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[56 - Damon - Dwarf Warrior] [Northern Side Tunnel]

The tension seems too high to me, and the noises coming from the tunnel aside gives a sense of 'hurry' to act to me.
Acting impulsevely and taking adavantege of my invisibility I attack from behind the most close duergar to the elf mage hitting as hard hard as I can
(Don't know what happened. I swear I had it in the summary then when I checked it this morning it was gone. Regardless, I've fixed it now and added Aramandur and Damon18's actions.)

Action Summary Updated
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BenKii:
I don't have Mirror Image and Invisibility at the beginning of this turn.

I see the duergar equipping their weapons and moving and I am not willing to risk it. I should attack first and surprise them. I am sure Damon will not attack the 5 duergar and expose himself to many counterattacks, he will probably hit the duergar that is close to me.
I cast Mirror Image (This will protect me in battle and in the event that the duergar that addressed me tries to push me through the left door.) I go towards the left door pretending that I want to open it, but when I reach it, I turn around and cast Summon Monster in front of the 5 duergar who block the other door and I order it to attack immediately the closest duergar.

Vanthradil Elf Mage
Post edited December 01, 2019 by greeklover
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BenKii:
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greeklover: I don't have Mirror Image and Invisibility at the beginning of this turn.
Fixed

Actions added to Summary
Current Situation:

3 TURNS LEFT TO ESCAPE

Captain BJGamer's Pirate ship:
Fish, Siegfried, Grom Grombly, Peloquin, Loradan, Rufus, Gilius, Henz, Stefareth, and StrangerDanger have all boarded the ship. They set sail toward the exit and to fight the Kraken. Gilius summons a stone elemental from the crow's nest. It crashes through the deck and into the hold below. Capn' BJ is not pleased. After twenty minutes of travel Siegfried notices motes of electricity dancing across the water ahead. You yell out to beware as a large shape rushes to the waters surface to meet you.

Further North over the water:
Rizzleskiff tries to cast spells toward the Kraken but all fail. The Kraken retreats deaper into the water. Rizzleskiff continues moving north, what appears to be the cave opening can be seen in the distance.

Back in the Side Tunnel:
Hummer, Vanathradil, Damon, Squee, and Danric proceed down the trapdoor. They stop just before a bend in the tunnel where 6 duergar playing cards are located. Damon, now invisible, goes around the bend toward the duergar. Vanathradil attempts to speak with them. He mentions the dead illithid and asks for the way out. The Duergar looks at Vanathradil then a grin slowly spreads across his face, it is not a pretty sight. The Duergar motions for him to enter through the door on his left. The other duergar fan out to his right, blocking passage to that door.

Current Action Summary

Main Tunnel:

55 - direspirefirewire - StrangerDanger - Elven Ranger
1. I clamber up one of the ship's masts. Standing in water and electricity isn't healthy. I wonder aloud "I'm hoping the electricity doesn't set anything flammable or explosive alight! Perhaps Gilius's Stone Golem can move up to the deck and prepare to face the electrical monstrosity?"
2.I hoping my electrical arrows won't miss their mark when the Kraken surfaces then.
3. Oh! I aim and loose an electrical charged arrow at aimanshabouri's heart. And another at his forehead. "Begone, you foul travel tout!" i shout (Some spammer posted in the forum. StrangerDanger quickly dispatched him.)

16 - misteryo - Rizzleskiff - Drow Shaman -- ( Cloak of Mirror Images, Levitate )
Rizzleskiff continues levitating north and sees ahead what might be the light of a way out! She is still wearing her Cloak of Mirror Images.

45 - phaolo - Loradan - Elven Mage -- ( Levitate, Barkskin, Protection Spell )
1."Captain, I'm impressed by your magic. You can make a ship sail without wind, but.. could you also do it without water?" Loradan said cryptically to BJ.
"I could cast Ice Storm on the Kraken ahead: this will quickly freeze a large part of the water and possibly the beast below."
"If your power can make the ship "skate" on the ice, we'll be able to surpass the monster in one fell swoop!"
"I'll obviously stop in time the blizzard from damaging our vessel."
2.If BJ agrees with the plan and he's capable to control the ship over the ice, Loradan will cast Ice Storm on the Kraken ahead just as described.
If BJ can't lift the boat, Loradan will try to freeze the Kraken anyway and tell the captain to just sail around the cold area (if it's small, this is the safest and most sensible decision btw).
If the spellcasting fails, however, Loradan will decide to fly away from the ship (sideways, as shown below) constantly attacking the Kraken with his Magic Missile wand to attract its attention away from the vessel.

