0.12
Combat improvements
- added some of the new melee weapons (see last update) to game locations
- updated handling of player hitting enemy with melee: will always lead to mini hit stun and interruption now (formerly first hit lead to hit stun, but then NPC resisted further stuns for some duration)
- decreased hit stun duration for NPCs
- some NPCs might try to circle back a bit after a stun (to evade stun lock)
- boosted damage for all melee weapons
- updated range on some weapons
- added eventual weak and tired melee attack when consecutively melee attacking (depending on weapon)
- introduced different melee attack speeds for different humanoid and mutant tiers
- humanoid ranged enemies don't shoot 100% accurately anymore
- adjusted humanoid enemy stats, mainly boosting health for higher tiers
- replaced a few later mutant enemies with stronger variants
- slight decrease of player health
- changed rocket launcher and similar weapons to high tech skill (and therefore excluding from some weapon modifications)
- fixed multi-bullet guns benefiting disproportionately from damage modifications
Other gameplay improvements
- stealth skill influences energy consumption while moving
- allow Flashbang grenade usage during pacifist challenge runs
- added more info to weapon tooltips about damage improvements via modifications and skills
- added more info to skill tooltips
- minor content fixes
Bug fixes
- fixed dialogue text being affected by fullscreen FX
- fixed one issue where weapon from dying enemy would get thrown behind collider
- fixed one constellation where item would get duplicated on looting
- fixed items not getting visibly removed on corpses when looting them (regression)
- improved popup handling regarding unintended input, e.g. via double clicking item in inventory
- fixed some issues with ranged weapon missing warning while having block ability equipped
- fixed issue with random range varation for weapons
- fixed some pathfinding issues
- additional bug fixes and improvements
Technical changes and improvements
- improved performance on world map
- minor global performance improvements
- framework: replaced all dialogue variables with new system (hopefully not breaking anything)
- lots of improvements to the underlying framework and tools