Posted October 16, 2021
high rated
I'll try to keep this updated.
The latest patch notes will always be visible through the in-game main menu.
0.7.0
In Development - first release, 2021-08-05
0.7.1
- fixed missing crafting recipe for blips
- fixed crash related to having block item equipped
- fixed a crash during blind man quest
- fixes some text issues
- updated enhanced energy gun values
- fixed a few random crashes
0.7.2
- fixed not being able to use blips as pacifist
- fixed crash on menu due to some system languages
- fixed various random crashes
- small level design fix in Human Machine Workshop
- fixed some text issues
0.7.3
- fixed door in Puke Bar basement
- fixed a few issues with the vanish ability
- added UI message on trying lockpicking and missing a lockpick
- fixed revolver using wrong weapon skill
- fixed crafting recipe for blips missing on older save games
- fixed various random crashes
- fixed some headwear vanishing on dropping it
- minor level fix in Titan's Guts
- fixed some text issues
0.7.4
- updated main quest around Old Trees
- accessability: added keyboard only combat input scheme
- fixed a few quest and dialogue issues with priests around New Delphi
- added alternative way to get key in New Delphi
- fixed an issue with puke contest
- fixed blind man equipping gun on loading savegames
- updated blind man dialogue
- fixed A Fine Piece Of Meat quest not failing when NPC dies
- fixed door issues in dialogue
- fixed full item stacks removed instead of exact count when finishing quests
- fixed not being able to use vanish ability as pacifist
- fixed an issue with vanish ability while being in stealth
- fixed some text issues
- fixed stats selection possibly ignored when coming back from visual selection
- additional small bug fixes and framework additions
0.7.5
- fixed a few issues with Aksa and the main quest
- fixed a quest not updating on entering a location when it should
- fixed some issues with high priest in New Delphi
- fixed not being able to cancel backstabbing mouse commands
- fixed some scene clicks resulting in backstabbing command
- fixed some text
0.7.6
- fixed issues with backstabbing
- point and click attacks make better use of possible attack distance
- another fix for the high priest and the key
- co-op: fixed NPCs having problems using exits
- fixed mouse cursor not changing for a few cases
- fixed losing health on resetting stats
- clarified a tutorial message about automatically switching back to melee with mouse controls
0.7.7
- added attaching current game state to feedback form
- fixed a few crashes
- fixed tracking of previously selected multiple choice entries not getting saved
- co-op: fixed some multiple choice text entries breaking when second player joins dialogue
- fixed items sometimes being visible beneath a roof after loading save game
- fixed a few cases of missing localization text
- fixed multiple choice actions icons not appearing in German version
- additional framework changes for localization
0.7.8
- add user settings to optional save game data sent through feedback form
- fixed an issue with backstabbing
- fixed an issue with older save games not progressing at philosopher terminal
- make Aksa stand near terminal while investigating
- minor text fixes
0.7.9
- make permadeath only trigger when in physical world
- fixed using consumables through popup UI not checking for restrictions
- fixed price for item stacks at merchants being higher than price for same amount of single items
- fixed block tutorial persisting even after unequipping block item
- fixed a wrong animation state of the deconstructor
- fixed sprite issues with enhanced and pump action shotgun
- fixed another issue with the high priest
- fixed being able to buy a module from the barkeeper a second time
- fixed service items getting transferred to player inventory when using quick action button
- prevent shooting immediately after closing inventory (fix for custom button assignments)
- fixed a few text and localization issues
- fixed a few crashes
- additional small bug fixes and framework improvements
0.7.10
- slightly increased movement speed
- updated rolling: changing distance, speed and i-frames
- decrease enemy hitstun resistance duration
- allow attack cancelling through block ability
- allow easier queueing of point and click command during attack
- updated possible character movement towards end of melee attack
- decreased forward momentum on melee attacks
- added some impact sounds for humanoid enemies
- fixed infinite gold exploit at highest bartering level
- fixed losing local map discovery state in some circumstance
- added explicit UI message when resources inventory is full on pickup
- fixed issues with health bars on large amounts of damage
- fixed issues with trail on deconstructor claw
- additional small bug fixes and improvements
0.7.11
- adjusted impact sounds from last update
- fixed being able to queue ability despite cooldown while rolling
- fixed an issue with sprite display direction of a few weapons in rest position
