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Guest post by Frank Gasking

We are simply spoilt for choice these days when it comes to what to play. The games industry is now well over 40 years old and the vast range of titles available to us is growing by the day, with a worth now greater than both the music and film businesses combined.

Regardless of our gluttonous options, there are many games out there that never actually made it to your screens. You probably even know several yourself – maybe that certain demo you played of an exciting new first-person shooter, only for the development studio to go bust. Or perhaps you recall online screenshots and video previews of a new MMORPG that promised so much yet faded into obscurity; never to be seen again. The experiences are no doubt vast and plentiful.

For many, the frustration of not being able to play some of these ‘missing’ games has made the desire greater to want to play them, or at least find out what happened. In many cases, there are valiant attempts to digitally preserve and make unreleased games available for you to play or look at (regardless of how complete), giving a glimpse of what could have been and help ensure potentially years of hard work isn’t lost forever. Crucially though, it is also important to try and hear the stories from those involved in the developments themselves, to share lessons, positives, and mistakes alike for other game developers to take on board for their own future productions.



The author of this very article has been investigating the subject of unreleased games for over twenty years, recently completing a multi-format book on the very subject and paying tribute to ‘the ones that got away’ in The Games That Weren’t. More details and information on pre-ordering can be found at www.gtwbook.co.uk

With the PC/Mac, you could probably write an entire book just on those platforms alone. Here we take a teasing glimpse at a small selection of some titles that have been covered:



Carmageddon TV
Target platforms: PC, Xbox, PlayStation 2

After the release of Carmageddon 2 in 1998, Sales Curve Interactive (SCi) unceremoniously dropped the original Stainless Games development team, resulting in the controversial series going completely off rails (anyone recall the inept Carmageddon: TDR 2000?). Carmageddon TV was yet another misjudged effort back in 2005, with internal conflicts between development studio Visual Science and publisher SCi causing the most damage overall. After several disastrous iterations, SCi decided enough was enough and put the game to rest. Thankfully Stainless Games would later regain rights to the entire franchise, meaning that the series is now in good hands once more.



SimMars
Target platforms: Apple Macintosh and PC

Feeling there was more to just building cities, Maxis wanted to take things further with a full Mars exploration simulation, where you could plan and charter a journey to the famous red planet to then colonize. Due for release around 2000, SimMars was in development for several years and underwent various deliberations and changes throughout, causing numerous delays along the way. When a certain upcoming title named The Sims started to show real promise, the team was moved onto that development to finish it. When The Sims took off in such an unexpected way, it resulted in focus remaining predominantly on the series for years to come; SimMars would remain indefinitely shelved as a result.



Fallout 3
Target platforms: PC (Apple Macintosh likely to have been in consideration)

Not the same Fallout 3 released by Bethesda Game Studios back in 2008, but a completely different third title in the series that was being developed by the prequel’s development studio Black Isle Studios. Codenamed Van Buren, the game had a similar visual approach to the first two games but was created within a fully 3D engine. The team developed an impressive technical demo within a short space of time (which you can find online via various sources) but the project was cancelled when Black Isle Studios was closed due to financial problems at their parent company Interplay Entertainment back in 2003.



That’s not all
You can read more about the above games from their creators and of more PC/Mac titles in the upcoming Games That Weren’t book, due for release in July 2020. There are also a few surprises in store too, with a selection of titles not covered until now - including a Gears of War style third-person shooter, and a story on a surprise completed conversion of a popular Sony PlayStation title.

‘Digging the dirt’ on unreleased games
The book has been underway for just over five years. Why so long? To tell a solid story about an unreleased game requires plenty of investigational work beforehand. You must become a ‘Digital Detective’. Not only is it a case of going through old magazines and websites, but you need to try and get details from those directly involved in the game itself. That kind of information can be golden, revealing information not yet known or further leads.

