Game #52: Agartha (Prototype) (No Cliché) (2000) (DC)
This is an early prototype of a survival horror game that was going to be developed for the Dreamcast, but then Sega pulled the plug on the console and it never came to be. There really isn’t anything to play here. All you can do is explore a Romanian village. I probably only spent a half an hour looking around and that was it.
Game #53: Mystic Nights (미스틱나이츠) (Kor) (N-Log Soft) (2005) (PS2)
This is a survival horror game for the PS2 that was developed and released only in Korea. I don’t understand Korean so I played this blind and have no idea what it is about. It takes place in an underground lab though, and the acronym DNA pops up a lot in the messages you read, so one can probably guess it’s your typical bio-engineering experiments gone awry scenario.
The word vampire is spoken every now and then too, though none of the creatures in the game evoke anything that one would think of as such. They are extremely bizarre, borrowing from H. R. Giger’s bio-mechanical type of design and other such weirdness. One is a monster merged with a sort of motorcycle for instance with a huge horn/lance thing that it impales you with as it races down the halls.
You start off with a katana and a pistol and as you use the weapons in the game they gain experience and level up, becoming more powerful. Eventually an assault rifle and shotgun are added to the mix, and there is armor to wear as well.
The one thing I didn’t care for too much is that the monsters re-spawn immediately after you leave a room. You can literally walk out the door and go immediately back in and the room is repopulated even though there are no other entrances. The one thing that made this not so bad is that combat in the game is pretty easy and you can grind to level up the weapons or to stock up on ammo or health.
I think I spent nearly 11 hours playing this, though the game is nowhere near that long. I got stuck on a couple of occasions, in no small part due to the language barrier. At one point I spent at least two hours wandering around trying to figure out what the hell I had missed only to find out that I hadn’t talked to someone enough times.
Whether it was one of those times where you just have to keep talking to them over and over again, or if I simply hadn’t done something to trigger the new dialogue all the other times I talked to them I don’t know, but it was pretty frustrating. I thought I was going to have to give up. Perseverance won out in the end though.
A bunch of the cut-scenes, interestingly enough, are hand drawn instead of 3D, which was one of the things I really liked. Overall it’s a pretty mediocre game, but I’m always happy when I can scratch off a really obscure horror game from my list, and beating a game in a language I don’t understand is the icing on the cake.
Games Completed in 2020