P. Zimerickus: I'm still figuring out the numbers to be honest, of course without any 'inside' information that is but a hopeless quest but a nice one.
My current problem is "why they did not make a Inquisition 2?" It was your best selling game so far ....
As far as the other Bioware releases go, they all seem to fall in their 'usual' 3 to 5 million copies sold pattern. Why expect more ? Why call those games failures ?
MysterD: It's about $ to publishers. Did they (dev's and pub's) say spend more $ on development & marketing than the actual sales? Did EA throw truckloads of $ at BioWare and not recoup? Did they lose money? Did they break even? Was there any profit here?
Then, it's a failure - esp. according to EA, 2K, Microsoft, Square Enix, and any of the AAA's. It's about making $ for them.
If we wonder why publishers in the AAA space complain the game's a "failure" and "it didn't sell enough," it's the above stuff: they spent a fortune, but either loss money, barely broke even, or barely made profit. They all need to stop throwing country's worth of $ at a game. $100-200 million or more is a lot of $ - not every game can be COD's and Rockstar's GTA games or RDR2 & recoup that very quickly after a game's version 1.0 official launch.
Even Shawn Layden, former boss of Sony, pointed this out about $100-200m+ games in the AAA space -
https://www.ign.com/articles/former-playstation-boss-shawn-layden-departure-avoid-burnout About making DA: Inquisition 2 - why would they do that? After MEA, which had the same problems by magnified times 100 b/c of other problems (i.e. "meh" on both storytelling and choices; it felt like an open-world Far Cry game in space, which is not what BioWare fans want from their games) - well, BioWare got the message: open-world Skyrim-like and UbiSoft side-quest collect-a-thons and filler elements were pulling their games down. There's enough of those open-world games with filler-a-thons for side stuff alone that can get in the way of playing the game - heck, and that could be just talking UbiSoft alone, nevermind the rest of the market copying them and Bethesda, such as Mafia 3 and Watch Dogs: Legion.
Open-world games were special when mainly Rockstar & Bethesda were doing them (think GTA3 Trilogy era and ES3: Morrowind era) - now, you got a zillion of them. Market's saturated and loaded with them.
They (BioWare) probably had the right approach w/ DA4: Joplin version (that's the DA4: Heist single-player game before EA cancelled that) with a smaller game w/ more choices that mattered that was single-player - but, EA canned that b/c they wanted Live Service DA4: Morrison version (which became VeilGuard). More key people by or in 2019 left BioWare, after Joplin got canned. And then the Live Service elements got pulled from VG too, after Respawn's STAR WARS: Jedi Fallen Order (single-player only game) did very well sales-wise.
Also, see Jason Schreier's article on DA4 and the two versions that existed -
https://kotaku.com/the-past-and-present-of-dragon-age-4-1833913351 Nice, thanks for the read, the link to the article, though if i read through the lines it all comes down to a lot of bullshit. We were coming back from a negative experience blablabla ... like where's your senior young one ;-)
or your regular food for thought what you get when creative minds work together...
I don't buy it. EA screaming failure seems more as a cheap attempt at keeping your workforce at bay, your investors reasonable happy and the public confident (though don't get me wrong here, i'm nowhere a 6 number salary)
P. Zimerickus: Normie audience, oh please..... You are talking about yourself here, you do realize this? You give absolutely no input what so ever, i'm trying to keep a sane conversation here, you do realize this, yea?
idbeholdME: Pardon my transgression. I'll humbly bow out of your "sane" conversation and no longer taint it with my "non-input" :)
oooh booo, you started the normies talk... be a man and swallow ;p