Where possible, you try to get multiple input and sources, as often memories can blur and distort over time. Part of the challenge though is often in finding those sources in the first place. Many are often completely off the grid, and sadly you’ll occasionally find some people are no longer with us. Sometimes people don’t wish to look back, which you must respect, with some cancellations too painful to reflect on due to personal/sensitive reasons. With more recent titles, you’ll find many will be unable to talk at all, due to signing Non-Disclosure Agreements.

Once you have your research, you can slowly draw out a good timeline of events (depending on how much you can find out) and weave a game’s story together. If you’re lucky, assets can be revealed, even complete builds if you hit the jackpot – though legalities mean that this is rare. Often the only way to play some titles is when an ‘unofficial leak’ is made via an anonymous source.



What else does the book cover?
The book gives an illustrated snapshot of unreleased games from 1975 to 2015, across the arcade, home computer, console, handheld, and mobile platforms. More than 80 games are covered in total, with five specially created 'Hardware That Weren't' blueprint pieces, and interviews regarding titles such as Sex ‘n’ Drugs ‘n’ Rock ‘n’ Roll.

Many games are expanded upon in detail, with those involved sharing their often-untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets are shown for most titles, some never seen until now. Where assets are lacking, there are specially created artist impressions, giving a unique visual interpretation of what could have been.

If you like your gaming books and fancy something different from your usual retrospectives, then hopefully this is the book for you. To find out more and pre-order, please visit www.gtwbook.co.uk

Competition time
Win one of three signed copies of The Games That Weren’t book!

All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?

Post your entry in the forum thread below before June 15th, 1 PM UTC, and we'll pick and reward the three most interesting answers.
Prey 2 - the sequel that was in development at Human Head Studios. As much as I love Arkane's Prey it doesn't include some of the more interesting features that Human Head's game was meant to have. In an ideal world both games would have had their time in the sun.
For me, the loss of Project Van Buren is a big miss. The Fallout 3 we received from Bethesda may have brought more recognition to the series. However, in superficial style resembling those old classic RPGs, it lost its soul. The flavor that made Fallout was more than just a modern retro and post nuclear 50's charade. It was a feel that is indescribable. It is a feel of dark humor, a feel of an America that never was was.

We lose this in Fallout 3. The characters, the build up, the change over time, a rebuilding, etc. We lose this with the changes brought about in the 3 we received. New Vegas has some but its heart is gone.
avatar
vanolmenchr: Ultima 9 as originally envisioned! There were tech demos (fully rotating camera, in pseudo top down view, just as Ultima 7 and 8), info about the story... I was very excited for it, but it disappeared in development hell and the released Ultima 9 is something completely different: it wasn't terrible, but it wasn't great like Ultima 7, 8 or the Underworld games.
This. Here are some info and images: https://wiki.ultimacodex.com/wiki/Development_History_of_Ultima_IX

Loose Cannon
I remember being pretty excited about this GTA like game when I read about in a game magazine a long time ago.
Some info: https://www.unseen64.net/2008/04/15/loose-cannon-xbox-cancelled/
Post edited June 05, 2020 by russellskanne
My answer may be a bit of a cliche, but the biggest disappointment for me was Half-Life 2: Episode 3 (or Half-Life 3, whichever it was supposed to be).

I'll be honest; replaying Half-Life 2 many years after my first experience with the game hasn't been anywhere near as enjoyable. I don't think the game is bad, but I can't get past some minor quibbles I have with the game. However, it and its episodes will always stand out to me as incredible experiences for the simple fact that they were the first games to ever get me emotionally invested in a character. While I have since played games with better writing and more refined approaches to character development, Alyx Vance still holds a place in my heart. Being a teenage boy when I first played Half-Life 2, I could not help but be enraptured with her. She was smart, funny, independent, and she could hold her own in a fight. Even in situations where I had to "escort" her from one location to another, I often wondered who was escorting whom.

