Posted October 13, 2017
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BenKii
Captain
Registered: Mar 2010
From United States
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MarkoH01
The goose rules!
Registered: Jun 2009
From Germany
Posted October 13, 2017
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HypersomniacLive
The Reluctant Voter
Registered: Sep 2011
From Vatican City
Posted October 13, 2017
high rated
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Since I don't really know the number of those who'd boycott such regional priced goods I cannot agrue much here either. I doubt that those would matter much but they are there and if there would not be any need for RP why risk it at all?
Take a look at the "Good News: Price Updates", and let's take A Hat in Time as an example (and I quote):
A Hat in Time
publisher: Gears for Breakfast
>> 33.09$ +10% CH
>> 33.01$ +10% regCZ, regDE, DK, regIT, regRO, regRS
>> 32.99$ +10% NO, SE
**29.99$ base
>> 29.39$ -2% GB
>> 27.63$ -8% PL
>> 17.83$ -41% regAR, BR
↘↘ 29.99$ => 13.23$ -56% CN**
>> 8.39$ -72% RU, UA, regUZ
** added as per post #2172 publisher: Gears for Breakfast
>> 33.09$ +10% CH
>> 33.01$ +10% regCZ, regDE, DK, regIT, regRO, regRS
>> 32.99$ +10% NO, SE
**29.99$ base
>> 29.39$ -2% GB
>> 27.63$ -8% PL
>> 17.83$ -41% regAR, BR
↘↘ 29.99$ => 13.23$ -56% CN**
>> 8.39$ -72% RU, UA, regUZ
Look at the increased prices and what percentages they represent, then look at the discounted prices and the percentages they represent. Do they look like they even each other out?
Also, note that regIT consists of Italy (IT), Cyprus (CY), Spain (ES), Greece (GR), Portugal (PT), regRO of Romania (RO), Bulgaria (BG), Estonia (EE), Croatia (HR), Lithuania (LT), Latvia (LV), Slovenia (SI), regRS of Serbia (RS), Montenegro (ME), Holy See (Vatican City State) (VA).
Now tell me, how many and which ones of these countries are more able to pay the increased prices than Great Britain?
And if you take a look at the A Hat in Time OST [DLC] (same post), then these same countries have to pay an increased price while AU, NZ, GB, NO, and CA get a discount:
A Hat in Time OST [DLC]
publisher: Gears for Breakfast
>> 11.79$ +18% regCZ, regDE, regIT, regRO, regRS, SE
>> 11.75$ +18% DK
>> 10.36$ +4% CH
** 9.99$ base
>> 9.89$ -1% PL
>> 9.44$ -6% AU, NZ
>> 8.92$ -11% GB, NO
>> 8.77$ -12% CA
>> 6.36$ -36% regAR, BR
>> 5.47$ -45% CN
>> 4.19$ -58% RU, UA, regUZ
It's the same company, why isn't the regional model the same for both the game and the DLC (OST)? publisher: Gears for Breakfast
>> 11.79$ +18% regCZ, regDE, regIT, regRO, regRS, SE
>> 11.75$ +18% DK
>> 10.36$ +4% CH
** 9.99$ base
>> 9.89$ -1% PL
>> 9.44$ -6% AU, NZ
>> 8.92$ -11% GB, NO
>> 8.77$ -12% CA
>> 6.36$ -36% regAR, BR
>> 5.47$ -45% CN
>> 4.19$ -58% RU, UA, regUZ
This is just one of many examples. As I said, the way countries are lumped together in regions and regional zones that are charged higher prices has nothing to do with them being "rich"; it's all about making the max projected profit in each region/zone.
Offering discounts to certain countries is a strategic decision to penetrate big markets with low to zero sales. More often than not, these are countries with high pirating rates, and while every pirated copy is not a lost sale, (a percentage of) the people behind them could be turned into paying customers, however not at the nominal base prices. So, they're set to be appealing enough that people would spend their money. In other words, discounts for these "poor" countries aren't loses, instead they make for profits the companies didn't have before, and quite likely wouldn't make otherwise.
Take Russia as an example - you were there, how much was GOG's percentage in that market before they started getting their discounts? Did it increase afterwards? Does it keep increasing? According to a GOG conference from a few years back, their presence there was practically non-existent, and based on data released recently (don't have the thread link at hand, and a tad too lazy to go dig it up), it's on a steady rise for the past couple of years. If GOG's presence increases in that market, so do the sales of companies.
As Starmaker said, the gaming market is an oligopoly, and these are things that make suits tick. No company has confirmed anything, but this is my take based on what I see.
