Project Zomboid has been doing that for me lately. I don't normally go in for the survival genre, but there's something about Zomboid that's so compelling, even though I die after a few minutes in every run. I keep saying to myself, "I'm just going to do one more run", and then that run leads to another and another and it's just a fun time playing these short sessions and seeing the unique emergent story of how I handled the first few days of the zombie apocalypse.
I think one of the things that makes Zomboid compelling is the way the game is framed. It starts out with the words "This is how you died", which immediately lets me know that this isn't a game about "winning." I'm going to die and that's the intended ending to every run. That really takes the sting out of dying in the game, because dying is not "losing," it's just the way the story ends, each and every time.
I also like how that's realistic to real life, because if a real world zombie apocalypse happened, I would most definitely die right away, because I'm not the surviving type. I'm fat and slow and don't know anything about living off the land or without the comforts of modern living like fast food, running water, and always-available electricity. I'm most certainly going to get eaten by a zombie or die of exposure/starvation within days of the apocalypse happening. Having Project Zomboid constantly reinforce that (currently I always play as an overweight unfit character that matches my real-world skill set and physicality), is kind of reassuring in a weird way. I'm going to die when the zombies come, and that's okay.
And maybe, if I'm lucky, I'll live on as a zombie and get to feast on some yummy, yummy brains. That part's not in Zomboid, but maybe it should be!