I cared about Alyx. I didn't have a crush on her, though I did like her. She was the kind of person I might have wanted to be friends with. And I can remember the genuine emotional distress I experienced in Episode 2 when she was terribly wounded. I felt true urgency in my scramble to find a means to heal her, and I, as the player, mirrored Alyx's later determination to defeat the very same enemies that had almost killed her. I didn't fight them simply as enemies in a game; I aggressively attacked them in an effort to get revenge and try to protect someone I cared about. And I felt sorrow when her father was killed right in front of her. I wanted nothing more than to comfort her.

Is that all a bit melodramatic? Well... yes, but to be fair, I was in the height of my hormonal teens. I still like Alyx as a character, and I still go through emotional highs and lows while playing Half-Life 2 and its episodes. I can safely say, though, that those highs and lows are far less extreme than they once were.

Still, I cannot help but be disappointed that I never saw a satisfying conclusion (or at least continuation) of that story. I found plenty of satisfaction in what did exist, but teased with the prospect of more, I could not help but feel excited for what might come. I wanted to continue my journey with a series I so enjoyed and a character I so cared about. To be denied that for so long stands as one of my more notable gaming disappointments. Am I disappointed enough to rant and rave against Valve? To bemoan their releasing a VR prequel? No. I understand that gaming, while an integral part of who I am as a person, is not a necessity, and I could be wanting for much more important things.

But as a human, with all the failings and oddities that come with that condition? Yes, I am disappointed, and I will always wonder what could have been.
avatar
vanolmenchr: Ultima 9 as originally envisioned! There were tech demos (fully rotating camera, in pseudo top down view, just as Ultima 7 and 8), info about the story... I was very excited for it, but it disappeared in development hell and the released Ultima 9 is something completely different: it wasn't terrible, but it wasn't great like Ultima 7, 8 or the Underworld games.
Oh, you reminded me that one of the most missing Game that weren't for me was Ultima VIII: The Lost Vale

Contrary to most ppl on this planet, I loved Ultima 8 (maybe because I haven't played previous) and my heart is bleeding when I think that there might be somewhere on floppy disc a source code for it and someone could throw it away to dumpster.
I would very much have liked to: Ghost Theory
https://www.kickstarter.com/discover/advanced?ref=nav_search&term=Ghost%20Theory
B.C.
It looked graphically outstanding and the concept behind it was something new for the time.
Aliens: Crucible
avatar
Dogmaus: Loom was expected to have 2 sequels, named Forge and the Fold. It's such a pity that we didn't see a continuation.
You're probably aware of it as a fan, but just in case - there's been an effort by some of the fans to actually bring Forge to life, though it never got past the first chapter.

http://forgegame.com/?p=downloads

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Dogmaus: The game that I have been expecting for the most as a kid it's been a proper Monkey Island 3 with the ending of the main story.
Honestly, I'm fine with the MI3 we got. In fact, it might just be my favorite of the whole series. But then I thought 2 was something of a let down and I didn't like the ending at all (though overall I still like the game, just not nearly as much as 1 and 3).
There was also Whore of the Orient that got cancelled

https://www.youtube.com/watch?v=tzlVkkAl2bA
Oni was an incredible game and I always wanted an Oni II or at least a modern remake of the original.
The Secret of Vulcan Fury was a loss on so many levels. It was to be a third in the incredible and faithful Interplay Star Trek TOS series of games, involved the voice talents and performances of the original cast (now lost for good), and had what would have been for the time cutting edge motion and facial capture technology. The project was ambitious, promised for years, and eventually died on the vine with the source materials largely lost.

Coming on the heels of the prior Interplay games, 25th anniversary and Judgment Rites, Vulcan Fury would have been a crowning instalment in a fantastic games series that was, for all intents and purposes, like playing out a season of the tv show. It would also have been the final performances of some of the original actors in their iconic roles making the failure of this game to launch not only a lost gaming experience but also a lost opportunity to see these classic characters by their original performers one more time.

