Posted July 06, 2016
Bookwyrm627
ADD Jumping Bean
Bookwyrm627 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2013
From United States
RWarehall
Ja'loja!
RWarehall Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2012
From United States
Posted July 06, 2016
Looking at the rules, seems the Cult Leader must intentionally use a "Kamikaze Attack" for both to die. So an inadvertent choice seemingly would bounce just as if both choose the same targets. Who knew this was a Japanese cult? So who wants Sushi?
cristigale
Yip Yip
cristigale Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From United States
Posted July 06, 2016
Bookwyrm627: Here's why we shouldn't No Lynch:
3) Every player that is eliminated shrinks the pool for our power roles to choose from. Even if we lynch town, that improves the chances of any of the power roles targeting correctly. If we delay lynching, then the number of cult members grows, and we give the CL more opportunities to steal our tracker and vig (which gives them a lot of extra power, in information and being able to safely claim).
I don't necessarily disagree. But doesn't every player eliminated also shrink the pool for the CL to find a PR?3) Every player that is eliminated shrinks the pool for our power roles to choose from. Even if we lynch town, that improves the chances of any of the power roles targeting correctly. If we delay lynching, then the number of cult members grows, and we give the CL more opportunities to steal our tracker and vig (which gives them a lot of extra power, in information and being able to safely claim).
flubbucket
"Intoning"
flubbucket Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Micronesia
Posted July 06, 2016
What RWarehall said.....and
From post #2 - The Cult Leader can, however, try to take out the Deprogrammer with a Kamikaze attack. He sacrifices himself and targets one player. If that player is the Deprogrammer, he dies too. If he isn't he continues to live (but the Cult Leader still dies).
In attempting to sort numbers the question occurred to me as a possibility.
**Traveling today for nine hours so I'll be out of pocket for the day/night.
From post #2 - The Cult Leader can, however, try to take out the Deprogrammer with a Kamikaze attack. He sacrifices himself and targets one player. If that player is the Deprogrammer, he dies too. If he isn't he continues to live (but the Cult Leader still dies).
In attempting to sort numbers the question occurred to me as a possibility.
**Traveling today for nine hours so I'll be out of pocket for the day/night.
dedoporno
A bloody pirate!
dedoporno Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Bulgaria
Posted July 06, 2016
************************************************************************
Vote count
flubbucket: 3 - cristigale, Fantasysci5, RWarehall
drealmer: 2 - Bookwyrm, Ixamyakxim
babark: 1 - JMich
Fantasiscy: 1 - agentcarr
no-lynch: 1 - babark
With 12 alive it takes 7 to lynch
flubbecket is closest to lynch at L-4
Day 1 will end approximately on Sunday 10-th
*************************************************************************
If you find errors in this vote count, please let me know.
Vote count
flubbucket: 3 - cristigale, Fantasysci5, RWarehall
drealmer: 2 - Bookwyrm, Ixamyakxim
babark: 1 - JMich
Fantasiscy: 1 - agentcarr
no-lynch: 1 - babark
With 12 alive it takes 7 to lynch
flubbecket is closest to lynch at L-4
Day 1 will end approximately on Sunday 10-th
*************************************************************************
If you find errors in this vote count, please let me know.
Bookwyrm627
ADD Jumping Bean
Bookwyrm627 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2013
From United States
Posted July 06, 2016
cristigale: I don't necessarily disagree. But doesn't every player eliminated also shrink the pool for the CL to find a PR?
Yes, but the difference is that town must lower the player count in order to win. The cult can win even if no player is ever eliminated. Also, there are more roles seeking out the cult leader than the other way around. For the moment, at least.
flubbucket: What RWarehall said.....and
From post #2 - The Cult Leader can, however, try to take out the Deprogrammer with a Kamikaze attack. He sacrifices himself and targets one player. If that player is the Deprogrammer, he dies too. If he isn't he continues to live (but the Cult Leader still dies).
In attempting to sort numbers the question occurred to me as a possibility.
Ah. I was wondering in which manner you meant "hit". From post #2 - The Cult Leader can, however, try to take out the Deprogrammer with a Kamikaze attack. He sacrifices himself and targets one player. If that player is the Deprogrammer, he dies too. If he isn't he continues to live (but the Cult Leader still dies).
In attempting to sort numbers the question occurred to me as a possibility.
