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aluinie: nice to meet the guys that created a fantastic game. Love giants even to this day and still remember buying the game on release when i was in holiday in northern ireland. Love to see a spiritual successor to the game.
Glad you're excited. There's a couple threads on our community site, http://community.first-wonder.com, where a couple fans of Giants & MDK have shared an insane treasure trove of stuff from the original releases, and some fun conversations where Nick answers questions and talks about stories from making those games, if you're interested as well.

[ed: fixed url, thanks again!]
Post edited September 14, 2015 by RogueRocket
I loved both MDK and Giants so I'm definitely interested if there's a strong single player campaign like both those games had. The footage does look a little multiplayer centric, but that's probably because it's incredibly early.
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Navagon: I loved both MDK and Giants so I'm definitely interested if there's a strong single player campaign like both those games had. The footage does look a little multiplayer centric, but that's probably because it's incredibly early.
Agreed. Personally, I don't care if it has multiplayer at all. I won't mind if it does, as long as it doesn't take away anything from the singleplayer experience, but I won't be playing it (multiplayer, that is).

I suppose I don't need to stress the importance of humor in a successor to those two games, but it's worth a mention anyway.

Also, since they're asking about potential platforms, I should also stress that developing the game with consoles in mind and then making a lazy PC port would really be doing the game a disservice.
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Navagon: I loved both MDK and Giants so I'm definitely interested if there's a strong single player campaign like both those games had. The footage does look a little multiplayer centric, but that's probably because it's incredibly early.
I've definitely seem similar questions before about First Wonder elsewhere, and while multiplayer is important to a lot of fans, so is singleplayer. We are definitely planning to do a singleplayer campaigin in the same vein of Giants.
Post edited September 14, 2015 by Lokai
I'm the Community Manager over at Rogue Rocket Games, so I hope you all don't mind me jumping in and answering questions too, but as far as I'm aware the game is PC first and then consoles, or at least simultaneous development. Ports and all of that are definitely going to be part of the crowdfunding campaign. The humor aspect of Giants has come up a ton too and with First Wonder we hope to have a lot of humor as well, but ideally we are aiming for it to feel unique and new instead of just like a continuation of the same style from Giants.

Also, I've never realized I've barely used my GoG account for any forum stuff here haha.
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Navagon: I loved both MDK and Giants so I'm definitely interested if there's a strong single player campaign like both those games had. The footage does look a little multiplayer centric, but that's probably because it's incredibly early.
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Lokai: I've definitely seem similar questions before about First Wonder elsewhere, and while multiplayer is important to a lot of fans, so is singleplayer. We are definitely planning to do a singleplayer campaigin in the same vein of Giants.
Excellent! Does that mean you'll get to play as both factions, as in Giants?
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Wishbone: Agreed. Personally, I don't care if it has multiplayer at all. I won't mind if it does, as long as it doesn't take away anything from the singleplayer experience, but I won't be playing it (multiplayer, that is).

I suppose I don't need to stress the importance of humor in a successor to those two games, but it's worth a mention anyway.

Also, since they're asking about potential platforms, I should also stress that developing the game with consoles in mind and then making a lazy PC port would really be doing the game a disservice.
Yeah, I get that a multiplayer mode will pay for itself (if properly supported), but single player is all I care about really. Humour is absolutely vital. But given that these guys worked on MDK, Giants and Earthworm Jim I guess they know that.
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Lokai: The humor aspect of Giants has come up a ton too and with First Wonder we hope to have a lot of humor as well, but ideally we are aiming for it to feel unique and new instead of just like a continuation of the same style from Giants.
You're going to need something that can rival the land shark gun. Good luck with that.
Post edited September 14, 2015 by Navagon
Nice, though admittedly I was more of a fan of MDK than Giants.
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Lokai: I've definitely seem similar questions before about First Wonder elsewhere, and while multiplayer is important to a lot of fans, so is singleplayer. We are definitely planning to do a singleplayer campaigin in the same vein of Giants.
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Navagon: Excellent! Does that mean you'll get to play as both factions, as in Giants?
Yeah, so the demo we had a PAX and the one we are going to have at TwitchCon both have multiplayer setup with some people playing as The Cargonauts and then one person playing as Monstro. It is all definitely really early on in development, but that whole multi-sided gameplay is hugely important to us.
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Strijkbout: Nice, though admittedly I was more of a fan of MDK than Giants.
Yeah, Nick Bruty (one of our co-founders who worked at Shiny Entertainment and was a big part of MDK and Giants) has talked about the game a bit and how it is a spiritual successor to MDK & Giants. However, with MDK in mind he has said it is a spiritual successor because of the open-ended gameplay we are going for and how he wants to make that something that pushes the boundaries. I'm just paraphrasing him though, check out his post here on our forums.
Post edited September 14, 2015 by Lokai
You may want to post here once your kickstarter goes live.as this thread may get buried by the sheer amount of thread created.

http://www.gog.com/forum/general/crowdfunding_projects_kickstarter_indiegogo_etc_worth_taking_note_of

There is where crowdfunding frequenter on GoG goes, we Favorited the thread so even if it get buried under other thread, we will know if there is a new entry brought up.

