Crush Crush
I don't play a lot of 'idle' games or dating sims, but I really enjoyed HuniePop - engaging tactical match 3 plus entertaining dialogue with the occasional twist.
So when this F2P came up suggested in my Steam queue I thought I'd try it.
At first blush, the 'date sim' component of the game was somewhere between lame and irrelevant, but as a resource management game, it was fairly compelling at first. Perhaps it's borrowed from elsewhere, but the mechanic of restarting your game tactically for a permanent speed boost to subsequent play made it interesting for a while. I'd say I played somewhat compulsively for the better part of 3-4 days getting a game advanced as far as it could reasonable go without a long gap to the next point of advancement, then restart - wash, rinse, repeat.
However, ultimately the game just doesn't seem balanced. Character improvement seems roughly linear while difficulty grows exponentially. I'd been enjoying it enough to consider donating, but grew disillusioned when I realized 99% of my playtime was grinding the same small swath of play. Even using an offline cheat to advance the game by a week at a time really didn't 'break' the game - i think I've used the boost 4-5 times, and after a big jump from that first usage, even the benefit of completely cheating was fairly insignificant.
Likewise, even spending $10 on the game would create a nice spike in the linear speed growth, but ultimately it seems this game requires a balance of playing for short bursts and then going away for several days. The 'gift' process is also completely nonsensical (why does a drink cost 700,000x as much as a rose? why does that character want 50 dogs?) in what feels like a missed opportunity.
What makes this game good? The basic concept works, and for a few hours it's pretty engaging as you build up. (For me) even a bit addictive as you try to 'crack' the difficulty curve.
What makes this game great? In a sim with cliche/forgettable "characters" most of Bearverly was hilarious. I don't regret playing as far as I did just for that reason.
A bit too bad she comes as far in as she does. Despite '5 weeks' of gameplay (in 5 days - again, I cheated repeatedly) I still only got about 75% of her dialogue unlocked, and maybe 40-50% of the overall game. As for the growth, it seems to vary unevenly - but talent growth rates seems to be somewhere between 1.3x to 1.5x, so for example, level 20 humor (at x100 speed) might take 30 min, and 21 would take about 43, then the next one 64 min. Which seems fine until you see the cap is 75, so that last level would take roughly 616,000 hours.
Note that, unless you pay for the adult patch (I didn't) this game is mostly PG-13 aside from one character's annoying 'monologue.'