- fixed an issue with overview map and exits in New Delphi
- updated to Unity 2020.3.17f1
- updated InControl controller manager, increasing support for different types of controllers
- added a controller based option to close the controller testing screen
0.7.12
- rebalanced economy, bartering skill and a few combat values
- added getting experience points from usage of some non-combat skills
- using animalism and pickpocket on characters will get xp points otherwise gotten through combat
- clarified visuals on Fleshkraken cave exit
- clarfied visuals on Festering Gorge cave entrance
- fixed a few rough art patches in Old Trees and Puke Bar
- fixed UI communication on trying to pickpocket Aksa
- fixed melee forward movement for stealth situations
- fixed potentially getting directly teleported on world map from random encounter to anomaly
- fixed game not asking before quitting fully from world map
0.7.13
- add weapon skill info to weapon descriptions
- renamed ranged weapon skills to small and large firearms
- fixed an issue with using Animalism while having full inventory
- fixed situations where throwing items or other actions could lead to duplicate items
- co-op: fixed a crash on triggering end game screen a second time
- added preliminary death animation state for Sleeping Titan and Oracle
- fixed audio issue with dead Fleshkraken and dead sleeping titan
- updated feedback form, added more info, added possibility to add contact info
- additional small bug fixes and improvements
0.7.14
- co-op: fixed an issue that could prevent second player from progressing in dialogue
- co-op: fixed some visual issues on second screen
- fixed situations on world map where player position could be stuck
- fixed a locked door in underground Old Trees
- fixed stepping values of audio slider
- framework: updated text import / export for future feature
- framework: added support for multiple fonts for future feature
- additional small bug fixes
0.7.15
- co-op: use left-aligned full UI on second screen for dual screen co-op mode
- co-op: fixed starting with black screen when enabling dual screen co-op mode from main menu etc.
- co-op: fixed a few UI issues when switching between different modes
- co-op: block talking to NPC for player B when player A is in merchant interaction with NPC
- fixed a few issues in Titan's Heart
- a few small dialogue changes and fixes throughout the game
- fixed missing skull item description
- allow binding right mouse button to rolling
- additional small bug fixes and framework improvements
0.7.16
- added protection against corrupted save game due to crashing while saving
- added handling of corrupted save game headers
- updated stats of pilgrims in New Delphi
- fixed not being able to use flame thrower with shooting bound to keyboard key
- fixed item stacks potentially increasing on loading save game
- fixed a few problems with inventories and UI when item was placed in wrong inventory
- fixed a potential crash on application loading screen
- added user option for font override
- added user option for direct movement angle calculation
- fixed some cases of text not getting updated on language override
- localization: removed some obsolete text entries
- additional small bug fixes and framework additions
0.7.17
- map overview: improve point and click walk commands with cursor change, showing target walk position and closing map on clicking outside area
- map overview: improve switching between map, inventory and standard screen
- added more variation to ranged combat NPCs positioning while they reload
- fixed Transhumanism achievement not immediately triggering when using drag and drop for equipping
- fixed an issue with showing negative values in item description
- fixed a few collider throughout the game
- localization: added a few missing text entries
- localization: fixed some text entries not getting updated on dynamic language override
- additional small bug fixes
0.7.18
- added mouse tooltips to map overview
- fixed mouse click to world position conversion on map overview
- adjusted show duration of scene text through actions
- sort list of fast travel options by world position
- fixed a potential crash during loading
- small level design fix in QueensPalace
- localization: updated a few text entries
- localization: fixed some text entries not getting updated on dynamic language or font override
0.7.19
- updated standard font to be compatible with a few more languages
- enable localization mods by default and pick one as current language if language isn't set through options
- added travel points to New Delphi
- set weapon skill of submachine gun to small firearms and updated visuals
- fixed a crash on clicking map overview in levels with empty map overviews
- more error handling regarding save games
- localization: updated some entries and added a few missing ones
- additional small bug fixes and improvements
The latest patch notes will always be visible through the in-game main menu.
