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Yogsloth, to me the idea is that it was most probably JMich's stats that caused the fail. Just because his stats covered the first crisis, which might have even been a "gimme" crisis that didn't require much stats and was just used for everyone to get used to what goes on, that then the 2nd crisis actually required people over moderately high (I would say even 7 in relevant stats would be enough to have won the crisis, but that is just a guess, 8 I feel definitely more secure with, 6, not at all.) RW don't you think that makes sense? That it could not have been sabotage and it was simply stat fail because the 2nd crisis was harder and so the team was not sufficient? I wish I would have investigated JMich! Though part of me wonders if he would have come back "failed at his task" if he would have gotten wrongly accused of sabotage at that point. Maybe he intentionally sabotaged because he knew his stats weren't enough, seems to me he is a smart enough player to at least have the idea that his 6 won't be enough.
I'll pull a Krypsyn moment just for you bookwyrm, here is my response to everything you just said:

Heh
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drealmer7: 1st link: He simply says he doesn't find you most likely.
...
There is no point in trying with you, is there?

You spin everything the way it suit your ideas.

Correctly, one should take pieces of evidence and construct case from them while you constantly have some conclusions and create evidences to make those conclusions correct in your mind.
I picked the teams with a combination of the people I believed most and the stat information which was made available.
Day 1:
I was going to put myself on the team. Only STR made sense.
McHack claimed Generator Technician, how could I leave him off...
My day one impression of JMich was town.
And the last position was between Drealmer, Trentonlf and Dedo. I didn't know whether Drealmer had FIN or INT, so he was off as I was not revealed and couldn't ask. I had some doubts about Trent at that moment, so picked Dedo so JMich went to STR.

Day 2:
I was going to be INT.
AgentCarr I firmly believe to be town and has high INT.
Krypsyn I firmly believed to be town, didn't know his stats.
McHack worked with FIN Day 1, so he was in.
JMich worked Day 1, and because he's a good player, even if scum I thought he'd be unlikely to sabotage and reveal his scumminess.
Krypsyn bowed out, so I took Drealmer as we had a hole in an INT spot.
I seriously thought about switching out Krypsyn for JMich, but decided on the path of least resistance.
I feel that I have to put in my two cents here. I've got some more thoughts on various matters, but I don't have the time to post them now.

Captain, I have to side with Mr. Yogsloth on this matter. Scum going after those with high stats doesn't make nearly as much sense as going after power roles. And since these crises can hurt Town, it's best if we can figure out exactly how they work, which requires stat reveals.

A quick calculation says that your INT has to be at least 7. Is this correct?

Also, I don't have time at the moment, but when I do I'll go looking for stats from the first day just to compare results.
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RWarehall: I picked the teams with a combination of the people I believed most and the stat information which was made available.
Day 1:
I was going to put myself on the team. Only STR made sense.
McHack claimed Generator Technician, how could I leave him off...
My day one impression of JMich was town.
And the last position was between Drealmer, Trentonlf and Dedo. I didn't know whether Drealmer had FIN or INT, so he was off as I was not revealed and couldn't ask. I had some doubts about Trent at that moment, so picked Dedo so JMich went to STR.

Day 2:
I was going to be INT.
AgentCarr I firmly believe to be town and has high INT.
Krypsyn I firmly believed to be town, didn't know his stats.
McHack worked with FIN Day 1, so he was in.
JMich worked Day 1, and because he's a good player, even if scum I thought he'd be unlikely to sabotage and reveal his scumminess.
Krypsyn bowed out, so I took Drealmer as we had a hole in an INT spot.
I seriously thought about switching out Krypsyn for JMich, but decided on the path of least resistance.
So again... here is your entire strategy and thought process, laid bare for Scum team to read. Now they know exactly what you do and how you do it and how to use it. I'm sure they'll thank you.

...but if you tell us whether your INT score is 7 or 8 so we could do a serious analysis of the event would just be too much information to give out publicly?

Here, have this:

Vote RWarehall
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agentcarr16: I feel that I have to put in my two cents here. I've got some more thoughts on various matters, but I don't have the time to post them now.

