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Lone_Scout: "One more thing..."-Beldarion quickly unsheathes Waihyra, and takes a look at Riarwirn. Laughs: "Hah, mine is bigger!"
Actual lol and slow clap.

Original action-paragraph, now reposted in updated form in #864: I welcome Triock, and show my companions the illustration from my book so they'll be prepared for the danger ahead, once again cursing the Drow for stealing my mirror. If I spot the drow - looking into the room, or later - I shoot her with my bow, as often as I can. If Aslain is attempting to steal the mirror from her, I'll only shoot before or after the attempt, not while he's close to her.

I ask Dunward if he has any spells which could reflect - or protect against - a beam like the one in the illustration. (Just Magic Shield will probably suffice for a single attack, but Beldarion's was cast on turn 10, so just ran out, and mine was from turn 11, so will run out next turn. ooc: I know Svartalf had two reflect spells, but I don't think Og'rialt has any idea about this. Maybe Triock could inform him, though with Svartalf still being downstairs, that's not going to do us much good right now.)

We should probably move ahead into the room - carefully and with some advance preparation. I have a few ideas that I'm trying to pull together. More on that later.


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Lone_Scout: What do you say, friend?"
ooc: will respond to this later, as I need to think a bit about Og'rialt's goals and backstory.
Post edited November 23, 2019 by gogtrial34987
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Doc0075: 69 - Rudy - Human Ranger but when you slip the ruby ring on your finger the area for 5 metres around you.
Sorry to bother you doc but you probably missed to write what the ring does in the area around me.
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gogtrial34987: I welcome Triock, and show my companions the illustration from my book so they'll be prepared for the danger ahead, once again cursing the Drow for stealing my mirror. If, looking into the room, I spot the drow, I shoot her with my bow.
Maybe the book is preventing you from using the eyeballs on your pouch against the drow... :P

By the way, where is Triock in the formation? Behind everyone?
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Lone_Scout: Maybe the book is preventing you from using the eyeballs on your pouch against the drow... :P
Sadly my pouch eyeballs aren't offensive. (They'll be useful, though, if perhaps tricky to use effectively.)

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Lone_Scout: By the way, where is Triock in the formation? Behind everyone?
We'll have room to spread out, so I don't think the exact formation is as important anymore as it was in the small tunnel. Going forward into the room, I'd imagine him up front with you and Aslain (and the Ogre? Doc confirms that he came up the stairs with us), probably with some space between the three (four?) of you so us ranged attackers (yay, that includes me now as well) don't have an obstructed field of view?
Post edited November 22, 2019 by gogtrial34987
Btw, Og'rialt will want to move to the left side of the room, based on the bone finger pointing that way. (Notice Doc's edit which added that information.)

ooc: Also, on the subjects of drow - I'm glad we're not in the eastern tunnel! *gulps*
Post edited November 21, 2019 by gogtrial34987
Recap of the available information about the room we're at:
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Doc0075: Ahead is a large archway, 3 times your height and twice as wide, that leads into a dark room.
The room is vast with pillars lining both sides and a high vaulted ceiling. At the far end of the room something keeps changing colour but you can't see what from where you are.
There is the shadow of something slowly bobbing up and down just ahead of the colourful object.
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Doc0075: The shape stops bobbing up and down.
Me, Aslain and Triock won't have difficulty with the dark (dwarves and elves have excellent night vision (confirmed with Doc back when)). Kip, Dunward and Beldarion might have trouble noticing things in the dark. Aslain is carrying a torch, and Rudy is also coming up with a ring that gives light for five feet around him. Given the vastness of the room, I don't know how helpful those light sources would be, vs how much they'd make their wearers easy targets. Might be better to extinguish the torch for the moment, so the eyeball won't notice us, and will first focus on Cicatrix rather than bypassing her in favour of our more visible party?

We're presumably going to stay a full turn behind Cicatrix, so won't reach either her or the eyeball this turn (at least it hasn't been shown to be moving after hearing the sound of the whistle).
It's going to be a tight fit to catch up (16), defeat the eyeball (best bet: take down Cicatrix, use the mirror - otherwise probably lots of damage and poking pointy things into the eyeball until it cries uncle? (17, 18), with the downstairs party presumably joining us on turn 18), locate the exit (related to the colorful object? will we need the mirror to activate it?) and loot the place (19; mustn't forget this!) and escape (20) all in five turns, but we're just going to have to try.