Ship --> - - - - - - - - - - - - - - - - <-- Kraken
--\
---\
----\
-----\
----- --> Loradan

34 - Hooyaah - Stefareth - Human Necromancer
Summoning all the power within myself, I prepare to cast the highest level of Bitter Chill that I am able in the area in which the Kraken will appear.

65 - RWarehall - Grom Grombly - Half-Orc Shaman
Grom should still be waiting to cast Lightning Storm should he see a Kraken in range...

51 - kusumahendra - Henz - Elf Thief
I'm starting to regret joining this Kraken fight. I'm clearly not fit to fight it, after all I'm a close range fighter and a poor one at that, but there's nothing else I can do. So I keep myself ready when the chance to strike presents itself

63 - Genocide2099 - Fish - Half Orc Berserker
This is it! I'll either join my ancestors or get to live and fight another day. I ready myself. I'll attack any hostile within my reach. If I get any hint of treachery from the captain, I'll come for him.

57 - ConsulCaesar - Siegfried - Human Paladin
If I'm close enough to OldNick, I try to inspect his beverage and check if it's actually rum... or something else.
I maintain my position, ready to attack with my sword if the monster (or just a tentacle) comes within reach. I trust BJ (or Polly) telepathically sends the sharks in a first strike against the Kraken, giving us an advantage.

68 - matterbandit - Peloquin - Dwarven Thief
None of my weapons are a match for this towering Creature of Rock. But like my Dwarven Dad used to say: "Even a pebble has it's place!", a reminder that size doesn't always matter when facing an enemy. I must rely on cunning manoeuvres and agility to avoid any attacks!
First, I grab the dynamite birthday cake behind me. Such an explosive weapon may be of great use for defeating BJ's enemy! I tuck my Light Hammer away. Difficult to swing a weapon with a cake in hand! I step out the door and attempt to manoeuvre my way around the Stone Elemental, trying my best to avoid any attacks it may throw my way, striving to position myself behind it at all times, so as to confuse it and keep myself out of it's sight! If I do get struck, I use a heal potion and stick to my strategy.
I wish to grab a harpoon or two, to bring back to my mates on deck. I may have to leave my Light Hammer behind to make room for those harpoons, however. Not sure how many I can carry. As I dance my way around the Stone Elemental, I keep an eye out for my best exit plan: is the safest way out of here through the same trapdoor I used earlier? Or is there another exit, possibly through Admiral Polly's Quarters?

40 - Pouyou-pouyou - Gilius - Dwarven Druid -- ( Barkskin )
Gilius focuses his sight on the kraken ahead, waits until he has a clear sight on it, then casts Lightning Storm several times, as much as ha can, as long as the spells does not risk injuring anybody on our side.
Meanwhille, the stone elemental says hello to Peloquin with its hand, then climbs the stairs back to the bridge.

67 - Testor0 - Rufus - Human Cleric -- (Globe of Protection, Divine Retaliation )
Rufus doesn't know how to help the crew anymore and thinks "What is my life worth against my several brave and living mates' ...".
Rufus casts Divine Retaliation. With his Guardian, they attack the squiddy creature in order to attract and bobbytrap it. Rufus throws his Silver Returnning Light-Hammer on Fire toward the closest tentacles.

Side Tunnel:

56 - Damon18 - Damon - Dwarf Warrior -- ( Invisibility )
1.I go closer to the elf mage while invisible and i whisper to him:
"I don't like this situation, it smells like a trap to me
We should move towards the other door. and if necessary fight to to reach it"
I try to move and gain a position of adavntage to have as many possible targets to strike an attack from the back
2. The tension seems too high to me, and the noises coming from the tunnel aside gives a sense of 'hurry' to act to me.
Acting impulsevely and taking adavantege of my invisibility I attack from behind the most close duergar to the elf mage hitting as hard hard as I can

10 - muddysneakers - Squee - Goblin Thief
Squee keeps to the shadows and follows Vanathradil and Damon around the corner. He stays back out of sight and readies his crossbow to fire at the duergar at the first sign of hostility.

21 - Aramandur - Danric the Exiled - Human Paladin
I came around the corner. Trying to look as intimidating as possible, I join Vanathradil and I stick to his side. If any duergar has drawn his weapon, I also keep my sword drawn. If any of them attack us, I take a defensive stance and fight the closest one, still guarding Vanathradil's sides / back.

