was increasingly clear that the overhauled game was months away from being stable and playable enough to release at all, much less hold its own against Madden.

Sierra released it anyway...and by January, they had taken the extraordinary step of recalling the game altogether and issuing refunds.

Plans were laid to regroup and straighten things out for a Football Pro 2000 release the following fall, but by late February Sierra had already concluded that the effort was doomed, and pulled the plug on the Football Pro series, amid a broader reorganization with major layoffs that not only spelled doom for Sierra Sports titles, but soon led to the effective end of Sierra as a developer altogether.

Even now, more than two decades later, people still play FPS: Football Pro. (Most often the '98 or '96 versions, though some continue to bang their heads against the wall trying to bring out the potential in '99.) There are even still some online leagues in operation. Because for all the great football games we've seen this century, nothing else has ever quite scratched the same itch for some people.

I am one of those people.

(Yes, there was a...thing...released in 2014 called "Front Page Sports Football", which can be found on Steam to this day. Let us never speak of it again.)
Post edited June 05, 2020 by KevinTMC
What PC/Mac game were you most disappointed to see never released and why?

I was so excited for StarCraft Ghost. the premise and concept sounded amazing and I love the StarCraft franchise.
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Orkhepaj: - "Prey 2" by Human Head Studios. We all know the story.
no i dont :(
https://www.ign.com/articles/2013/06/05/what-went-wrong-with-human-heads-prey-2

https://kotaku.com/we-hear-the-people-behind-dishonored-are-now-working-on-510646344

Good read! :)
Two games immediately spring to mind:

Babylon 5: Into the Fire
As a fan of space combat simulators of the time, such as X-Wing vs Tie Fighter series, and the seminal sci-fi series that lit up the 90's (not to mention Sierra Entertainment) this will always haunt my dreams of what could have been. The Official Guide to Babylon 5 CD-ROM is all I have to remind me of it.

StarCraft: Ghost
Having spent many hours on both the original StarCraft and Brood Wars, with my mates at the time, as well as being intrigued by the blossoming stealth mechanics of games like Metal Gear Solid and Splinter Cell, this was something that caught my eye and imagination when it was announced in the early 00's. The idea of the units, Ghosts, was something I latched onto during my play-throughs of StarCraft; especially with the use of Sarah Kerrigan as a pivotal character in the games' story. It's subsequent development quagmire of delays, platform cancellations, and generation changes were a stab in my heart with every missed deadline.
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Orkhepaj: - "Prey 2" by Human Head Studios. We all know the story.
no i dont :(
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fabiopedroza1990: https://www.ign.com/articles/2013/06/05/what-went-wrong-with-human-heads-prey-2

https://kotaku.com/we-hear-the-people-behind-dishonored-are-now-working-on-510646344

Good read! :)
thank you
Half-life 3 - For an IP that originally claimed "we will be doing regular episodic releases" just before the release of HL3 then completely not following through afterwards . All the excitement for nothing.

Fallout 3 (van buren). No so much anticipated but sad that it never saw the light of day because of the whole "pc decline" and "console rise" at the time. Crushed a lot of good pc game's dreams. That said, the world would've been happier if they'd never known this failed because everyone wanted it for so.... long.
I was disappointed that the sequels CoC:DCotE were cancelled. That game is to date the only was to grasp what a Lovecraftian atmosphere is. I haven't played The Sinking City yet.