Presuming the bobbing shape to be the eyeball, and that to be a beholder, we'll likely be facing this, modulo any and all homebrew modifications which Doc could've made:
A beholder’s spheroid body is covered in chitinous plates, scales, or leathery flesh. Its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body twist and turn to keep its foes in sight. A beholder channels extraordinary levels of magical power. Its central eye emits a broad field of energy that can nullify the magic of its foes, while its eye stalks blast those foes with a host of powerful effects.

A beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range.

The beholder shoots three of the following magical eye rays at random, choosing one to three targets it can see:

Charm Ray
Paralyzing Ray
Fear Ray
Slowing Ray
Enervation Ray
Telekinetic Ray
Sleep Ray
Petrification Ray
Disintegration Ray
Death Ray
Charm, disintegration and death scare me most. Petrification is also bad, although I've seen at least one mention in the game of protection against / reversal of. (Don't know if that was a spell though, nor if it was in our tunnel...) Does anyone have protection against any of this? (I have innate magic resistance, but that's it.) We should definitely hide behind the pillars as much as we can. The magic nullification field means that magic attacks will likely to be ineffective. The high ceiling here means we'll need levitate on Beldarion and Triock (and myself? and the Ogre?) if we're going for the pure damage route.

Aslain and Kip have very effective ranged attacks that should be able to do a lot of damage; me and Dunward have ordinary ranged attacks. I think Triock and Beldarion are without.

With two brigands in the party, and all these handy pillars, I'd really like to try and set up an ambush using all our (so far completely useless) traps, but I think we need to be closer to get the lay of the land and work out something that'd be effective. I also have some doubts about the Beholder triggering the traps in the first place (edit: Doc says it's possible, but it needs to float directly over them), and of Og'rialt's ability to convince Beldarion to go along with the entire concept. Can we conceive of an ambush plan where Beldarion storming ahead at the eyeball will be a feature? We might be able to lure the eyeball using the torch, but that'd give Cicatrix free reign to slip off. (She doesn't know yet what she's facing, though, other than that it's dangerous. We should also be aware that no one behind us (including Rudy) will have any idea of what they're facing, so they might draw the eyeball's attention at an inopportune moment. Then again, it might be at an opportune moment...)

@Beldarion If Rudy continues to solo and attempts to follow us, you have my hearty blessing for some face punching. He expressed desire to join Eranear's party, but then never changed his action of going up the stairs, so might be that he'll just wait on the landing until Eranear and company show up? Would be nice if he engages us and joins us, though, I presume the ranged attacks from a ranger would be more effective than mine.
Oh, and does your flame sword give enough light to see by / make you a visible target?

@Triock: Do you have any spells that'd be useful here? (I've seen some clerics with Ball of Holy Light. You don't happen to have the same, do you? If you do, that should help the other half of the party to see, but we might want to hold off on using it until we're closer to the beholder and maybe attempt to blind it?) Any defensive spells you could distribute among the party? iirc you've only cast cure disease twice, so should have lots of spell slots available, right? I'd say now's the time, since it'll all last the full course of the game, and keep just one or two slots of heals or offensive spells left in reserve.

@Dunward: How're you doing with spell slots? I've lost track. Did you gain any new defensive spells at turn 10? Would it be worth casting/refreshing magic shields, or any alternative plans?

@Aslain: you want to attempt to steal the mirror from Cicatrix if you get near her? Might be faster than killing her, and you now also have the knowledge on how to use it.
Post edited November 22, 2019 by gogtrial34987
After the Beholder explanation, and light sources being potentially spotted by it... Aslain simply drops the torch to the ground... But then picks it up for it's companions to see.

"I could throw the torch really far to see if we catch SOME sight of the thing..."

OOC: Doc said I didn't detect traps near me... so that means that MAYBE there are traps farther away. Everyone stay sharp.

I focus on traps, sounds, monster sighting, everything in me trying to detect the "beholder" (if it truly is one of those) and the damn drow.


If I detect the drow, then I leave my torch with my group and swiftly but quietly move behind her to steal the mirror. If I see the monster in question is near her, I throw my chicken bones towards her to get the attention of the "beholder" towards her. If I see the monster but not the drow, then... well, we'll be in for a tough fight given we don't have the mirror. Maybe someone else can also look for them?
Post edited November 22, 2019 by jonridan
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Lone_Scout: "One more thing..."-Beldarion quickly unsheathes Waihyra, and takes a look at Riarwirn. Laughs: "Hah, mine is bigger!"
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gogtrial34987: Actual lol and slow clap.

