Posted June 17, 2023
Leroux: HROT
I thoroughly enjoyed it. Possibly in my top 5 of retro shooters. A few levels in between were a bit less exciting, but all in all, it had a surprisingly high number of memorable ones, and quite a few delightfully weird and funny surprises. The only part I did not like all that much was the final boss fight of episode 2, because the arena is so small and the boss and his minions absorb a lot of ammo, making it a sparse commodity. I eventually beat it, but with a lot of save scumming (hurray for quicksaves!). Final boss 1 and 3 were rather easy in comparison but also a lot more fun. I don't really have much else to say because most everything was pretty good.
Oh, there's one more thing: I played through the whole game without map, thinking it didn't have one, but at the very end, I actually found out it's on the "M" key (not "Tab" like I would have expected). Still, it was perfectly fine without the help of a map. And that reminds me, I also made use of the footkick only very late into the game. I should have experimented with it much earlier. It seems that it's possible to kick enemies of ledges, Dark Messiah style, and I regret never trying it!
Hahah, I finished HROT just yesterday and I agree with all points, especially the one about the map, which I discovered in the second to last level. I thoroughly enjoyed it. Possibly in my top 5 of retro shooters. A few levels in between were a bit less exciting, but all in all, it had a surprisingly high number of memorable ones, and quite a few delightfully weird and funny surprises. The only part I did not like all that much was the final boss fight of episode 2, because the arena is so small and the boss and his minions absorb a lot of ammo, making it a sparse commodity. I eventually beat it, but with a lot of save scumming (hurray for quicksaves!). Final boss 1 and 3 were rather easy in comparison but also a lot more fun. I don't really have much else to say because most everything was pretty good.
Oh, there's one more thing: I played through the whole game without map, thinking it didn't have one, but at the very end, I actually found out it's on the "M" key (not "Tab" like I would have expected). Still, it was perfectly fine without the help of a map. And that reminds me, I also made use of the footkick only very late into the game. I should have experimented with it much earlier. It seems that it's possible to kick enemies of ledges, Dark Messiah style, and I regret never trying it!
Not that I needed though, the maps are very clear despite adhering to the oldschool shooter design philosophy.
The last boss was unexpected to say the least.
Btw, did you find all four dogs?