Posted March 09, 2023
Hi everyone a new public beta update today leading up to the new Factions DLC release next week. Changes below:
[18:44]
Changes in 1.1.2.0 (March 9th, 2023):
CRASH FIXES
- fixed various rare crashes
COMPATIBILITY
- added better handling of 'Unsupported Graphics Profile' error (DirectX 11 not supported): auto-reset from DXVK to DirectX 11 if relevant and explain need to upgrade video driver
UI IMPROVEMENTS
- now properly clear active textbox when press Enter so that subsequent keypresses properly handled by UI without additional mouse clicks (e.g. when rename item in Selection Panel)
GAME EVENTS
- fixed some game/colony events not always triggering
- now include bonus descriptions in tooltip for any active Colony Events at top of Selection Panel (when colony selected)
- fixed ruins investigation logic to be more careful when evaluating untriggered game events for investigating race
- extended GenerateShipBase game event action so that can generate ships or bases owned by location empire
REPUTATION
- reduced reputation impact from hunting space creatures and destroying pirates
DIPLOMACY AND WAR WEARINESS
- tweaked how race aggression and caution values affect diplomacy: more aggressive races slightly more likely to pursue conquer strategies. more cautious races more likely to pursue friendly strategies
- properly include war weariness reduction bonus when displaying war weariness for a faction in Diplomacy screen and other places
- tweaked tech trading costs so that other faction does not value items too low
[18:44]
SHIP DESIGN
- slightly reduced energy over-allowance factor when auto-generating ship and base designs so that do not generate designs with insufficient energy collectors
- disallow setting civilian ship and bases to manually retrofit using button 'Mark Selected As Manual Retrofit' in Designs List screen
COLONIZATION AND MIGRATION
- fixed Colony Ships sometimes constantly loading and unloading colonists when preferred colonization target currently has threats (dangerous location) and alternative colonization targets also have threats
RESEARCH
- fixed bonus levels for research project requirements being set to zero in previous beta
- in Research Screen fixed research projects sometimes incorrectly disallowed from moving up in queue when optional random path to parent project not enabled
INTELLIGENCE MISSIONS
- fixed ambassadors not gaining experience from intelligence missions when assigned to pirate factions
CHARACTERS
- decreased minimum total skills before characters are auto-dismissed from 0% to -10% (when Characters are automated) to reduce too rapid turnover
- player faction now never auto-dismisses leader character unless total skills are -50%
OTHER
- added new Empire Nouns and Adjectives for new government types
[18:44]
Changes in 1.1.2.0 (March 9th, 2023):
CRASH FIXES
- fixed various rare crashes
COMPATIBILITY
- added better handling of 'Unsupported Graphics Profile' error (DirectX 11 not supported): auto-reset from DXVK to DirectX 11 if relevant and explain need to upgrade video driver
UI IMPROVEMENTS
- now properly clear active textbox when press Enter so that subsequent keypresses properly handled by UI without additional mouse clicks (e.g. when rename item in Selection Panel)
GAME EVENTS
- fixed some game/colony events not always triggering
- now include bonus descriptions in tooltip for any active Colony Events at top of Selection Panel (when colony selected)
- fixed ruins investigation logic to be more careful when evaluating untriggered game events for investigating race
- extended GenerateShipBase game event action so that can generate ships or bases owned by location empire
REPUTATION
- reduced reputation impact from hunting space creatures and destroying pirates
DIPLOMACY AND WAR WEARINESS
- tweaked how race aggression and caution values affect diplomacy: more aggressive races slightly more likely to pursue conquer strategies. more cautious races more likely to pursue friendly strategies
- properly include war weariness reduction bonus when displaying war weariness for a faction in Diplomacy screen and other places
- tweaked tech trading costs so that other faction does not value items too low
[18:44]
SHIP DESIGN
- slightly reduced energy over-allowance factor when auto-generating ship and base designs so that do not generate designs with insufficient energy collectors
- disallow setting civilian ship and bases to manually retrofit using button 'Mark Selected As Manual Retrofit' in Designs List screen
COLONIZATION AND MIGRATION
- fixed Colony Ships sometimes constantly loading and unloading colonists when preferred colonization target currently has threats (dangerous location) and alternative colonization targets also have threats
RESEARCH
- fixed bonus levels for research project requirements being set to zero in previous beta
- in Research Screen fixed research projects sometimes incorrectly disallowed from moving up in queue when optional random path to parent project not enabled
INTELLIGENCE MISSIONS
- fixed ambassadors not gaining experience from intelligence missions when assigned to pirate factions
CHARACTERS
- decreased minimum total skills before characters are auto-dismissed from 0% to -10% (when Characters are automated) to reduce too rapid turnover
- player faction now never auto-dismisses leader character unless total skills are -50%
OTHER
- added new Empire Nouns and Adjectives for new government types