I welcome Triock, and show my companions the illustration from my book so they'll be prepared for the danger ahead, once again cursing the Drow for stealing my mirror. If I spot the drow - looking into the room, or later - I shoot her with my bow.

I ask Dunward if he has any spells which could reflect - or protect against - a beam like the one in the illustration.
(Just Magic Shield will probably suffice for a single attack, but Beldarion's was cast on turn 10, so just ran out, and mine was from turn 11, so will run out next turn. ooc: I know Svartalf had two reflect spells, but I don't think Og'rialt has any idea about this. Maybe Triock could inform him, though with Svartalf still being downstairs, that's not going to do us much good right now.)

We should probably move ahead into the room - carefully and with some advance preparation. I have a few ideas that I'm trying to pull together. More on that later.

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Lone_Scout: What do you say, friend?"
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gogtrial34987: ooc: will respond to this later, as I need to think a bit about Og'rialt's goals and backstory.
At my disposal is only the magick shieldso I will recast it on both of you in the next turn.
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gogtrial34987: With two brigands in the party, and all these handy pillars, I'd really like to try and set up an ambush using all our (so far completely useless) traps, but I think we need to be closer to get the lay of the land and work out something that'd be effective. I also have some doubts about the Beholder triggering the traps in the first place (edit: Doc says it's possible, but it needs to float directly over them), and of Og'rialt's ability to convince Beldarion to go along with the entire concept. Can we conceive of an ambush plan where Beldarion storming ahead at the eyeball will be a feature? We might be able to lure the eyeball using the torch, but that'd give Cicatrix free reign to slip off. (She doesn't know yet what she's facing, though, other than that it's dangerous. We should also be aware that no one behind us (including Rudy) will have any idea of what they're facing, so they might draw the eyeball's attention at an inopportune moment. Then again, it might be at an opportune moment...)

@Beldarion If Rudy continues to solo and attempts to follow us, you have my hearty blessing for some face punching. He expressed desire to join Eranear's party, but then never changed his action of going up the stairs, so might be that he'll just wait on the landing until Eranear and company show up? Would be nice if he engages us and joins us, though, I presume the ranged attacks from a ranger would be more effective than mine.
Oh, and does your flame sword give enough light to see by / make you a visible target?
I hope we're not encountering a beholder. The chances to survive that fight will be really scarce...
In any case, hiding behind the pillars to set an ambush and have some traps to lure it seems a great idea. However, don't count on Beldarion to charge against it as a bait. I would only lead to Beldarion being targeted by 1-4 rays, meeting a premature end. (Believe it or not, I consider all the risks before acting XD ) Aslain could shoot it from the shadows, targeting the central eye if possible, thus luring it to his position. (Kip could shoot as well, but he might think the beholder is a lonely creature in need of love and try to hug it instead, so I'm not sure if we can count on him...) If he manages to destroy the eye, Dunward will be free to unleash all his firepower against it. In any case, the beholder will advance to get a clear view of its attacker, falling into any trap you've set and being ambushed by Triock and Beldarion at the same time (we should attack from the same side, attacking a beholder from different angles is not a good idea)

My sword has a fire enchantment but I don't know it has any visible flame/glow. I'll ask Doc, just in case.
EDIT: Confirmed. The sword emits some light...

As for Rudy, Beldarion never liked him, but will keep the punching for later...
Post edited November 22, 2019 by Lone_Scout
"Thank you!"
With that I, Thras, try to prevent my annoying second head from casting by hitting him over the mouth to prevent him from speaking. Simultaneously I struggle to control the second hand. If that succeeds, I also cover his eyes.

"Quick! Gag and blindfold him!" I beg those around me.
Hrm.
So... Six "invisibility" spells might come in handy here. Anyone has any of those? :|

Even with Magic Shields, I'm not very hopeful about this fight. I don't think we have enough turns to snipe away at it, and we need only one unlucky charm gaze on a party member for complete chaos. We need that mirror!
(Then again, apparently beholders are low on hitpoints, and their anti-magic cone from the central eye might disrupt their own eyestalk beams, so maybe a single round of full on frontal attack would be worth it? Yeah... not convinced, particularly since we don't know how Doc is envisioning this beholder exactly, and I'm not prepared to go pepper him with all the contingency questions to figure it out.)

I just realized Aslain has flame swords as well. Four flaming swords in a party of six. Crazy... Maybe if all of you will sheath them, we can sneak up? (You all have sheaths for those blades, right?)
Then again, my thought about light giving us away might be irrelevant, as apparently Beholders also have dark vision. :/ (There's no doubt, btw, that we're facing a Beholder. Doc congratulated me on correctly deducing this.)

