adaliabooks: Your completely missing the point. Let me spell it out for you.
If we had received the results of the crisis event before the end of the day we could have had the discussion about whether it was sabotaged or not. This may have led to lynching a member of the away team if they were suspected to have sabotaged.
So if scum know they are going to sabotage (and they could have decided to in advance in Night 1) it is in their benefit to let the crisis event happen and then lynch before it completes so that another townie dies before scrutiny can be turned on the away team.
I don't think RWarehall's list was accurate, of the people who went on the away mission Agent seems most likely to me to be scum, but as he has also claimed are only really useful investigative role (drealmer's role's usefulness is reduced since he claimed as scum are now aware of the danger of sabotage, though it doesn't appear to have put them off) so far I've backed off him for now.
I didn't. If he gets a read of sabotage that means scum. Unless your going to claim town can sabotage too?
Not reasonably convinced, but the back and forth with Krypsyn backs up his claim, and the claimed role seems one unlikely to be given to scum (giving them extra night actions seems pretty powerful) and as scum using that power to grant Jailkeeper to a town player seems a very risky move to just gain some town points... so definitely leaning town.
I don't recall anyone (at all) asking to hold the lynch until the crisis completes. I remember complaints that amounted to "Great, now we wait X number of days for this to finish before we play again", which isn't the same thing. Am I forgetting where someone asked for that?
Sure, if scum knew they were going to sabotage, they could have tried to plan to push for a lynch during the delay. However, they couldn't force it (they don't have the numbers to control the lynch), and interim lynching won't prevent scrutiny of the away team. I simply don't see pushing that angle as decent scum tactics this early, especially with the reticence that town usually displays in getting a lynch finished before deadline is announced.
Did you object to Agent being sent on the mission? I don't recall anyone objecting to anyone being sent on the mission (except for Krypsyn saying he had a low stat).
You should probably go reread Drealmer's claim. He doesn't get "scum/town" reads, he gets "pass/fail" reads. A failure doesn't necessarily mean scum, so yeah, we can have a failure(s) because town screwed up the mission (presumably town can't/won't deliberately sabotage the mission).
Giving scum extra night actions to choose is only helpful to them if the extra powers trump their current powers (assuming each one can only do one thing each night). If I were scum and we already had a role blocker, then in the early game I'd definitely give town a 1-shot role block. Look what people said when we only had claims for a single jailer and a single role blocker, and look how you're giving Trent town points for passing it to a (now confirmed) townie.
The question arises: when does the item recipient actually receive the item? Did Krypsyn get it at day break (so he couldn't use it N1), or would he have been able to use it on the same night he got it? If Krypsyn could use it the same night, then scum could pass it along and kill him the same night, getting the roleblock while preventing him from talking about the circumstances if/when he fires it off. I figure Kryp got it at Day break, but there is no evidence yet either way.
RWarehall: Vote Bookwyrm627 The odds are seeming quite good...
May I suggest you avoiding playing the lottery?
Also, L-3 now. Still not enough for a claim.
I’m very firmly on Yoglsoth’s side on this. It should be abundantly clear why this one stat value should be put on the table right now. If the away team sets down their stats, especially during failures, we can lock in information. One thing I remember from my turn as scum: wiggle room was lovely, while being penned in was not.
drealmer7: (I would say even 7 in relevant stats would be enough to have won the crisis, but that is just a guess, 8 I feel definitely more secure with, 6, not at all.)
My thoughts exactly. 6 is just barely above middle of the road.
RWarehall: As it stands, there are probably no more than 7-8 town left and 1-2 neutrals.
Given the above, how does this discussion really help right now? Frankly, I think the better course of action is to find the unknown roleblocker and the one doing the kill shots. There has been enough people seemingly blocked, the possibilities left are small....
Have you seen any hints there are neutrals about? Have you seen any indications they would want to cause failures (or even that they COULD cause failures)?
This discussion helps by removing avenues of evasion for scum. You really think we should ignore the information inherent in the crisis events? Do you think scum can't piece it together
and then not tell us?