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While I consider myself of a completionist, this doesn't extend to achievements. Doing all of the important content, like quests and social links is my priority. Stuff like "Get a huge combo", or "Log this many hours" is not my cup of tea.

Introvert here. My phone usage this year is less than one hundred calls, all of them to related to work. If there was no work to be done, that phone would have no charge and be collecting plenty of cobwebs.
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TARFU: Introvert and as for achievements, I can take them or leave them.

Achievements in a game I want to play - fine.

No achievements in a game I want to play - fine.
I'll go with this one as well.
More introverts on a gaming forum, who would have guessed. No wonder the "Achievements or Blood!!" campaign kind of fizzled out...
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dtgreene: Ambivert. (That is, I am somewhere in the middle of the spectrum. It turns out that the extroversion/introversion axis is not binary.)
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toxicTom: We all know you're special ;-)
Actually, I'm pretty sure I'm not the only ambivert who has posted in this topic.
I don't like parties but I like hanging out with people. Am I an inextrovert? I never use achievements, I'm afraid that I might like them.
Ambivert sounds cooler so I'm changing my answer to ambivert.
A ternary system is clearly not enough to accurately reflect the differences between people, rather a quinary system is required. On a scale of clearly introverted, somewhat introverted, ambiverted, somewhat extroverted and clearly extroverted, I find myself in the first camp. :p

I'm somewhat positive to achievements. They are as far as I'm concerned strictly for personal use, although I can like to see the 'global' statistics that Steam offers. I actually don't mind achievements based on how far you've come into the game for two reasons: firstly, they serve to remind me of roughly how much of the game I got through before I quit, and secondly because I find the drop of rate interesting when it comes to the global statistics.

Other statistics I like are those for actual achievements (I did it!), because they can offer additional challenges that can be fun to try to achieve, as well as--once again--because they aid my failing memory (did I kill the optional super boss?). Achievements can also be used to encourage alternate ways of playing the game, which can be a bit of a carrot, although there are often other ways of doing so.

What I don't like are pure grinding achievements (kill 100k monsters, gain 10M gold). At best, you'll get these just by making your way through the game, at worst they'll just try to encourage you to continue playing the game once all the actual new content, challenges and fun to be had are already over.

I hardly ever bother to get all the achievements. If I'm no longer enjoying the game, I wont push myself just to get the achievements I haven't got yet.
Post edited September 26, 2018 by MightyPinecone
Introvert- but do not play to get achievements.
I'm really on the line between introvert and extrovert. And I shift one way or the other depending on health and other factors.

I keep waiting for the achievements to pop up:
Achievement Unlocked! Imaginary Friend: When answering the door for the food delivery person, yell over your shoulder into the empty house, "Food's here!"
Achievement Unlocked! Alone In The Crowd: Go to the party but then find an empty side room and spend the evening reading books you found on the host's bookshelves.

But I never see them. Maybe it's because I'm not wearing my Google Glass.
Introvert: I do enjoy my alone time. I love the peace and quiet, curled up with tea and a good book (or a good game). But it's social when I'm out with friends. Whether it's drinks and dinner, or out trekking and exploring.

Hate achievements: I don't fancy achievements much, only with very few exceptions. However, I wouldn't take that choice away from others.
Introvert. I try to keep all in-person human interactions to an absolute minimum.

As for the ol' cheevies, I'm pretty indifferent to them. I don't go out of my way to get them unless I really want an excuse to keep playing, but I'm not particularly bothered by their existence either.
Post edited September 26, 2018 by Hesusio
Introvert: There's no doubt about that. Whenever I have to interact with anybody, my instinct is to find any way to avoid it. After I rationalize and overcome that first instinct, my second instinct is to minimize my time spent in the company of others. However, once I spend enough time with somebody, I don't mind spending even more time. I guess my "sunk-cost fallacy" mentality, helps me in this case?

Achievements: This is the typical case of "a little from column A and a little from column B". I hate achievements when it comes to rpgs/narrative games. I love achievements when it comes to puzzle/city builder/Tower Defense/metroidvania/turn-based games. HOWEVER I despise low effort achievements, such as: "Start the game", "Complete level 1", "Complete level 2", "Kill x enemies".... For everything else, I just don't care about achievements all that much.
Hmm..
1.
On the scale of 1-"I prefer talking to animals"(Introvert) to 5-"Life is worthless without friends" (Extrovert), I'd say I'm somewhere around 2. I much rather prefer being left alone and minimizing unnecessary human contact. But when I have to, I have no problem talking with people (that is, if they approach first or I'm literally forced to initiate it). It' just that I do not seek it out actively. For example I always had an A from presenting before class but always hated doing it,.

2.
On the scale of 1-"Fuck achievements" (Hate) to 5-"Games are just a platform for achievement hunting", I'd say 1.5 at best. For me to like achievements, there has to be some additional incentive to them which is rare. I'm not going to go for achievements just because they are there. But if they give me a small bonus within the game itself and it's implemented in a believable way, I like them. Then there is the other extreme like Starcraft 2 where because of the achievements, difficulties and game speeds are locked and they don't allow you to play a single player campaign with the settings you want (like normal gamespeed and toughest AI). They just force these settings on you because there are difficulty related achievements. And then there are the useless achievements (something like 98% of them) the likes of "Punch Diablo". My response to that is "Why?".
Post edited September 26, 2018 by idbeholdME
Introvert, like achievements.
I don t care abput achievements.

I do get mad about people complaining about achievements, like spoiled kids.

Perhaps they are.
Post edited September 26, 2018 by OldOldGamer