0.7.0
In Development - first release, 2021-08-05
0.7.1
- fixed missing crafting recipe for blips
- fixed crash related to having block item equipped
- fixed a crash during blind man quest
- fixes some text issues
- updated enhanced energy gun values
- fixed a few random crashes
0.7.2
- fixed not being able to use blips as pacifist
- fixed crash on menu due to some system languages
- fixed various random crashes
- small level design fix in Human Machine Workshop
- fixed some text issues
0.7.3
- fixed door in Puke Bar basement
- fixed a few issues with the vanish ability
- added UI message on trying lockpicking and missing a lockpick
- fixed revolver using wrong weapon skill
- fixed crafting recipe for blips missing on older save games
- fixed various random crashes
- fixed some headwear vanishing on dropping it
- minor level fix in Titan's Guts
- fixed some text issues
0.7.4
- updated main quest around Old Trees
- accessability: added keyboard only combat input scheme
- fixed a few quest and dialogue issues with priests around New Delphi
- added alternative way to get key in New Delphi
- fixed an issue with puke contest
- fixed blind man equipping gun on loading savegames
- updated blind man dialogue
- fixed A Fine Piece Of Meat quest not failing when NPC dies
- fixed door issues in dialogue
- fixed full item stacks removed instead of exact count when finishing quests
- fixed not being able to use vanish ability as pacifist
- fixed an issue with vanish ability while being in stealth
- fixed some text issues
- fixed stats selection possibly ignored when coming back from visual selection
- additional small bug fixes and framework additions
0.7.5
- fixed a few issues with Aksa and the main quest
- fixed a quest not updating on entering a location when it should
- fixed some issues with high priest in New Delphi
- fixed not being able to cancel backstabbing mouse commands
- fixed some scene clicks resulting in backstabbing command
- fixed some text
0.7.6
- fixed issues with backstabbing
- point and click attacks make better use of possible attack distance
- another fix for the high priest and the key
- co-op: fixed NPCs having problems using exits
- fixed mouse cursor not changing for a few cases
- fixed losing health on resetting stats
- clarified a tutorial message about automatically switching back to melee with mouse controls
0.7.7
- added attaching current game state to feedback form
- fixed a few crashes
- fixed tracking of previously selected multiple choice entries not getting saved
- co-op: fixed some multiple choice text entries breaking when second player joins dialogue
- fixed items sometimes being visible beneath a roof after loading save game
- fixed a few cases of missing localization text
- fixed multiple choice actions icons not appearing in German version
- additional framework changes for localization
0.7.8
- add user settings to optional save game data sent through feedback form
- fixed an issue with backstabbing
- fixed an issue with older save games not progressing at philosopher terminal
- make Aksa stand near terminal while investigating
- minor text fixes
0.7.9
- make permadeath only trigger when in physical world
- fixed using consumables through popup UI not checking for restrictions
- fixed price for item stacks at merchants being higher than price for same amount of single items
- fixed block tutorial persisting even after unequipping block item
- fixed a wrong animation state of the deconstructor
- fixed sprite issues with enhanced and pump action shotgun
- fixed another issue with the high priest
- fixed being able to buy a module from the barkeeper a second time
- fixed service items getting transferred to player inventory when using quick action button
- prevent shooting immediately after closing inventory (fix for custom button assignments)
- fixed a few text and localization issues
- fixed a few crashes
- additional small bug fixes and framework improvements
0.7.10
- slightly increased movement speed
- updated rolling: changing distance, speed and i-frames
- decrease enemy hitstun resistance duration
- allow attack cancelling through block ability
- allow easier queueing of point and click command during attack
- updated possible character movement towards end of melee attack
- decreased forward momentum on melee attacks
- added some impact sounds for humanoid enemies
- fixed infinite gold exploit at highest bartering level
- fixed losing local map discovery state in some circumstance
- added explicit UI message when resources inventory is full on pickup
- fixed issues with health bars on large amounts of damage
- fixed issues with trail on deconstructor claw
- additional small bug fixes and improvements
0.7.11
- adjusted impact sounds from last update
- fixed being able to queue ability despite cooldown while rolling
- fixed an issue with sprite display direction of a few weapons in rest position