This one still saddens me more than 20 years later.
Not one game, but many: the immersive sim subgenre has suffered quite a few painful casualties throughout the years since the release of its cult classic precursor Ultima Underworld in 1991. Some of theses games are:

- "Deep Cover", a Cold War spy game developed by Irrational Games (with a little helping hand from Looking Glass Studios!)

- "Arcanum 2", by Troika Games, would see the series go first-person, like the Fallout series, heavily inspired by the Immersive Sim design philosophy.

- Arkane's "Arx Fatalis 2", before being refurbished into Dark Messiah of Might and Magic for Ubisoft.

- The original "Thief 3" by Looking Glass Studios, developed until its closure in May 2000.

- "Thief 4: Dagger of Ways" by Ion Storm Austin. A modern day reboot led by Harvey Smith.

- The alternative versions of the third installment of the Deus Ex series, called "Deus Ex 3" and "Deus Ex: Insurrection", both developed by Ion Storm Austin.

- A Deus Ex spiritual sucessor that Warren Spector, during his Junction Point years, pitched to Disney (yes, really).

- An immersive game inspired by the Michael Mann movie "Heat" (1995), while Harvey Smith was still at Midway Austin (some of these devs went on to work at Arkane Austin on "Dishonored" and the "Prey" reboot).

- The original "S.T.A.L.K.E.R. 2", developed by GSC Game World, shut down in 2010 by the studio's CEO.

- "Prey 2" by Human Head Studios. We all know the story.

- The follow-up to Deus Ex: Mankind Divided, originally was part of the main game. It was developed by a second team led by François Lapikas, also at Eidos-Montréal.

Bonus: the cancelled Deus Ex sequel, by Obsidian Entertainment, and the "new" BioShock game, by Certain Affinity.

Aw man, so many... :(

(Excuse my poor english.)

EDIT:

The Why: the Immersive Sim subgenre is awesome, it's a shame the devs (and the fans) are so unlucky. We NEED more games!
Post edited June 06, 2020 by Hippopodame
Simple, the Loom sequels: Forge and The Fold.

Regard.s
avatar
GOG.com: Guest post by Frank Gasking

We are simply spoilt for choice these days when it comes to what to play. The games industry is now well over 40 years old and the vast range of titles available to us is growing by the day, with a worth now greater than both the music and film businesses combined.

Regardless of our gluttonous options, there are many games out there that never actually made it to your screens. You probably even know several yourself – maybe that certain demo you played of an exciting new first-person shooter, only for the development studio to go bust. Or perhaps you recall online screenshots and video previews of a new MMORPG that promised so much yet faded into obscurity; never to be seen again. The experiences are no doubt vast and plentiful.

For many, the frustration of not being able to play some of these ‘missing’ games has made the desire greater to want to play them, or at least find out what happened. In many cases, there are valiant attempts to digitally preserve and make unreleased games available for you to play or look at (regardless of how complete), giving a glimpse of what could have been and help ensure potentially years of hard work isn’t lost forever. Crucially though, it is also important to try and hear the stories from those involved in the developments themselves, to share lessons, positives, and mistakes alike for other game developers to take on board for their own future productions.

The author of this very article has been investigating the subject of unreleased games for over twenty years, recently completing a multi-format book on the very subject and paying tribute to ‘the ones that got away’ in The Games That Weren’t. More details and information on pre-ordering can be found at www.gtwbook.co.uk

With the PC/Mac, you could probably write an entire book just on those platforms alone. Here we take a teasing glimpse at a small selection of some titles that have been covered:

Carmageddon TV
Target platforms: PC, Xbox, PlayStation 2

After the release of Carmageddon 2 in 1998, Sales Curve Interactive (SCi) unceremoniously dropped the original Stainless Games development team, resulting in the controversial series going completely off rails (anyone recall the inept Carmageddon: TDR 2000?). Carmageddon TV was yet another misjudged effort back in 2005, with internal conflicts between development studio Visual Science and publisher SCi causing the most damage overall. After several disastrous iterations, SCi decided enough was enough and put the game to rest. Thankfully Stainless Games would later regain rights to the entire franchise, meaning that the series is now in good hands once more.