Captain, I have to side with Mr. Yogsloth on this matter. Scum going after those with high stats doesn't make nearly as much sense as going after power roles. And since these crises can hurt Town, it's best if we can figure out exactly how they work, which requires stat reveals.

A quick calculation says that your INT has to be at least 7. Is this correct?

Also, I don't have time at the moment, but when I do I'll go looking for stats from the first day just to compare results.
I think its a dangerous proposition. If we figure out exactly how they work, then scum will know exactly what it takes for them to fail as well. It's a two-edged sword. Frankly, I'm fine with placing players with generic claimed high stats on the teams. For now, I will avoid putting any 6's on teams if i can avoid doing so, but if its the case we need more than that? We are probably going to get screwed as each day there are fewer town. As it stands, there are probably no more than 7-8 town left and 1-2 neutrals. Each with a high stat means we don't even have 3 highest stats (out of only town) for each ability left. Worse, I don't know exactly who all are these town...

Given the above, how does this discussion really help right now? Frankly, I think the better course of action is to find the unknown roleblocker and the one doing the kill shots. There has been enough people seemingly blocked, the possibilities left are small....
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mchack: Since I'm pretty sure I didn't fail that mission (it's my highest Stat!
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yogsloth: You too. Can we have the value of that stat? Did I miss it somewhere?
you haven't. Suffice to say it was enough to not fail this crisis (as per drealmer7s investigation) and higher than jmichs FIN stat. For the exact Number I think I will side with rwarehall on this, not seeing how claiming exact stats helps us much at the moment. (As soon as rwarehall asks me to tell the stat I will, of course.)
My opinion stands, screw the stats and lynch soneone before the crisis happens. All the going back and forth over it is pointless and wasting time.
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yogsloth: So again... here is your entire strategy and thought process, laid bare for Scum team to read. Now they know exactly what you do and how you do it and how to use it. I'm sure they'll thank you.

...but if you tell us whether your INT score is 7 or 8 so we could do a serious analysis of the event would just be too much information to give out publicly?

Here, have this:

Vote RWarehall
Right...because the difference between my score being 7, 8 or 9 changes everything about the analysis. This feels like a distraction to me. Scum derailing the conversation into something useless.

We already know what we need to know. We failed. Everyone involved claimed to have used their highest stats presumably at least 6 unless you believe McHack could have a highest stat of 5. We either failed due to sabotage or stat failure. Since we have no idea how target numbers are arrived at, any further analysis is rather pointless.

But here we go with you voting for me. Personally, I'd like to see Bookwyrm, who many suspect be forced to claim. Then we decide. If not him, then Yogsloth tops my list for 2nd choice.
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adaliabooks: Your completely missing the point. Let me spell it out for you.
If we had received the results of the crisis event before the end of the day we could have had the discussion about whether it was sabotaged or not. This may have led to lynching a member of the away team if they were suspected to have sabotaged.
So if scum know they are going to sabotage (and they could have decided to in advance in Night 1) it is in their benefit to let the crisis event happen and then lynch before it completes so that another townie dies before scrutiny can be turned on the away team.
I don't think RWarehall's list was accurate, of the people who went on the away mission Agent seems most likely to me to be scum, but as he has also claimed are only really useful investigative role (drealmer's role's usefulness is reduced since he claimed as scum are now aware of the danger of sabotage, though it doesn't appear to have put them off) so far I've backed off him for now.

I didn't. If he gets a read of sabotage that means scum. Unless your going to claim town can sabotage too?

Not reasonably convinced, but the back and forth with Krypsyn backs up his claim, and the claimed role seems one unlikely to be given to scum (giving them extra night actions seems pretty powerful) and as scum using that power to grant Jailkeeper to a town player seems a very risky move to just gain some town points... so definitely leaning town.
I don't recall anyone (at all) asking to hold the lynch until the crisis completes. I remember complaints that amounted to "Great, now we wait X number of days for this to finish before we play again", which isn't the same thing. Am I forgetting where someone asked for that?

Sure, if scum knew they were going to sabotage, they could have tried to plan to push for a lynch during the delay. However, they couldn't force it (they don't have the numbers to control the lynch), and interim lynching won't prevent scrutiny of the away team. I simply don't see pushing that angle as decent scum tactics this early, especially with the reticence that town usually displays in getting a lynch finished before deadline is announced.