- fixed an issue with overview map and exits in New Delphi
- updated to Unity 2020.3.17f1
- updated InControl controller manager, increasing support for different types of controllers
- added a controller based option to close the controller testing screen
0.7.12
- rebalanced economy, bartering skill and a few combat values
- added getting experience points from usage of some non-combat skills
- using animalism and pickpocket on characters will get xp points otherwise gotten through combat
- clarified visuals on Fleshkraken cave exit
- clarfied visuals on Festering Gorge cave entrance
- fixed a few rough art patches in Old Trees and Puke Bar
- fixed UI communication on trying to pickpocket Aksa
- fixed melee forward movement for stealth situations
- fixed potentially getting directly teleported on world map from random encounter to anomaly
- fixed game not asking before quitting fully from world map
0.7.13
- add weapon skill info to weapon descriptions
- renamed ranged weapon skills to small and large firearms
- fixed an issue with using Animalism while having full inventory
- fixed situations where throwing items or other actions could lead to duplicate items
- co-op: fixed a crash on triggering end game screen a second time
- added preliminary death animation state for Sleeping Titan and Oracle
- fixed audio issue with dead Fleshkraken and dead sleeping titan
- updated feedback form, added more info, added possibility to add contact info
- additional small bug fixes and improvements
0.7.14
- co-op: fixed an issue that could prevent second player from progressing in dialogue
- co-op: fixed some visual issues on second screen
- fixed situations on world map where player position could be stuck
- fixed a locked door in underground Old Trees
- fixed stepping values of audio slider
- framework: updated text import / export for future feature
- framework: added support for multiple fonts for future feature
- additional small bug fixes
0.7.15
- co-op: use left-aligned full UI on second screen for dual screen co-op mode
- co-op: fixed starting with black screen when enabling dual screen co-op mode from main menu etc.
- co-op: fixed a few UI issues when switching between different modes
- co-op: block talking to NPC for player B when player A is in merchant interaction with NPC
- fixed a few issues in Titan's Heart
- a few small dialogue changes and fixes throughout the game
- fixed missing skull item description
- allow binding right mouse button to rolling
- additional small bug fixes and framework improvements
0.7.16
- added protection against corrupted save game due to crashing while saving
- added handling of corrupted save game headers
- updated stats of pilgrims in New Delphi
- fixed not being able to use flame thrower with shooting bound to keyboard key
- fixed item stacks potentially increasing on loading save game
- fixed a few problems with inventories and UI when item was placed in wrong inventory
- fixed a potential crash on application loading screen
- added user option for font override
- added user option for direct movement angle calculation
- fixed some cases of text not getting updated on language override
- localization: removed some obsolete text entries
- additional small bug fixes and framework additions
0.7.17
- map overview: improve point and click walk commands with cursor change, showing target walk position and closing map on clicking outside area
- map overview: improve switching between map, inventory and standard screen
- added more variation to ranged combat NPCs positioning while they reload
- fixed Transhumanism achievement not immediately triggering when using drag and drop for equipping
- fixed an issue with showing negative values in item description
- fixed a few collider throughout the game
- localization: added a few missing text entries
- localization: fixed some text entries not getting updated on dynamic language override
- additional small bug fixes
0.7.18
- added mouse tooltips to map overview
- fixed mouse click to world position conversion on map overview
- adjusted show duration of scene text through actions
- sort list of fast travel options by world position
- fixed a potential crash during loading
- small level design fix in QueensPalace
- localization: updated a few text entries
- localization: fixed some text entries not getting updated on dynamic language or font override
0.7.19
- updated standard font to be compatible with a few more languages
- enable localization mods by default and pick one as current language if language isn't set through options
- added travel points to New Delphi
- set weapon skill of submachine gun to small firearms and updated visuals
- fixed a crash on clicking map overview in levels with empty map overviews
- more error handling regarding save games
- localization: updated some entries and added a few missing ones
- additional small bug fixes and improvements
Post edited May 30, 2022 by Stephan Hövelbrinks