It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Bookwyrm627: If we No Lynch, we might gain information, but we definitely don't kill cult
avatar
JMich: Argh. This really doesn't sit well with your previous comments about possible number of cult members and inability to kill the CL on D1.
Whoa, whoa, whoa. Go back and read what I wrote again. I said we can't eliminate the CL role on D1. I expect we CAN lynch the (current) CL (I've already said why), but I don't think doing so will eliminate the role from the game (I expect the lynch WILL kill the player, though). I've also said that maybe I'm wrong, and the mitigation is something besides ensuring the CL role survives the D1 lynch.

It would be sort of like if there are two cultists, and the CL isn't actually assigned until N1. Doesn't matter which one you hit, the CL role will still be present after the D1 lynch. I do think the role is already assigned, just that there is a D1 Backup CL.

avatar
Dessimu: *Thing includes one of these exceptions, after which cult does not grow over night:
- CL gets vig-shot down.
I suspect that getting vig shot won't stop a conversion on the night of the shot, but it will (naturally) stop future conversions. Depends on action order, but kills typically haven't stopped the victim from performing their action.

avatar
Dessimu: If you are so eager to lynch someone and you are not following the "god" yet, would you kindly point to the direction of the Mr. Cult Leader? Thank you.
-> Drealmer7
avatar
Bookwyrm627: -> Drealmer7
Eeeeeh, big maybe. I see him both ways and think no-lynch is a better solution.
avatar
Dessimu: ...would you kindly...
Atlas, is that you??
avatar
Bookwyrm627: -> Drealmer7
And you think as CL I'd propose no-lynch? Knowing how much disdain it generally draws, and how much I tend to get myself into a viable D1 lynch candidate regardless of talking about no-lynch?

The CL wanting no-lynch on D1 makes no sense to me, I'm pretty sure they'd like to try and hit a PR with a mislynch, or at least reduce the pool of players for their numbers to overtake/for them to hit a PR with their converting.
avatar
drealmer7: And you think as CL I'd propose no-lynch? Knowing how much disdain it generally draws, and how much I tend to get myself into a viable D1 lynch candidate regardless of talking about no-lynch?

The CL wanting no-lynch on D1 makes no sense to me, I'm pretty sure they'd like to try and hit a PR with a mislynch, or at least reduce the pool of players for their numbers to overtake/for them to hit a PR with their converting.
If I'm understanding you correctly, the town (which has more PR's to do the searching) wants to have a larger pool of people to search through while the cult grows.

In the mean time, the Cult (which has fewer roles) wants to shrink the pool of people among whom he can hide.

The cult doesn't need to kill anyone except me. Every player dead is one less option for the tracker to choose from, making things more dangerous for the CL.
*shakes head at wyrm* I find things you're doing/saying to be pretty anti-town, but I simply think you're misguided with how things are in this game, kind of like in bler's game where you just blindly went forth as if everything was normal with you as a normal cop even though there were indications of multiple degrees suggesting it was anything but.

I don't think it serves us to discuss this any further, and we obviously are not seeing eye to eye, anyway, so, unless there's anything else you want to address with me, I think there's been enough of it for everyone to judge for themselves what to think. Of course if you have anything else for the case against me as the CL, gopher it. As always.

now where was that patch of herbs, I swear it was over there somewhere, the tomatoes are cooking down fast on these TriOptimum hotplates, amazing, I need to find... *walks away talking to himself about never enough thyme*
Those of you that can smell, smell a sweet and cinnamon-y waft in the air (if there had been conversation happening, the smell may have interrupted the lot of you. As it is, as the majority of you sit in your silence, you all simply notice it.) It's a different scent than what you're all accustomed to smelling on the ship, but can't quite place what it is, some maybe find it familiar. After just a few moments a slight noise is heard coming out of one of the many paths leading into the level, and everyone turns their heads to look. "It's me~!" I say, carrying a clean tray I found laying somewhere. The enticing smell increases immensely, causing some of you to stand and take a step closer.

"what is that?" one of you not afraid to engage me asks.