61 - greeklover - Vanathradil - Elf Mage
I cast Mirror Image (This will protect me in battle and in the event that the duergar that addressed me tries to push me through the left door.) I go towards the left door pretending that I want to open it, but when I reach it, I turn around and cast Summon Monster in front of the 5 duergar who block the other door and I order it to attack immediately the closest duergar.

1 - hummer010 - Hummer - Elven Ranger
I come behind Vanathradil and Danric with my bow ready, and an arrow nocked. If any duergar attacks, I will attack the nearest with my bow.

Haven't taken turn yet:

Main Tunnel:
all players have taken actions

Side Tunnel:
42 - Nadruk - Aleric - Dwarf Cleric
77 - RickyAndersen - Aurelia - Elf - Cleric -- (Globe of Protection)
Post edited December 02, 2019 by BenKii
I come behind Vanathradil and Danric with my bow ready, and an arrow nocked. If any duergar attacks, I will attack the nearest with my bow.
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hummer010: .....
Actions added to Summary
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BenKii: 57 - ConsulCaesar - Siegfried - Human Paladin -- ( Protection from Elements )
If I'm close enough to OldNick, I try to inspect his beverage and check if it's actually rum... or something else.
I maintain my position, ready to attack with my sword if the monster (or just a tentacle) comes within reach. I trust BJ (or Polly) telepathically sends the sharks in a first strike against the Kraken, giving us an advantage.
...

40 - Pouyou-pouyou - Gilius - Dwarven Druid -- ( Eagle Wings, Barkskin )
Gilius focuses his sight on the kraken ahead, waits until he has a clear sight on it, then casts Lightning Storm several times, as much as ha can, as long as the spells does not risk injuring anybody on our side.
Meanwhille, the stone elemental says hello to Peloquin with its hand, then climbs the stairs back to the bridge. ...
(Siegfried shouldn't have Protection from Elements anymore, if that's the one Tanea cast on him -Turn 9 I think it was- and Gilius shouldn't have Eagle Wings anymore -he cast it Turn 10 I think it was-.)

(And I think, I haven't mentioned it yet: Thank you for keeping track. :-) )
Post edited December 02, 2019 by FlockeSchnee
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FlockeSchnee: (Siegfried shouldn't have Protection from Elements anymore, if that's the one Tanea cast on him -Turn 9 I think it was- and Gilius shouldn't have Eagle Wings anymore -he cast it Turn 10 I think it was-.)

(And I think, I haven't mentioned it yet: Thank you for keeping track. :-) )
(Fixed them. Honestly don't remember when things were cast or how long they're supposed to last. I usually rely on others to remember or Doc to say in the Turn updates when they've expired. Thanks for helping me out with that. :-) )
2 turns left to escape.

** TURN 18 **

Northern main tunnel:

16 - Rizzleskiff - Drow Shaman you see the pirate ship fast approaching from the rear and a large shape rushing to meet them from the depths. *rolls dice* With everyone else focused elsewhere you calmly exit the cave into bright sunlight.
Open sea awaits straight ahead and to your left and you notice heavily wooded land to your right and start heading that way.
You have escaped.

45 - Loradan - Elven Mage you inform BJ of your plan. The Kraken is rushing to the surface ahead, you cast Ice Storm *rolls dice* and large chunks of ice fall on the Krakens position freezing the water.
*rolls dice* Admiral Polly's wings flap frantically as Captain BJ downs another bottle of rum and the front of the ship lifts just enough to crest the ice ahead of it. *rolls dice* The ship screeches onto the ice and stops. All momentum is lost.
BJ looks around him and says "Ah, bugger!".

*rolls dice* As the ship lay motionless, BJ drinking rum while feeding Polly a cracker, the Kraken smashes through the ice below, wrapping its tentacles around the stricken vessel.

55 - StrangerDanger - Elven Ranger you clamber up a mast, wary of electricity mixing with water. *rolls dice* The ship rocks violently as the Kraken's tentacles wrap around. *rolls dice* You fire two electrified arrows into the Kraken's bulk, electricity dancing around its body.

34 - Stefareth - Human Necromancer *rolls dice* A tentacle knocks you of your feet and crushes your legs, *rolls dice* with a scream you blast the tentacle with Bitter Chill *rolls dice* and see it retract, frostbite lining its skin.

65 - Grom Grombly - Half-Orc Shaman *rolls dice* you follow StrangerDanger's example and blast the Kraken with a Lightning Storm. *rolls dice* It's body jerks repeatedly as it is struck time after time by lightening bolts.

