GameRager: 1st bit above: The DRM free aspect here is great, but the curation system sucks b*lls sometimes.
Hickory: Curation always sucks because its not what YOU want.
I imagine the criteria is "what is the least work".
This includes "what will cause the least ill-will, and prevent any possible legal complications (that are too expensive to fight)". This is why, for instance, it is easier to ban political commentary than pay someone to police the threads to maintain a "safe environment", since those who don't care don't mind, and those who do care will cause unnecessary costs that do not lead to revenue. (There is no income stream that can be tapped by being politically correct.)
Hickory: To OP: No. Unconditional support should
*never* be given with the possible exception (with caveats) of one's children. Trust needs to be earned not granted out of some form of blind support. GOG is no different in this respect.
Puppies deserve unconditional love.
GameRager: What if you MADE a corporation? Trust it or no?
Enebias: I'd never do that. Saying that I'm not a fan of the current economic model would be an euphemism; I think limited liability destroyed the world. No corp for or from me, ever.
I'm not against free market, but responsibility should always be full and personal, hence corporations are the equivalent of the Devil. Fictitious entities to move loads of money with almost guaranteed impunity.
The counter-argument is that corporations need limited (but not zero) liability to enable
Schumpeter's gale [of creative destruction, whereby the assets of a failed enterprise are bought cheaply and redeployed by a new entity, hopefully to make a profit).
Henry Ford, for just one instance, went broke a couple of times before getting it right. The benefit is that, although bankruptcy is bad for employees and customers, when a company gets it right, the enterprise more than compensates for any losses by making much more for the (current) employees (pay & benefits) and customers (goods and services). The company has paid employees for a century, even though the earlier employees obviously lost out.
In fact, Ford created the penultimate
business paradigm (it is named after him; we are now in the Post-Ford era, where mass production is moderated by bespoke customization) in large part by paying his employees enough to keep them from the competition AND to purchase his cars, thereby creating his own market.
Business is inherently risky. Employees, by law, understandably must be paid for their work, but an enterprise —— however beneficent, however well-intentioned —— can easily fail, and sometimes through no fault of theirs, just bad luck. (In this vein, a lot of self-employed people make the mistake of not paying themselves, since it reduces available working capital.) It's this risk that pays off, all things working as designed. When it works, everyone treats it like
uovo di Colombo.
adamhm: …
- Even after all this time there's still no sign of a Linux version of the Galaxy client (which also contributes to both of the above points: a common reason for not releasing Linux versions here is that Galaxy is not supported, and some games are no longer receiving Linux updates here due to Galaxy integration being added to the other versions)
…
Since you have a reference to the open-source downloader in
your thread:
LGOGDownloader
http://www.gog.com/forum/general/lgogdownloader_gogdownloader_for_linux There currently isn't any official Linux GOG downloader and there's still no sign whatsoever of the Galaxy client for Linux. Fortunately there is a community-developed open source Linux GOG downloader - however it's command-line only. Full details in the thread linked above.
You appear to be wanting a Linux Galaxy client?
Maybe there isn't anyone (else) who does? I don't use the Windoze version, and I imagine Linux users are even less interested in an always-connected client.