As for multi player, I hope you realized that there are tons and tons of multiplayer games fade into obscurity because there are no players. Not because these games is not great, but there is no one to play with.

Unless you have the marketing budget of Blizzard, investment into multiplayer most likely give little returns. Maybe if you have a robust AI that the players can have fun playing with bots............ maybe not.

Single player games should have a longer sales lifespan then multi player, else GoG would not come into being. I hope the multi player would not eat up too much resources that the single player suffer from it, which in turn make the reviews suffer from it. Sooner or later you may get reviews like this

Invest wisely.
Post edited September 14, 2015 by Gnostic
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Licurg: This is probably too early to ask, but do you guys intend to bring it to GOG ?
Yeah, this game needs to be released on GOG!
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RogueRocket: [url=]https://www.youtube.com/watch?v=PBS6EvZTZCU[/url]

[url=]https://www.youtube.com/watch?v=7qj8g-bG_5c[/url]

(oh hey! i can post links now! yay!)
You have to format them correctly though, or they just point back at this thread instead of where they're supposed to go. Fixed them for you.

First Wonder PAXPrime2015 Teaser Trailer

First Wonder Teaser #2 for TwitchCon

I note that you actually use the music from Giants for the trailer, and the game seems to be more or less a clone of that too. If you have the rights to the original game and IP, why not simply make an actual sequel?
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RogueRocket: [url=]https://www.youtube.com/watch?v=PBS6EvZTZCU[/url]

[url=]https://www.youtube.com/watch?v=7qj8g-bG_5c[/url]

(oh hey! i can post links now! yay!)
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Wishbone: You have to format them correctly though, or they just point back at this thread instead of where they're supposed to go. Fixed them for you.

First Wonder PAXPrime2015 Teaser Trailer

First Wonder Teaser #2 for TwitchCon

I note that you actually use the music from Giants for the trailer, and the game seems to be more or less a clone of that too. If you have the rights to the original game and IP, why not simply make an actual sequel?
Thanks for the fix. Nice catch on the music. We're just using it as placeholder with permission from the original composer who owns the rights purely to set the mood before we can get new pieces during production. And Giants IP is still held by the vestigial Interplay.

Also, the game is not at all a clone of the original game. It aims to give you some fond reminiscence, but beyond that, its a new story and a new world to play in, with a lot of different mechanics. It is a spiritual successor in that it pushes gameplay into what in Nick's mind is the natural extension of some of the ideas of from his previous games that he always has wanted to dive into, but hasn't had the opportunity to until now. Yes, there is some jetpackin', and a large creature, but beyond that, it's not at all going to be a clone of the previous games.

If you'd like to find out more, I encourage you to come over to our community.first-wonder.com site, and post some questions directly to Nick himself! We definitely want our followers to feel like they have access to us if they have questions or comments.
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RogueRocket: Thanks for the fix. Nice catch on the music. We're just using it as placeholder with permission from the original composer who owns the rights purely to set the mood before we can get new pieces during production. And Giants IP is still held by the vestigial Interplay.
Oh, I would expect Interplay to own the rights to the music as well then. I thought since you used the original music you must have the rights to the original game as well.
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RogueRocket: Also, the game is not at all a clone of the original game. It aims to give you some fond reminiscence, but beyond that, its a new story and a new world to play in, with a lot of different mechanics. It is a spiritual successor in that it pushes gameplay into what in Nick's mind is the natural extension of some of the ideas of from his previous games that he always has wanted to dive into, but hasn't had the opportunity to until now. Yes, there is some jetpackin', and a large creature, but beyond that, it's not at all going to be a clone of the previous games.
Well, what you chose to show in the trailer did seem like nothing more than a reskinned Giants (not that I wouldn't welcome that, if you had the IP). If you want to set the game apart from that, try to incorporate more new material in the media you release.

And as soon as you have some actual single player content, release that as well. That's what I look forward to seeing the most.
Wow, I didn't realize.

I don't think the name First Wonder differentiates itself enough from thousands of other games similarly named, I would personally add a subtitle at the very least, First Wonder: The Lost Island or Lost Island of Kabuto or something.

Option C - "Was fun to play"
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bad_fur_day1: I don't think the name First Wonder differentiates itself enough from thousands of other games similarly named, I would personally add a subtitle at the very least, First Wonder: The Lost Island or Lost Island of Kabuto or something.
Agreed. I still remember the adverts for MDK 'speculating' on what the name stood for. Giants: Citizen Kabuto more than adequately conveyed the fact that it was something way out of the ordinary and it has giants in it. Job done.

First Wonder could be bloody anything.