Seeing a hole letting in water in the side of the ship, BJ grabs undead Old Nick and shoves him headfirst into it to block the flow.

51 - Henz - Elf Thief *rolls dice* seeing Stefareth in trouble, you rush over and repeatedly stab the tentacle near him.

63 - Fish - Half Orc Berserker *rolls dice* a tentacle smashes down in front of you, crushing two zombies and splintering wood. With a grin you bury your axe deep into the fleshy appendage. *rolls dice* The tentacle jerks back, sending you flying. *rolls dice* You shake your head and stand, ready to attack again.

57 - Siegfried - Human Paladin inspecting OldNick's (he has been unceremoniously jammed into the ship) empty rum bottle, you sniff it - smells like the real deal to you.
*rolls dice* A tentacle crashes nearby, cracking the mast. You start slashing it with your sword, leaving deep cuts.

68 - Peloquin - Dwarven Thief you grab the dynamite birthday cake and make your way around the Elemental, it waves at you, to grab a couple of harpoons and make your way up onto deck. You see tentacles thrashing about as your companions battle them.

40 - Gilius - Dwarven Druid you cast lightening storm to join in with the storm already there and bash the Kraken repeatedly with lightening. Your Stone Elemental climb back onto deck behind Peloquin. The crows nest is now tilting to the right.

67 - Rufus - Human Cleric you cast Divine Retaliation on yourself and with your Holy Guardian *rolls dice* attack the tentacle by the mast. You throw your Silver Returning Light-Hammer on Fire towards it *rolls dice* it sails past Siegfried's head to smack home before returning to your hand.

*rolls dice* The ship rocks as the Kraken violently rocks it while spasming under repeated lightening attacks.
[Northern main tunnel, onboard the ship, fighting the Kraken]

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Doc0075: 57 - Siegfried - Human Paladin inspecting OldNick's (he has been unceremoniously jammed into the ship) empty rum bottle, you sniff it - smells like the real deal to you.
*rolls dice* A tentacle crashes nearby, cracking the mast. You start slashing it with your sword, leaving deep cuts.
I keep attacking the kraken's tentacle with my sword and new tentacles to come.

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Doc0075: 34 - Stefareth - Human Necromancer *rolls dice* A tentacle knocks you of your feet and crushes your legs, *rolls dice* with a scream you blast the tentacle with Bitter Chill *rolls dice* and see it retract, frostbite lining its skin.
I cast Heal on Sefarert (if it can be cast at a distance). Otherwise I will approach Sefareth while slashing tentacles on the way.

~~~~~~~~~~
Siegfried the Human Paladin
Post edited December 02, 2019 by ConsulCaesar
Rizzleskiff removes the Cloak of Mirror Images and stops levitating, setting her feet down on solid ground. She looks up at the sun and says, "I'm not sure I was ever so happy to see you." She looks around for a good tree trunk to lean against while resting her eyes for a bit.
2 turns left to escape.

** TURN 18 **

Northern side tunnel:

56 - Damon - Dwarf Warrior while invisible you whisper to Vanathradil that you smell a trap. *rolls dice* You strike the Duergar by the left door from behind, losing your invisibility. *rolls dice* His mouth opens into a soundless scream as your axe drains the life from him.

The remaining dark dwarves demeanor changes and they heft their weapons to attack.

10 - Squee - Goblin Thief following your companions back around the corner, *rolls dice* you see a duergar advancing on the mage, axe raised. *rolls dice* You shoot him from up high in the face *rolls dice* he collapses dead.

21 - Danric the Exiled - Human Paladin you move around the corner into the midst of a battle. *rolls dice* You block a hammer blow from a charging duergar with your shield *rolls dice* and disembowel him, his guts spilling over the ground.

61 - Vanathradil - Elf Mage you cast Mirror Image and cast Summon Monster by the three remaining duergar. *rolls dice* A Giant Tarantula appears *rolls dice* and pounces on the closest dwarf, sinking its fangs in.

The two remaining duergar try running for the left door while calling out for help.

1 - Hummer - Elven Ranger you move around the corner to see two duergar bearing down on Danric and a door he is in the way of. *rolls dice* You open fire *rolls dice* dropping one *rolls dice* then the other dead to the floor. At this range it would be harder to miss.

Many booted feet can be heard approaching from the other side of the left door.
Wrong lich
Post edited December 02, 2019 by Zadalon
Grom hasn't used many spells so with 2 turns left it's Lightning Storm,,,Lightning Storm should I be able to target.