Posted January 26, 2024
Changes in 1.2.0.4 (January 25th, 2024):
CRASH FIXES
- fixed crash when calculating population amount
- fixed crash when drawing location badge
- fixed crash when applying fleet tactical settings
- fixed crash when removing star system in game editor
- fixed crash when loading weapon billboard textures with faulty data
- fixed crash when resolving empire color from flag image with faulty texture file
- fixed crash when removing 'pinged' items from galaxy map
- fixed crash when obtaining research project definition
- fixed crash when determining scientists at research stations
- fixed crash when getting resources at planet
- fixed crash when ship reviews fleet escort position
UI IMPROVEMENTS
- clicking on item in message list view (at screen far right) now more often opens related screen, e.g. clicking on completed spy mission will open the spy detail screen, ready to assign a new mission
PATHFINDING
- improved jump pathfinding when start or end point of journey is in deep space (outside system): skip unnecessary systems at start or end of path to minimize number of jumps
- improved jump path finding so that less likely to have very long indirect paths to destination unless no other route. Now also more willing to plot path that passes through nebulae when required
SHIP BEHAVIOR
- fixed ships sometimes getting stuck picking up debris when many other nearby ships
CONSTRUCTION
- ships and fighters no longer take nebula damage (standard or ion) while under construction/repair or inside a hangar
CONQUEST
- colony conquest tech breakthroughs (both standard and via Gizurean Scouring event) now exclude research projects that are excluded for conquering race, i.e. will not get techs that are normally excluded for your race
DIPLOMACY
- peace offer messages now properly show any additional demands in main body of text (i.e. incentives to end war)
SHIP DESIGN AND RESEARCH FOCUSES
- fixed issues where ship hull damage level could sometimes be NaN when weapon focus levels were 'Do Not Use'
- fixed some factions not upgrading their ship designs with newer hyperdrives when Hyperdrive Focus is set to 'Efficiency'
GAME EDITOR
- game editor now allows removing debris and other small items at a location
- game editor now allows removing abandoned ships and bases
QUAMENO AND GIZUREAN DLC
- Scouring Gizurean event now selects research project from conquered empire, i.e. tech that they have, but you don't
- Waste Nothing Gizurean event no longer selects research projects that are currently queued
CRASH FIXES
- fixed crash when calculating population amount
- fixed crash when drawing location badge
- fixed crash when applying fleet tactical settings
- fixed crash when removing star system in game editor
- fixed crash when loading weapon billboard textures with faulty data
- fixed crash when resolving empire color from flag image with faulty texture file
- fixed crash when removing 'pinged' items from galaxy map
- fixed crash when obtaining research project definition
- fixed crash when determining scientists at research stations
- fixed crash when getting resources at planet
- fixed crash when ship reviews fleet escort position
UI IMPROVEMENTS
- clicking on item in message list view (at screen far right) now more often opens related screen, e.g. clicking on completed spy mission will open the spy detail screen, ready to assign a new mission
PATHFINDING
- improved jump pathfinding when start or end point of journey is in deep space (outside system): skip unnecessary systems at start or end of path to minimize number of jumps
- improved jump path finding so that less likely to have very long indirect paths to destination unless no other route. Now also more willing to plot path that passes through nebulae when required
SHIP BEHAVIOR
- fixed ships sometimes getting stuck picking up debris when many other nearby ships
CONSTRUCTION
- ships and fighters no longer take nebula damage (standard or ion) while under construction/repair or inside a hangar
CONQUEST
- colony conquest tech breakthroughs (both standard and via Gizurean Scouring event) now exclude research projects that are excluded for conquering race, i.e. will not get techs that are normally excluded for your race
DIPLOMACY
- peace offer messages now properly show any additional demands in main body of text (i.e. incentives to end war)
SHIP DESIGN AND RESEARCH FOCUSES
- fixed issues where ship hull damage level could sometimes be NaN when weapon focus levels were 'Do Not Use'
- fixed some factions not upgrading their ship designs with newer hyperdrives when Hyperdrive Focus is set to 'Efficiency'
GAME EDITOR
- game editor now allows removing debris and other small items at a location
- game editor now allows removing abandoned ships and bases
QUAMENO AND GIZUREAN DLC
- Scouring Gizurean event now selects research project from conquered empire, i.e. tech that they have, but you don't
- Waste Nothing Gizurean event no longer selects research projects that are currently queued