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MAMMA MIA! The goblin is alive! And its snot more so:P

Good work everybody! We won a difficult battle with few losses, the future is bright for our team!

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Damon18: "Now, does somebody know what is happening here and what we should do now?" I ask towards the party
No rush to find the pirates. We should search the three rooms extensively. Maybe these undead were guarding something or someone. I can't detect secrets, someone specially skilled could do it and find secret doors or treasure. Pay special attention to the middle room, it's the room that had the most enemies and the nasty trap that killed our dwarf friend.
**He he he, what a typical surprise here in underworld.** Say Kubajz himself with a tiny smile and light sparkle in his eyes. He was so fascinated by mechanism that totally forgot the battle behind him.

When his mind came back to normal he looked around if he is safe and started to disarming it.
"Show what you can do, baby. ... Looks like your creator knew how to care of you. ... Lalala". He almost started singing how was excited.

Kubajz - Halfling Thief
1 - Hummer - Elven Ranger

Hummer cautiously moves further up the tunnel, bow at the ready, keeping a wary eye out for traps or enemies.
** TURN 5 **

Northern main tunnel:

21 - Danric the Exiled - Human Paladin says a prayer for his fallen comrades. He suggests looting those that have perished.

42 - Aleric - Dwarf Cleric plus 10 - Squee - Goblin Thief plus 51 - Henz - Elf Thief start checking bodies for loot.
*rolls dice* Aleric finds a silver warhammer *rolls dice* Squee finds 2 x diamond and a ring of breathing below water *rolls dice* finds a pouch of gold and 1 x sapphire.

56 - Damon - Dwarf Warrior praises his fellow Dwarf for resurrecting the surprisingly heroic little Goblin. He stares daggers at the Elf Mage.
Damon searches the Bone Knight he vanquished *rolls dice* apart from a very rusty sword, there is nothing of interest.

34 - Stefareth - Human Necromancer looks around the middle room, apart from the remains of the now definitely dead undead he sees a large ornate chest at the far end of the room. The chest has three keyholes in it, each with a picture of a different animal drawn next to them. Keyhole one has a picture of a Hornet, keyhole two has a picture of a Bat, keyhole three has a picture of a Wolf.
Stefareth notices a hook in the top far corner of the room with three keys hanging from it. Each key has an animal carved into it - a Hornet, a Bat, a Wolf.

61 - Vanathradil - Elf Mage suggests that the party check the rooms for loot, paying special attention to the middle room. He says to be wary of traps.
** TURN 5 **

Northern side tunnel:

16 - Rizzleskiff - Drow Shaman moves further up the tunnel. You can see the entrance to a room ahead.
*rolls dice* You have triggered a trap *rolls dice* flames shoot out of the ground, due to being in the air you manage avoid them.

37 - OldNick - Drow Thief after checking behind to see if he is being followed, you follow Rizzleskiff further up the tunnel. You see the Shaman trigger a trap, narrowly avoided being cooked alive.

64 - Kubajz - Halfling Thief while moving to disarm the trap, a careless Drow floated overhead triggering it. Disappointed at the Drow spoiling his fun, Kubajz realises that he could reset the trap or take it with him.

1 - Hummer - Elven Ranger cautiously moves further up the tunnel, bow at the ready. A trap is triggered shooting flame into the air ahead of you.
It's obvious that we have to put the three keys in the corresponding keyholes and turn them simultaneously. But first, master burglars Squee and Henz, if you finished with the looting, would you be kind enough to search the chest for traps?

Vanathradil Elf Mage
Post edited October 08, 2019 by greeklover
Rizzleskiff stops levitating in front of the door to the room. She casts Summon Ice Elemental and send the elemental into the room.
Squee pockets the treasures and slips the ring onto his finger feeling a slight tingling. He looks up and notices the chest and hook containing the three keys. He begins inspecting the chest for traps. When he is done, he climbs on Vanathradil's shoulders and examines the hook for traps as well.

-Squee Goblin Thief
1 - Hummer - Elven Ranger

Hummer drops into a defensive stance as the flame trap is triggered ahead. Realizing that the tunnel should be free from traps because the others have already made their way up the tunnel, Hummer pciks up the pace to a slow jog to catch up.
Who among you are the bravest to fetch and then turn the keys may share the contents of the chest. I will stand just behind should I need to cast a spell to aid in case there is a hidden trap that was missed. Are there any others who will stand at my side to protect them as well?

- Stephareth, Human Necromancer.
Same should one of you die...I'll play Rock/Paper/Scissors with Hooyaah whether I resurrect you or let Hooyaah let you join his zombie army...
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muddysneakers: When he is done, he climbs on Vanathradil's shoulders and examines the hook for traps as well.

-Squee Goblin Thief
Actually, I'm not near the hook. If someone goes there, I would suggest checking if the hook moves and remove the keys one by one. If the thieves did't find any traps in the space between the door and the chest and on the chest, I go in front of the chest inspecting it without touching it. I am looking for any text, runes, pics apart the ones on the keyholes or anything other of interest ,and I am trying to feel if there is any magical energy around it. Can someone detect a magic trap or cast Detect Secrets just in case?

Vanathradil Elf Mage
Post edited October 09, 2019 by greeklover
[56 - Damon - Dwarf Warrior] [Northern Tunnel]

I enter the room joining the others

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greeklover: It's obvious that we have to put the three keys in the corresponding keyholes and turn them simultaneously. But first, master burglars Squee and Henz, if you finished with the looting, would you be kind enough to search the chest for traps?
I mumble: "The pointy ears mage seems to have started to use the brain besides his questionable cooking skills"

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Hooyaah: Who among you are the bravest to fetch and then turn the keys may share the contents of the chest. I will stand just behind should I need to cast a spell to aid in case there is a hidden trap that was missed. Are there any others who will stand at my side to protect them as well?
I notice the 3 keyholes, the one of the hornet reminds me the one in main room where I woke with all the other people...
I feel something strange and I don't like the 3 symbols on chest as well
I say to the party: "I would be cautious instead and I would turn the keys one per one and stay vigilant if something apppenes on our sorrounding
... now if someone can looks for traps on the hook where the keyring is hanging, I volounteer to insert the three keys into the keyholes and turn them one by one, if it doesn't work I'll ask for help to open them simultaneosly"....
I also add smiling embarassed: "One more favour... after checking for traps, can someone also hand me the keyring?.. since it's hanging up there.. just too much ...up"
51 - Henz - Elf Thief

I put my loot into my satchel and start to look at the chest.

"Fine then. I'll take a look if there's a trap on the chest". I answer Vanathradil Elf Mage.

I slowly getting closer to the chest, near enough to observe it thoroughly without touching it, and start to look at any sign of trap
"By tě koza kopla" spit out Kubajz when flying Drow disarmed the trap. Luckily he was not hurt by flames. He still feels Orcs and Skeletons behind him. Waited for all fellows to move further and than armed the trap again. And drawed inconspicuous mark on wall for case of fast emergency escape.
Then moved on further into the tunnel hoping in another trap that would cooked that careless fool:)

Kubajz - Halfling Thief
Post edited October 09, 2019 by truhlik