Ambivert. (That is, I am somewhere in the middle of the spectrum. It turns out that the extroversion/introversion axis is not binary.)
As for achievements, I like them, provided that:
* They are part of the game rather than part of the platform. (In other words, I don't like achievements that are tied to a platform or game client; they should be in the game itself.)
* They are well thought out, and not something everybody would necessarily get. (An achievement that most people would get, like one for dying to the first instant death trap in the game, is OK.)
* Achievements should reward exploration of the game, whether of the game world, or the game mechanics.
* I don't like achievements that require you to avoid aspects of the game. In particular, I don't like achiements that require you to not die or not take damage; I would rather have achievements be earned by dying in a specific way, for example. (Genres where death achievements can work rather well include roguelikes, unfair platformers (like Syobon Action and IWBTG), and adventure games.)
* Not every game needs achievements; the decision as to whether achievements are included in a game should be up to the developers. I would rather have no achievements than have something llke the PS4 version of Undertale, which apparently only has achievements because Sony requires them (I note that the achievements include those for getting up to 4 items, which is going to happen anyway, and achievement for donating enough money, when you can only donate 1 at a time, making them intentionally tedious.)