Did you object to Agent being sent on the mission? I don't recall anyone objecting to anyone being sent on the mission (except for Krypsyn saying he had a low stat).

You should probably go reread Drealmer's claim. He doesn't get "scum/town" reads, he gets "pass/fail" reads. A failure doesn't necessarily mean scum, so yeah, we can have a failure(s) because town screwed up the mission (presumably town can't/won't deliberately sabotage the mission).

Giving scum extra night actions to choose is only helpful to them if the extra powers trump their current powers (assuming each one can only do one thing each night). If I were scum and we already had a role blocker, then in the early game I'd definitely give town a 1-shot role block. Look what people said when we only had claims for a single jailer and a single role blocker, and look how you're giving Trent town points for passing it to a (now confirmed) townie.

The question arises: when does the item recipient actually receive the item? Did Krypsyn get it at day break (so he couldn't use it N1), or would he have been able to use it on the same night he got it? If Krypsyn could use it the same night, then scum could pass it along and kill him the same night, getting the roleblock while preventing him from talking about the circumstances if/when he fires it off. I figure Kryp got it at Day break, but there is no evidence yet either way.

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RWarehall: Vote Bookwyrm627

The odds are seeming quite good...
May I suggest you avoiding playing the lottery?
Also, L-3 now. Still not enough for a claim.

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RWarehall: No stats!
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yogsloth: Stat!
I’m very firmly on Yoglsoth’s side on this. It should be abundantly clear why this one stat value should be put on the table right now. If the away team sets down their stats, especially during failures, we can lock in information. One thing I remember from my turn as scum: wiggle room was lovely, while being penned in was not.

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drealmer7: (I would say even 7 in relevant stats would be enough to have won the crisis, but that is just a guess, 8 I feel definitely more secure with, 6, not at all.)
My thoughts exactly. 6 is just barely above middle of the road.

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RWarehall: As it stands, there are probably no more than 7-8 town left and 1-2 neutrals.

Given the above, how does this discussion really help right now? Frankly, I think the better course of action is to find the unknown roleblocker and the one doing the kill shots. There has been enough people seemingly blocked, the possibilities left are small....
Have you seen any hints there are neutrals about? Have you seen any indications they would want to cause failures (or even that they COULD cause failures)?

This discussion helps by removing avenues of evasion for scum. You really think we should ignore the information inherent in the crisis events? Do you think scum can't piece it together and then not tell us?
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RWarehall: Right...because the difference between my score being 7, 8 or 9 changes everything about the analysis. This feels like a distraction to me. Scum derailing the conversation into something useless.
Simple question: Do you think the crisis failed due to:
a) Stats were too low
b) Scum sabotaged
c) Don't care ZERG RUSH BOOKWYRM!
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Bookwyrm627: This discussion helps by removing avenues of evasion for scum. You really think we should ignore the information inherent in the crisis events? Do you think scum can't piece it together and then not tell us?
Let's put it simply...
I pick the teams.
I feel I have enough information for now to continue picking teams.
If I feel something is missing, I can ask.

As to not claiming at L-3, I agree.
But this time, hopefully people will let you claim, then hold off for at least a moment to ponder the situation.

As I look at the crisis event failure, JMich is the one who sticks out. Could it be some sort of randomness with failures? Does Quad use a die? Or sabotage. At the very least, JMich is a policy lynch as a roleblocker, but let's face it, he's a bird in hand and the only way we can be sure is a faction cop.

There is still a killer and another roleblocker unaccounted for. For now, they are more important. Not to mention the reveal of other roleblockers helps or hurts the case against JMich.

Let's find the missing scum roles first.

@Bookwyrm What is your opinion of Yogsloth?
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RWarehall: At the very least, JMich is a policy lynch as a roleblocker
Wait, what? Why is a roleblocker a policy lynch?
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RWarehall: At the very least, JMich is a policy lynch as a roleblocker
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JMich: Wait, what? Why is a roleblocker a policy lynch?
The role is more likely scum than town.

Now, let's find a couple scum roleblockers and your case for being Town Arso...I mean Roleblocker gets better.