Posted December 12, 2019
Some questions for Doc:
Did you limit players with choosing starting weapons in any way? (Did everyone get to do this?) I myself feel I went way too conservative, as I felt there probably would be some penalty for choosing a masterwork +5 adamantine flame sword and matching bow, so am wondering if anyone attempted something like that?
What would've happened if the chains in the central chamber hadn't been pulled or if only some of them had been pulled? Would the tunnels have dead-ended, with adventurers needing to backtrack to the central chamber?
Was Snookums intended to chase after us into the tunnels, or only to clear the central chamber?
Traps on the side of player characters were completely underutilized, despite the brigands starting out with them, and one or more thieves also collecting them. The one location where I thought their use would've worked well was as part of ambushes at the entrances to the first enemy-filled rooms in the tunnels, but the brigand distribution was such that this would've only really worked in the south side tunnel, and sadly Beldarion overruled me there by storming in.
Were they intended to allow more player-vs-player conflict? Did I worry too much about setup time and should I just have used them during fights? Or were they a defense against Snookums?
Did you limit players with choosing starting weapons in any way? (Did everyone get to do this?) I myself feel I went way too conservative, as I felt there probably would be some penalty for choosing a masterwork +5 adamantine flame sword and matching bow, so am wondering if anyone attempted something like that?
What would've happened if the chains in the central chamber hadn't been pulled or if only some of them had been pulled? Would the tunnels have dead-ended, with adventurers needing to backtrack to the central chamber?
Was Snookums intended to chase after us into the tunnels, or only to clear the central chamber?
Traps on the side of player characters were completely underutilized, despite the brigands starting out with them, and one or more thieves also collecting them. The one location where I thought their use would've worked well was as part of ambushes at the entrances to the first enemy-filled rooms in the tunnels, but the brigand distribution was such that this would've only really worked in the south side tunnel, and sadly Beldarion overruled me there by storming in.
Were they intended to allow more player-vs-player conflict? Did I worry too much about setup time and should I just have used them during fights? Or were they a defense against Snookums?
Post edited December 12, 2019 by gogtrial34987