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In general:
Introverts are not as reward-sensitive as extroverts.
Introverts are high-reactive and can't deal with too much stimuli.
Introverts don't do social.

So I think it should make sense that they would dislike achievements, no?

The statistic clearly shows that, eh ... there's a lot of introverts around here? I'm surprised that those "multiplayer games" are even a thing, considering that introverts seem to rule. But maybe those extrovert types are more dominant at Steam?
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KasperHviid: The statistic clearly shows that, eh ... there's a lot of introverts around here? I'm surprised that those "multiplayer games" are even a thing, considering that introverts seem to rule.
Well, I'm extrovert , but I hate online multiplayer. There are just too many annoying idiots on public servers. I like LAN games with friends, though.

Anyhow, isn't the cliché 'gamer' some introvert who hides in the basement and uses online worlds as means to be 'someone'? A possibility to interact with other people without exposing oneself, because one has an avatar to hide behind. ... Of course, clichés are always exaggerated, but I wouldn't be surprised if the online multiplayer community (and many internet forum communities) is dominated by players who are introvert in the real world.
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dtgreene: Ambivert. (That is, I am somewhere in the middle of the spectrum. It turns out that the extroversion/introversion axis is not binary.)
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toxicTom: We all know you're special ;-)
Everybody is special.

Introvert.

Achievements are for pu... Nah, just kidding. Tolerable as long as they aren't tied to a DRM.
Introvert, and I like achievements (when they're not useless, boring or absurd).
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KasperHviid: Thanks for the help!

In general:
Introverts are not as reward-sensitive as extroverts.
Introverts are high-reactive and can't deal with too much stimuli.
Introverts don't do social.

So I think it should make sense that they would dislike achievements, no?

The statistic clearly shows that, eh ... there's a lot of introverts around here? I'm surprised that those "multiplayer games" are even a thing, considering that introverts seem to rule. But maybe those extrovert types are more dominant at Steam?
I'm not sure the 2 things you asked about have as close of a relation as you think. I don't think you can count a dislike of achievements as a result of being an introvert. It is more of a case that the "reward" as you call it is absolutely meaningless. I, like everyone else, like being rewarded for what I do but not when it is irrelevant and pointless. The reward has to be worth my time/I have to appreciate the reward in some way, otherwise I don't care. That unfortunately excludes the vast majority of all achievements. And no, having an achievement shown as completed in my profile somewhere is not enough of a motivation.
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KasperHviid: Thanks for the help!

In general:
Introverts are not as reward-sensitive as extroverts.
Introverts are high-reactive and can't deal with too much stimuli.
Introverts don't do social.

So I think it should make sense that they would dislike achievements, no?

The statistic clearly shows that, eh ... there's a lot of introverts around here? I'm surprised that those "multiplayer games" are even a thing, considering that introverts seem to rule. But maybe those extrovert types are more dominant at Steam?
Thanks for sharing the results.

Someone correct me if I'm wrong, but isn't introvert vs. extrovert mostly about how you "recharge your battaries"?

An introvert perfers to be alone because dealing with people is somewhat draining for them.
And an extrovert feels energized when around other people.
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KasperHviid: Thanks for the help!

In general:
Introverts are not as reward-sensitive as extroverts.
Introverts are high-reactive and can't deal with too much stimuli.
Introverts don't do social.

So I think it should make sense that they would dislike achievements, no?

The statistic clearly shows that, eh ... there's a lot of introverts around here? I'm surprised that those "multiplayer games" are even a thing, considering that introverts seem to rule. But maybe those extrovert types are more dominant at Steam?
Kasper, that doesn't make sense. The act itself of unlocking achievements in video-games have little to do with social anything in general (especially if the game is single-player). And if you are talking about rewarding work, you do know that enough of the world's most famous scientists and creators are introverts, right?

In fact, the stereotypical view is that extroverted people tend to dislike gaming as a hobby (even though that isn't particularly true). Although, there is a sense to that. When I'm actually social with people, I get out of the house and do stuff and don't fall back into another virtual reality state. By this token, Multiplayer people are actually still introverts.
Introvert, like achievements.
Someone that prize achievements as joy of life, and think of having "achieved" something put there to be "achived"... makes me thing.
It also looks like someone that have an easy time "achieving" something behind a monitor, in the safe and non-challenging environment of his house, avoiding the difficulties of interacting with the real world out there.

What was the discussion all about?
It seems really non-sense. But a fun thread anyway :p
Post edited September 26, 2018 by OldOldGamer
Introvert. Achievements can go to hell, the sooner the better.

I was just checking steam reviews for Highway Blossoms. I wanted to find an insightful "thumbs down" review. Instead I get a page full of people whining about some stupid achievement. They can follow and go there with their achievements...

Here, I get grumpy every time people complain about some game lacking achievements. I just can't bring myself to care, and I can't stand the whining.

Game developers? I wish that for every second they invest into achievements, that they'd rather invest it in the actual game. Make the actual game better instead of slapping on silly pointless immersion-breaking doodles that only serve instant gratification to people who fall for and get addicted to that crap.

Marketers? Don't tell me your game has 1000 achievements. I don't give a crap. Just try to sell me on story, art, and gameplay that is worth my time. No, achievements (and other equally shallow filler) are not worth my time. I'm not that desperate for entertainment. If anything, I'm desperate for time. Maybe so that I can enjoy some quality entertainment?

Sorry, I don't want to sound so angry and mean. But you can tell I hate achievements.

I backed Blackroom by 777 eur. I grumbled a little, because at that tier, you "get to" design an achievement for the game. Yugh. Still not sure whether I'm happy or not about the kickstarter getting cancelled. I really just want John Romero to make a game, 'kay? Forget the achievements..

I wouldn't mind it so much if it were a select few games having "challenges" that make you go out of your way to complete some set goal that has little to do with the story. Kinda like the rampages in the old GTA games? I don't mind that. I mind the farce that achievements are today; every game is supposed to have them and if a game doesn't have them, there's going to be so much whining. Unnnngh. Every game, even the ones that supposedly take themselves seriously, simultaneously pride themselves on breaking immersion to announce that you've just walked out of a fucking door to confront your first enemy or whatever. Imagine if you went to the movies and they paused it after five minutes to yell congratulations at you for having sat through the first five minutes of it. Fuuuuck.

EDIT: Somehow this post got 30x longer than it originally was, over the past twenty minutes. I swear I'm totally calm.
Post edited September 26, 2018 by clarry
Whether partying is fun or a nightmare depends entirely on how well I know the other people but I am an introvert.

I love achievements but never play online so if a game has online achievements I probably won't buy it even if it looks really good.

And I've no idea what a hipster.
I don't regard myself as an extrovert, because I'm just as happy with my own company, as spending time with a crowd. That said, moving to Spain and learning the language so I could integrate well into local life, was inevitably a big change. I know and socialise with a lot more people here, than I ever did back in the UK, but perhaps it's just because the lifestyle suits me better here.

As for game achievements, I could care less about them. So long as I enjoy a game I'm playing, that's all that matters to me. I also think there's more worthwhile "achievements" in life to be proud of, than what I might have beaten or done in a computer game.
I'm most likely an introvert.

If achievements have no relevance to gameplay (such as unlocking a higher skill level), or they break immersion, I'm happier without them.
Complete introvert. Achievements could retroactively stop existing from the universe and I would still not care about them.
Introvert. I do like hanging out with individual people I know and like, but not large groups. No strong opinion on achievements though. Sometimes they feel rewarding or amusing, or help me judge how long a game is, and I don't hate on people who like them either, but I rarely ever hunt for achievements myself and I can live without them just as well.