Depending on the exact time of the deadline, I'm likely to be unavailable. Just an FYI, town.
dedoporno
A bloody pirate!
dedoporno Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Bulgaria
Posted July 06, 2016
Fortunately you have about 4 more days until then. I'll use this opportunity to remind that a deadline is the last point in time when something can be done rather than the only point in time when it can be done :)
Bookwyrm627
ADD Jumping Bean
Bookwyrm627 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2013
From United States
Posted July 06, 2016
I am aware of that, and I've already placed a serious vote. I wish to inform my fellow townies that they should be aware that this particular townie may not be available at the deadline, so they can factor that in if they wish to play chicken.
dedoporno
A bloody pirate!
dedoporno Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Bulgaria
Posted July 06, 2016
Of course. My reminder wasn't directed to you in particular, even though it was based on a quote. It was a more of a public announcement :)
Bookwyrm627
ADD Jumping Bean
Bookwyrm627 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2013
From United States
Posted July 06, 2016
docbear1975
game collector
docbear1975 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2013
From United States
drealmer7
finding balance
drealmer7 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From United States
Posted July 06, 2016
To be clear:
My thought is that the game starts out ONLY with a CL, no followers. Why? Because that is how I see it being the most balanced. It allows D2 to start at a likely 9v2. If we started 10v2 that turns D2 into a likely 8v3, and that is too much too fast to be considered balanced, imo.
If then the CL on a super-slim chance happens to get lynched D1, my guess is that the mechanic would be something simple like, the hammerer gets converted into the new CL, or 1 random wagon-rider. To me that seems the most simple, easiest, and balanced way to handle it. Speculation on the CL being D1 lynchproof and whatever else seems wayyy off to me, but, of course, we don't know.
My secondary guess is that there is no replacement CL if the CL is D1 lynched, and that 3 townies simply get turned into cultists.
I hold the view that every single lynch that isn't the CL or a cultist brings the cult closer to winning (thinning the pool to choose the PRs from and decreasing town's numbers.) We've got tools besides lynch at our disposal, and I say we can use them without lynching to make things a bit more solid. I don't see not lynching as a "delay in getting started" with my view of how things could unfold. Deprogrammer is our strongest muscle here, not the lynch.
Of course we could lynch and actually hit the PR, anything is possible, but, I'm going on likelihoods...but...wait...
Who's putting forward blatantly incorrect misinformation? I pose mine as an opinion/idea, you're seeming to post this as fact.
*refresh* (last post viewed prior to this refresh was #133)
Actually, we have the information that the CL "CAN", so I figure that means the CL is not compulsory. However, if the CL decided not to recruit someone on a night, that is really bad play, imo (why on earth would the CL do that?), and not something I'm accounting for happening in this game. Yes, sure, it's possible, but I actually find it so unlikely that it's a non-factor. This statement reeks of bad information.
However, I have a hard time seeing a cultist or the CL false-claiming deprogrammer (it makes absolutely no sense from any angle I can see), but then, not everyone agrees on what makes a smart move.
9v3 D1 with a no-lynch makes D2 start 8v4, but a D1 townie lynch makes D2 start 7v4
and
10v2 D1 with a no lynch makes D2 start 9v3, but a D1 townie lynch makes D2 start 8v3
Ask yourselves, would you rather start D2: 9v2 or 10v2? That's basically what I'm looking at atm to determine my no-lynch vote (RW and flub are somewhat tempting to vote for, but nothing severe enough to switch quite yet, I still view no-lynch as preferable.)
My thought is that the game starts out ONLY with a CL, no followers. Why? Because that is how I see it being the most balanced. It allows D2 to start at a likely 9v2. If we started 10v2 that turns D2 into a likely 8v3, and that is too much too fast to be considered balanced, imo.
If then the CL on a super-slim chance happens to get lynched D1, my guess is that the mechanic would be something simple like, the hammerer gets converted into the new CL, or 1 random wagon-rider. To me that seems the most simple, easiest, and balanced way to handle it. Speculation on the CL being D1 lynchproof and whatever else seems wayyy off to me, but, of course, we don't know.
My secondary guess is that there is no replacement CL if the CL is D1 lynched, and that 3 townies simply get turned into cultists.
Bookwyrm627: 1) Until the CL is neutralized, every single Lynch that isn't the CL hands him a free night to try and convert someone.
...odds are good that we won't know when he is neutralized...so let's just KILL KILL KILL anyone we can until the game is over!
reckless and unnecessarily messy ...odds are good that we won't know when he is neutralized...so let's just KILL KILL KILL anyone we can until the game is over!
