Call of Cthulhu: Dark Corners of the Earth
I am not into Lovecraft, I got this game because it was a survival horror and it was made by Bethesda who also made the Prey remake, so I knew they could do the genre. DCotE see's you play as Jack Walters, a private detective sent to investigate a missing persons case in an old fishing town, and of course being Call of Cthulhu your basically roped into a world of cults, tentacles and insanity. The game starts more like a puzzle game, you explore the town, sneak into shops, gather clues. After this is one of the more memorable sections in the game, a bit where your chased through an old hotel by angry locals with guns, a chase that also requires you to barricade doors you run through to slow the enemies down, something I've never seen done in any other game. However the game slows down after this point, you don't get a gun until about 1/3 of the way through the game, meaning you have to rely on stealth, the stealth is not good, enemies patrol paths can become glitched, and sometimes you climb up a ladder to find 2 guards staring at you immediately, conversely if there are 2 guards next to each other but not looking at each other, you can shoot one in the head and the other guard won't notice.
Now onto the gameplay. The gameplay is rather... monotonous, you face mostly people with guns for the entirety of the game, a different enemy not appearing until the 3rd to last level. Stealth is pointless once you get a gun, because enemies can be killed in one headshot and rarely notice if someone dies next to them, it's much easier to just start blasting everything. The sanity effect is more annoying than anything, despite saying it causes visual and auditory hallucinations on the store page, it only really causes dizziness, lots and lots of dizziness, this dizziness is caused by looking at enemies, looking down while high up, seeing dead bodies or sometimes just for no reason, it also causes your character to slow down, which makes platforming a nightmare. The game also likes its invisible walls, it makes traversing a pain as you know you have to drop down to the next floor, but you don't know where the developers wanted you to jump down, some invisible walls won't go down unless you kill all the enemies in the area (There is no indication that you must do this). There are also some areas that cause you to instantly get shot to death, even if there is no one with a gun there.
This game is buggy as hell, even with the fan made patch. A general example is if an enemy leans, shooting their head will count as a miss, but shooting where their head would be if they weren't leaning counts as a headshot. It's easy to get stuck in walls, the final chase scene has a time limit based on the power of your CPU, not clearing out rooms of enemies sometimes causes levers to not activate, clearing out rooms of enemies sometimes causes levers to not activate (I didn't repeat myself, both happened to me) and interacting with object sometimes doesn't work unless your standing and looking in a very specific place. The glitches make the game frustrating, but the gameplay turns it into a slog where you run around fighting the same enemies to try find the specific item you need to pass.
The story is... it's good, but it doesn't make sense, and that's before the eldritch horrors appear. The main character's sanity varies wildly, it's not a gradually going insane, he is insane near the start, stops being insane, becomes insane again, is hired by the FBI and suddenly becomes sane again and despite all he see's, manages to stay sane, right until the end. The ending itself doesn't make sense unless you know Lovecraft lore, and even then, involves telling a character to do something, wiping their memory so they don't remember being told to do said thing and then expecting them to do it anyway. Maybe it's because I'm not a fan of the genre, or because of the hour I spent angrily trying to put a gem in a pedestal, but I think this may be the worst survival horror I've ever played.