SimMars
Target platforms: Apple Macintosh and PC

Feeling there was more to just building cities, Maxis wanted to take things further with a full Mars exploration simulation, where you could plan and charter a journey to the famous red planet to then colonize. Due for release around 2000, SimMars was in development for several years and underwent various deliberations and changes throughout, causing numerous delays along the way. When a certain upcoming title named The Sims started to show real promise, the team was moved onto that development to finish it. When The Sims took off in such an unexpected way, it resulted in focus remaining predominantly on the series for years to come; SimMars would remain indefinitely shelved as a result.

Fallout 3
Target platforms: PC (Apple Macintosh likely to have been in consideration)

Not the same Fallout 3 released by Bethesda Game Studios back in 2008, but a completely different third title in the series that was being developed by the prequel’s development studio Black Isle Studios. Codenamed Van Buren, the game had a similar visual approach to the first two games but was created within a fully 3D engine. The team developed an impressive technical demo within a short space of time (which you can find online via various sources) but the project was cancelled when Black Isle Studios was closed due to financial problems at their parent company Interplay Entertainment back in 2003.

That’s not all
You can read more about the above games from their creators and of more PC/Mac titles in the upcoming Games That Weren’t book, due for release in July 2020. There are also a few surprises in store too, with a selection of titles not covered until now - including a Gears of War style third-person shooter, and a story on a surprise completed conversion of a popular Sony PlayStation title.

‘Digging the dirt’ on unreleased games
The book has been underway for just over five years. Why so long? To tell a solid story about an unreleased game requires plenty of investigational work beforehand. You must become a ‘Digital Detective’. Not only is it a case of going through old magazines and websites, but you need to try and get details from those directly involved in the game itself. That kind of information can be golden, revealing information not yet known or further leads.

Where possible, you try to get multiple input and sources, as often memories can blur and distort over time. Part of the challenge though is often in finding those sources in the first place. Many are often completely off the grid, and sadly you’ll occasionally find some people are no longer with us. Sometimes people don’t wish to look back, which you must respect, with some cancellations too painful to reflect on due to personal/sensitive reasons. With more recent titles, you’ll find many will be unable to talk at all, due to signing Non-Disclosure Agreements.

Once you have your research, you can slowly draw out a good timeline of events (depending on how much you can find out) and weave a game’s story together. If you’re lucky, assets can be revealed, even complete builds if you hit the jackpot – though legalities mean that this is rare. Often the only way to play some titles is when an ‘unofficial leak’ is made via an anonymous source.

What else does the book cover?
The book gives an illustrated snapshot of unreleased games from 1975 to 2015, across the arcade, home computer, console, handheld, and mobile platforms. More than 80 games are covered in total, with five specially created 'Hardware That Weren't' blueprint pieces, and interviews regarding titles such as Sex ‘n’ Drugs ‘n’ Rock ‘n’ Roll.

Many games are expanded upon in detail, with those involved sharing their often-untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets are shown for most titles, some never seen until now. Where assets are lacking, there are specially created artist impressions, giving a unique visual interpretation of what could have been.

If you like your gaming books and fancy something different from your usual retrospectives, then hopefully this is the book for you. To find out more and pre-order, please visit www.gtwbook.co.uk

Competition time
Win one of three signed copies of The Games That Weren’t book!

All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?

Post your entry in the forum thread below before June 15th, 1 PM UTC, and we'll pick and reward the three most interesting answers.
The one I would have to say I was most disappointed about never releasing is Duke Nukem Forever. Now sure we got that Gearbox abomination that was poorly stitched together and breaking at the seams, but I'm talking about the original version we saw in that really cool trailer. The one with the terminators, the prospector and all that other cool stuff. After being the town bicycle of the game industry going through multiple dev teams and changing engines multiple times, we got an inferior version with none of the heart and soul of the first game.