ElTerprise: Which isn't necessarily a bad thing i guess. I can see the potential of those smaller standalone games. Best example i guess is FarCry 3: Blood Dragon which is supposed to be a really great game despite being just an expandalone....
But Gat Out of Hell is apparently not on the same level - not even close.....
Good point. That's the backlash of ignoring a more linear character and world development. It's the downside of the route they were going after SR2 - which is considered by some to be the best SR game (not on the PC though) because it still has some balance a more serious story and silly stuff....
Imho they have to concentrate on the elements which sets SR apart from other open-world games like GTA and work with those elements. And i wouldn't necessarily oppose a story-reboot or a complete reboot without any connections to the old game...
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Alright - i'm off again as i am falling asleep. Good night everyone and see you later :)
No, I'd say it's not. Blood Dragon was something that used the guts, but took everything in its own direction.
I wouldn't call it a filler title, just something different that used the internals of a bigger name.
Soulstorm, Gat Out of Hell...things like that are put out to make some money off the rehash while keeping the name out there. It's treading water when companies can't put something new together quickly enough.
Right. Saints Row is strange as a series because it really feels like it was two separate entities that got smashed together. In 4, when they start bringing back old enemies in the simulation, even the snippets of backstory you get from audio logs show that the games that came prior to the "hey, let's go super wacky" decision were very different animals then the recent entries.
It felt very dissonant to hear people talking about betrayal, morals, camaraderie, loved ones being killed as a result of leading criminal lives, things like actual depth and characterization being presented, when 4 is basically nothing but silly fun time murder/destruction sandbox with next to no real story.
It really feels like the makers of Saints Row decided that they couldn't fight the battle against GTA, so they slashed and burned their own storytelling in favor of shallow silliness.
At this point, they pretty much have to go that route. After 3 and 4 in particular, they're locked into being the goofy ones. It'd be great to see them actually making something that has more of a balance, but again, they really don't seem to want to fight GTA head-on. And so, it'll stay with what it's got until the well runs completely dry.
Problem is, that well's going to do so that much faster because they don't have things like real characters, real motivations, real backstory to build and expand on. They just have to keep digging deeper into "how silly can we be".