I hold the view that every single lynch that isn't the CL or a cultist brings the cult closer to winning (thinning the pool to choose the PRs from and decreasing town's numbers.) We've got tools besides lynch at our disposal, and I say we can use them without lynching to make things a bit more solid. I don't see not lynching as a "delay in getting started" with my view of how things could unfold. Deprogrammer is our strongest muscle here, not the lynch.
Of course we could lynch and actually hit the PR, anything is possible, but, I'm going on likelihoods...but...wait...
Who's putting forward blatantly incorrect misinformation? I pose mine as an opinion/idea, you're seeming to post this as fact.
Bookwyrm627: 3) Every player that is eliminated shrinks the pool for our power roles to choose from. Even if we lynch town, that improves the chances of any of the power roles targeting correctly. If we delay lynching, then the number of cult members grows, and we give the CL more opportunities to steal our tracker and vig (which gives them a lot of extra power, in information and being able to safely claim).
Are you meaning to make this sound more dire than it is and put out more misinformation? Cult can't "steal" the vig or the tracker, they can convert them and in turn remove their powers "Steal", to me, implies they are taking the power roles over for themselves. Not so. I'm not saying it isn't bad to lose the power roles (duhh), but it just seems like wyrm is misrepresenting things here, again, because obviously it is the same for the CL. There are more PRs to seek out the CL/cultists in the pool than the reverse. Numbers are on our side. Killing townies just makes it easier for the cult, at least on D1 when there is no information to help increase the odds of hitting cult, and the likelihood of killing town is QUITE HIGH. Bookwyrm627: So, who to vote for?
Thus far, Drealmer has grabbed my attention, with his blatantly incorrect information.
Do you not understand that I was posing an idea that I think is possible, not purporting to claim I knew something for a fact? Thus far, Drealmer has grabbed my attention, with his blatantly incorrect information.
*refresh* (last post viewed prior to this refresh was #133)
Bookwyrm627: The tracker seeing someone stay home does NOT confirm with certainty that the target is not the CL.
1) We have no indication that the CL is compulsive. He could choose to stay home one night, especially if he suspects he might be tracked.
*sigh* 1) We have no indication that the CL is compulsive. He could choose to stay home one night, especially if he suspects he might be tracked.
Actually, we have the information that the CL "CAN", so I figure that means the CL is not compulsory. However, if the CL decided not to recruit someone on a night, that is really bad play, imo (why on earth would the CL do that?), and not something I'm accounting for happening in this game. Yes, sure, it's possible, but I actually find it so unlikely that it's a non-factor. This statement reeks of bad information.
However, I have a hard time seeing a cultist or the CL false-claiming deprogrammer (it makes absolutely no sense from any angle I can see), but then, not everyone agrees on what makes a smart move.
flubbucket: A three person cult team is unlikely.
9 and 3 Day One; with No Lynch or townie lynch, Day Two would start with 8 and 4....that's a bit over powered don't you think??
10 and 2 Day One; with No Lynch or townie lynch, Day Two would start with 9 and 3.....still not quite a balanced start for town.
I don't follow your maths. I did a similar thing above ^ 9 and 3 Day One; with No Lynch or townie lynch, Day Two would start with 8 and 4....that's a bit over powered don't you think??
10 and 2 Day One; with No Lynch or townie lynch, Day Two would start with 9 and 3.....still not quite a balanced start for town.
9v3 D1 with a no-lynch makes D2 start 8v4, but a D1 townie lynch makes D2 start 7v4
and
10v2 D1 with a no lynch makes D2 start 9v3, but a D1 townie lynch makes D2 start 8v3
Ask yourselves, would you rather start D2: 9v2 or 10v2? That's basically what I'm looking at atm to determine my no-lynch vote (RW and flub are somewhat tempting to vote for, but nothing severe enough to switch quite yet, I still view no-lynch as preferable.)
drealmer7
finding balance
drealmer7 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2010
From United States
Posted July 06, 2016
@lift / dedo
Since there is no scum-factional kill, will town be told at the start of the Days any result from the night before? Something like "town can sense that 1 of their numbers has been converted." ?
Since there is no scum-factional kill, will town be told at the start of the Days any result from the night before? Something like "town can sense that 1 of their numbers has been converted." ?
Lifthrasil
Bring the GOG-Downloader back!
Lifthrasil Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2011
From Germany
JMich
A Horrible Human Person. If you need me, chat.
JMich Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2011
From Greece
Posted July 06, 2016
Not enough sleep to properly follow today's events, but for now unvote. Will try to catch up tomorrow.