It's not that complicated, and the actual number doesn't change anything. There is a need for regional pricing, but not the kind you think. It's directly related to the max projected profit, and since the model is still in action, the risk analysis says that the number of those not spending money because of regional pricing is negligible enough to not pose a risk to sales and growth.
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MarkoH01
The goose rules!
Registered: Jun 2009
From Germany
Posted October 13, 2017
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However there is one tiny little point I still would like to disagree and that is the statement that customers are WILLING to pay the price that is set through regional pricing. Because (if my English is not mistaken) willing is basically meaning that they want to and I for sure don't want to pay that price but because of missing alternatives (if I still want to play that game) I have no real choice. "Want to" sounds as if I would actually like to pay that price.
Post edited October 13, 2017 by MarkoH01
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immi101
User
Registered: May 2010
From Germany
Posted October 13, 2017
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At least I don't remember it like that.
I'm fairly certain looking at some price index statistic would easily disprove that, but since it is Friday evening I'm too lazy to dig something up :p
in general I think the situation of the DM->Euro switch is way too different from the today's Euro<->Dollar dynamic to use it as an analogy here. let's keep that topic for some history thread ;)
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*Also, "They're stupid because they don't quit gaming" is a stupid thing to say in the first place.
I still think the response to this topic is in general a rather muted protest. Which I find odd.
Post edited October 13, 2017 by immi101
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Maighstir
THIS KNIGHT MISLIKES THESE HEIGHTS
Registered: Nov 2008
From Sweden
Posted October 13, 2017
high rated
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For example, you might figure that stealing bread is worth the risk of getting caught when you think the price of a loaf is high enough that you're unwilling to pay it (even though you're able to).
Post edited October 13, 2017 by Maighstir
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HereForTheBeer
Positive Patty
Registered: Oct 2009
From United States
Posted October 13, 2017
high rated
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HypersomniacLive
The Reluctant Voter
Registered: Sep 2011
From Vatican City
Posted October 13, 2017
high rated
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You say you don't want to pay the surcharge, yet you do because you want to play games that are regionally priced, hence you're willing to, and do, pay it.
I don't doubt that there are others in the same position as you, yet they still pay, and by doing so support the model. And then there are others that simply don't care, and they, of course, also pay.
The end result is that, for whatever reason, people are willing. Perhaps not all of them happily, but they do. And since a number of those not happy with the model still support it, those not supporting it will never become a critical enough mass to pose a risk, and in turn have the suits reconsider/adjust the model.
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Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted October 13, 2017
In early 2017, six community members went to GOG HQ, and were never seen again.
Several months later, their footage was found.
Several months later, their footage was found.
Post edited October 13, 2017 by tinyE
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Olauron
Arcane Wellspring
Registered: Dec 2012
From Russian Federation
Posted October 13, 2017
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HereForTheBeer
Positive Patty
Registered: Oct 2009
From United States
Posted October 13, 2017
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Sorry, that was my point, and I wasn't real clear about that in the earlier post.
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Olauron
Arcane Wellspring
Registered: Dec 2012
From Russian Federation
Posted October 13, 2017
I understand you point and I somewhat agree with it (it is not a big deal from my point of view yet it is revealing the previously unknown information about a customer, there is no doubt). But in case of invitation there is nothing to reveal, user names are public. There would be revealing information about a customer if the reason to invite those specific persons is revealed too and it is based on private information (like the top-something in case of games owned; on the other hand, if the reason is top-something of reputation, it is not revealing private information because reputation is public).
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HereForTheBeer
Positive Patty
Registered: Oct 2009
From United States
Posted October 13, 2017
high rated
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Sorry, that was my point, and I wasn't real clear about that in the earlier post.
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I'm making more of a statement of agreement with HypersomniacLive's position in general: the user can divulge any info about themselves that they want, and the store should keep things private unless the user gives permission.
Anywho, pretty cool that they got to go. I hope both sides have a better idea of the others' perspective on game ownership, the store, etc. More importantly, I hope it brings some improvements as a result.
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MarkoH01
The goose rules!
Registered: Jun 2009
From Germany
Posted October 13, 2017
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At least I don't remember it like that.
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I think it probably is more that way that my English is not good enough to understand what you are trying to say. So, if it is not the information of who is and who is not invited that could harm someone of which information are you talking about then? What sensible data is it that should not have been disclosed?
Post edited October 13, 2017 by MarkoH01
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Wishbone
Red herring
Registered: Oct 2008
From Denmark