Still, Cicatrix hasn't been detected so far, so there's limits to its ability to detect. So, sheath swords, sneak up. Then once we get close to the Beholder, Kip could use his sling to create an explosion (or a series of explosions?) on the other side of the room, hopefully causing the Beholder to investigate?

Ooh, or the Ogre could be commanded to carry the torch on the opposite side of the room from us! Even if it gets charmed, over there it won't give us trouble. Dunward, how do you give commands to the Ogre? Can it respond to your wishes while on the far side of the room, so you can make it react to events as they unfold, or do you need to give instructions verbally?

If we don't get our hands on the mirror, and face a choice between escaping or battling the Beholder, does anyone want to stay and be a hero, or are we all pragmatic enough to choose escape? In the latter case, do we want to try for this directly, by causing distractions for the Beholder and effectively sneaking past it? (If we go that route, we should head down the right side of the room.) That would mean giving up on justice for Cicatrix (other than perhaps as collateral damage from the Beholder moving to her side of the room), and leaving the Beholder to cause havoc for the downstairs party, which I'm not very fond of after we just went through all that trouble to save them from the hags...

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Lone_Scout: As for Rudy, Beldarion never liked him, but will keep the punching for later...
It's good to see you taking the lessons from the book to heart. :)
Post edited November 22, 2019 by gogtrial34987
*Roosevelt roars*

"SILENCE!"

*He lashes out at Taz with a thunderous right cross, and gauntleted fist meets face with a sickening thud, knocking Taz unconcious*

"Sometimes, the simplest solution is best!"

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Lifthrasil: "Quick! Gag and blindfold him!" I beg those around me.
"Yes, sir. That seems prudent in this situation. My name is Roosevelt, by the way."

*Roosevelt cuts strips of cloth from the fallen orcs and binds Taz's eyes and gags him*

"Now, we should continue, friends. I feel as though there is an oppressive force bearing down upon us that will destroy this place very soon! We must make haste and find a way out! Let us follow our companions."

++ROOSEVELT BLINDFOLDS AND GAGS TAZ, THEN ADVISES WE FOLLOW OUR OTHER COMPANIONS. ROOSEVELT WILL MOVE WITH THIS GROUP (IF i DON'T GET BACK BEFORE OTHERS POST ACTIONS AND THE TURN COMMENCES) IF/WHEN THEY MOVE ON++
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Lone_Scout: Meanwhile, he has some words with Og'rialt:-later, he will probably regret having said this- "You know, you did truly well down in that room. You have earned my respect" "If we get out of here alive, I wouldn't mind if you joined my company for a while. There's a huge world out there, outside the taverns and libraries. It's harsh, cruel and unforgiving, but it can also be beautiful and very rewarding, a place full of oportunities for people like us. What do you say, friend?"
Og'rialt is momentarily taken aback. "Och lad," he shakes his head ruefully. "You remind me of..." Og'rialt falls silent for an uncomfortably long moment, then begins again. "You've seen me reliving past experiences down here, casting myself in a role which only in hindsight I realize could've been mine all along. This... This is not truly me."
"That world out there? I've lived it for far longer than you've been alive, and it's all been a way for me to..." Og'rialt falls silent again as his gaze travels up to the intricately worked high vaulted ceiling of the room ahead. "These rough stone halls and corridors here, though. They make me realize... Maybe it's actually time for me to leave that world behind, and to return home. There's things that need to be set right. Things that maybe I shouldn't have been so hasty to reject."

Og'rialt's gaze seems to solidify as he seizes you up. "Still, I recognize the honor you do me, and that, too is something I should not reject. I suspect I can not join you, but perhaps our paths could align for a while as we make our way onward from wherever we will find ourselves."
Well, my two "flame" swords were described as "fire damage dealing short swords" by Doc, and since the beginning, even when using them, I don't think they ever had actual fire and light. We would need confirmation from the Doc, but so far, mine are both sheated and I'm carrying my +2 longbow at the ready.

Also... if Beholders can see in the dark, maybe we could blind it's eyes with too much light?
Roark rushes after the adventurers. As he passes Max, he throws him a sheepish grin.
"No hard feelings from... what happened earlier, right? That looked very, very painful."
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gogtrial34987: ...
I know I'm not Triock, but I do have daylight in my current spell lineup. Just tell me where I need to be before I cast it, and it should illuminate the whole room.