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0.10.1
- fixed "Combat mode is not available yet" message being stuck after using scroll wheel in tutorial area
- fixed UI issues with localization
- improved error handling for loading mods
0.11

Additions

- added new melee weapon variants (for now only via Shift+F10 -> Playtest -> Combat)

Improvements and changes

- improved some dialogue
- experimental: added experience points progress bar above health when in inventory etc.
- improved pathfinding through multiple rooms and fixed some other pathfinding issues
- autosave when closing merchant screen and having bought or sold something
- tutorial area: make combat puppets destructable
- a few other minor level design improvements
- lots of underlying framework changes and additions

Bug fixes

- fixed rare issue of character visuals flickering while standing still
- fixed some pathfinding issues
- fixed rare issues with point and click commands on loot container
- fixed not being able to loot item partially at least on almost full inventory
- fixed being able to replace locked equipped item via drag and drop
- fixed missing text in quest descriptions
- fixed Titans missing from map overview tracking
- tower location: fixed potential multiple master keys
- additional bug fixes and improvements
0.12

Combat improvements

- added some of the new melee weapons (see last update) to game locations
- updated handling of player hitting enemy with melee: will always lead to mini hit stun and interruption now (formerly first hit lead to hit stun, but then NPC resisted further stuns for some duration)
- decreased hit stun duration for NPCs
- some NPCs might try to circle back a bit after a stun (to evade stun lock)
- boosted damage for all melee weapons
- updated range on some weapons
- added eventual weak and tired melee attack when consecutively melee attacking (depending on weapon)
- introduced different melee attack speeds for different humanoid and mutant tiers
- humanoid ranged enemies don't shoot 100% accurately anymore
- adjusted humanoid enemy stats, mainly boosting health for higher tiers
- replaced a few later mutant enemies with stronger variants
- slight decrease of player health
- changed rocket launcher and similar weapons to high tech skill (and therefore excluding from some weapon modifications)
- fixed multi-bullet guns benefiting disproportionately from damage modifications

Other gameplay improvements

- stealth skill influences energy consumption while moving
- allow Flashbang grenade usage during pacifist challenge runs
- added more info to weapon tooltips about damage improvements via modifications and skills
- added more info to skill tooltips
- minor content fixes

Bug fixes

- fixed dialogue text being affected by fullscreen FX
- fixed one issue where weapon from dying enemy would get thrown behind collider
- fixed one constellation where item would get duplicated on looting
- fixed items not getting visibly removed on corpses when looting them (regression)
- improved popup handling regarding unintended input, e.g. via double clicking item in inventory
- fixed some issues with ranged weapon missing warning while having block ability equipped
- fixed issue with random range varation for weapons
- fixed some pathfinding issues
- additional bug fixes and improvements

Technical changes and improvements

- improved performance on world map
- minor global performance improvements
- framework: replaced all dialogue variables with new system (hopefully not breaking anything)
- lots of improvements to the underlying framework and tools
0.12.1
- co-op: fixed a crash on the world map (introduced in last update)
- fixed issue with converting dialogue states from older savegames
<strike>For some reason v.012.1 compared to v.0.11.x uses 250% cpu and all my fans decks out to max.
Using linux-5.10.205 mesa-23.3.1 any one else experience this?</strike>
Edit; nevermind setting framerate to 30 resolved the it
Post edited December 23, 2023 by biopsin
0.13

New Features:

- map overview has multiple tabs now if level hub has multiple sub areas, including walk commands between areas (mouse only)
- inventory changes:
- moved gold to fixed slot
- moved a few passive items like ammo from main to resources inventory
- resources inventory is infinite now
- mind inventory is infinite now
- merchant UI: highlight "trash" items on selling screen
- added toggle for headwear visuals via item slot context menu
- implemented thorough check for displaying multiple choice option as new/fresh or old/obsolete

Gameplay and content changes:

- split extra crit damage by amount of bullets
- trigger puking when trying to eat at full infection
- updated hitting multiple targets in combat and backstabbing: increased damage on secondary target(s)
- fixed inconsistency with exhausted melee attacks
- update values of some machine enemies and dogs
- make spiders react to blips
- updated inventory items sorting order
- minor merchant item availability changes
- enable looting Godhunters Prison key from high priest
- minor level design improvements

Usability:

- sped up some scene interactions
- removed some forced cutscene triggers
- made a few scene fadings and interactions more convenient
- improved action wheel usability for controller
- weapon tooltip: added ammo count
- allow cancelling consume item action via roll button
- fixed some situations preventing cancelling action
- allow toggling stealth mode while having map overview open
- show map overview for non-physical worlds
- Burning Blood ability: improved radius display
- accessibility: added option for high contrast stealth cones
- Steam Deck: increased UI size for some content windows

Bug fixes:

- fixed game getting stuck when controller disconnects during loading screen
- fixed potential issue of local character not spawning
- fixed sometimes not being able to pick up items lying in door frames
- fixed a few things affected by Burning Blood when they should not
- fixed characters not being able to return to the pathfinding grid when pushed out
- fixed a few issues with throwable items, especially blips
- fixed input issues with charging weapons
- random encounters: fixed some visual issues with procedural generation
- fixed not being able to deconstruct some items
- fixed some procedural levels not being traversable
- fixed lots of minor UI, input and usability issues
- fixed issues with timer based challenges
- fixed issue with tower quest
- fixed some NPC behaviors regarding threat detection and combat mode
- fixed some issues with projectiles
- fixed potentially getting stuck on world map
- fixed some rare pathfinding issues
- fixed some NPCs carrying wrong ammo
- fixed issues with currently used weapon when equipping block item
- fixed a few rare issues with stats, e.g. not being able to assign points after death in perma-death mode
- fixed issues with weapon max range calculations in some situations, especially indoor
- fixed issues on equipment selection screen ('C') with large amount of equipment
- fixed manual mouse movement controls interfering with rolling
- fixed issue due to behavior tree execution on frame of death
- fixed some scene events affecting characters when they should ignore it due to being part of a conversation
- fixed equipment slot issues in non-physical worlds
- fixed NPC in player dialogue occasionally reacting to some world events
- fixed NPCs unlocking doors when investigating
- fixed some issues with NPC reactions
- fixed being able to drop quest items for Little Pests quest without quest getting updated
- fixed a potential crash at the Philosopher
- fixed pathfinding issues with targeting locked doors
- fixed some issues with quest messages
- fixed issue in visual character creation
- fixed weapon tooltip showing wrong numbers for enhanced weapons
- fixed a few UI issues
- fixed some missing debug console entries
- fixed rare crash due to pathfinding
- fixed a few other rare crashes
- lots of additional minor bug fixes, improvements and framework additions
- fixed some text
- minor content fixes

Performance and Framework changes:

- improved world map performance
- fixed some memory leaks
- minor performance improvements
- added handler for potentially sending crash report from last hard crash

0.13.1
- fixed a crash when dying while being followed by tamed Fleshworm
- fixed missing display names for shortcut travel in some areas
Post edited February 11, 2025 by Stephan Hövelbrinks
Thanks for the update!