"Surprise! SNICKERDOODLES"! I exclaim. "It's a type of cookie! Try one! I do have tomatoes cooking, but I was also able to whip up some cookies I found ingredients for in the storage shelves in Section P. *points in a direction* It's kind of like a break-room area or something. There's a mini-kitchen with a half-oven, and pretty much anything you might need to whip up an easy meal. You all should go check it out when you get a chance, there's even a vending machine, if any of you have nanites with you. There is a computer terminal too, I checked it, but... no access."
avatar
drealmer7: kind of like in bler's game where you just blindly went forth as if everything was normal with you as a normal cop even though there were indications of multiple degrees suggesting it was anything but.
I'm curious what indications were there. :P
avatar
Bookwyrm627: I'm curious what indications were there. :P
Things really seemed not straightforward from every indication as I can remember, the hospital wing, the odd circumstances, the odd bits in the PMs here and there. Then there were the blatant things, like 2 D1 cop claims, both having been allowed to do that file-investigation type thing N0. Of course, I had a bit different view too, also having been an investigatory type role, that very well could have raised my awareness to it more than others.
avatar
babark: My eyes (both this time) of suspicion are on Fantasysci5 (lack of any real contribution)
Honestly, it's my first time on the space station (playing), and it's hard to talk hypothetically about anything when I haven't seen how it works. But I know lurking is bad and that's why I was posting, just to add flavor and show I am reading, if not completely understanding everything. It actually makes me a little suspicious that you would expect a newcomer to contribute to the hypothetical statements, and makes me think you are part of the cult trying to throw doubt. :P

avatar
drealmer7: fantasysci5, can you elaborate on your voting for flubbucket? do you consider no-lynch a possible option as well?
I thought I had replied earlier with my reasons, but no matter. It was because they had bolded a statement very early on that I thought was out of place, and was just a hunch on my part. I have nothing to go on yet really, and I was pro no-lynch earlier and am still undecided about the wisdom of that.
avatar
Fantasysci5: ...
cool, thanx

have any general thoughts to share? questions?

you view of the game so far? things you wonder about at all?
avatar
Bookwyrm627: The cult doesn't need to kill anyone except me. Every player dead is one less option for the tracker to choose from, making things more dangerous for the CL.
Kinda. It technically doesn't even need to do that, but it would make their life easier. (Is the cult an "it" or a "they"??)

Remember, reduced player pool also means higher likelihood for the Cult Leader to hit a PR, assuming the PRs are still in the pool.
babark: My eyes (both this time) of suspicion are on Fantasysci5 (lack of any real contribution), Ixamyakxim and docbear1975 for disseminating obvious incorrect information (they could also just have not read stuff properly, I guess).


In what way did I disseminate incorrect information? That was certainly not my intention. I certainly could have misinterpreted something.
We don't really have much of any Power Roles except the one revealed. The Tracker can only spot the Cult Leader and the Vig isn't worth talking about. On top of the fact that if the Cult hits the Tracker, they get a perfect unopposed false claim. It is more likely for the Cult to find the tracker than the tracker to find the leader (because the cult knows its own members).

Waiting for our Power Role is just a very bad and poorly thought out plan. The Deprogrammer doesn't even count as we will all see his results.

We lose if we don't kill the Cult Leader in 3 days. No-lynching is freely giving up one of those days. After than, the cult will be too large and even if we hit the Leader, we'd have too many others to kill to win.

No-lynch means we have nothing to analyze and Day 2 will be just as uninformative as Day 1 when the Tracker finds out squat. So what's your plan then Dessimu? No-lynch again? Kick the can down the road and hope our Deprogrammer saves us? If that's the case, he will have won the game, and not us...

What you are missing is the Cult DOES have a Night Kill as long as the Leader lives. Every night, unless the Doctor (Deprogrammer) protects his target, a townie dies. And worse, the Cult gains another ally. Basically its a double-powered night kill. It's not something one wants to wait to build up, because it builds up fast.

I'm willing to lynch three people at this point: Flub, because I feel his response earlier felt like faux "I'm So Town" with his anything risking the Tracker is bad comment. Felt like something scum might say to appear town while not paying all that much attention. Something not really helpful but town appearing.

I'd also lynch Drealmer and Dessimu for their plan that plays right into the cult.
RWarehall: [i]What you are missing is the Cult DOES have a Night Kill as long as the Leader lives. Every night, unless the Doctor (Deprogrammer) protects his target, a townie dies. And worse, the Cult gains another ally. Basically its a double-powered night kill. It's not something one wants to wait to build up, because it builds up fast.
[/i]

I'm not quite following you.

I'd also lynch Drealmer and Dessimu for their plan that plays right into the cult.

How is a no-lynch at this point playing into cult's hands? (I'm not trying to argue with you, I'm just trying to understand your position. I know I'm probably coming across as really dense).