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0.10.1
- fixed "Combat mode is not available yet" message being stuck after using scroll wheel in tutorial area
- fixed UI issues with localization
- improved error handling for loading mods
0.11

Additions

- added new melee weapon variants (for now only via Shift+F10 -> Playtest -> Combat)

Improvements and changes

- improved some dialogue
- experimental: added experience points progress bar above health when in inventory etc.
- improved pathfinding through multiple rooms and fixed some other pathfinding issues
- autosave when closing merchant screen and having bought or sold something
- tutorial area: make combat puppets destructable
- a few other minor level design improvements
- lots of underlying framework changes and additions

Bug fixes

- fixed rare issue of character visuals flickering while standing still
- fixed some pathfinding issues
- fixed rare issues with point and click commands on loot container
- fixed not being able to loot item partially at least on almost full inventory
- fixed being able to replace locked equipped item via drag and drop
- fixed missing text in quest descriptions
- fixed Titans missing from map overview tracking
- tower location: fixed potential multiple master keys
- additional bug fixes and improvements
0.12

Combat improvements

- added some of the new melee weapons (see last update) to game locations
- updated handling of player hitting enemy with melee: will always lead to mini hit stun and interruption now (formerly first hit lead to hit stun, but then NPC resisted further stuns for some duration)
- decreased hit stun duration for NPCs
- some NPCs might try to circle back a bit after a stun (to evade stun lock)
- boosted damage for all melee weapons
- updated range on some weapons
- added eventual weak and tired melee attack when consecutively melee attacking (depending on weapon)
- introduced different melee attack speeds for different humanoid and mutant tiers
- humanoid ranged enemies don't shoot 100% accurately anymore
- adjusted humanoid enemy stats, mainly boosting health for higher tiers
- replaced a few later mutant enemies with stronger variants
- slight decrease of player health
- changed rocket launcher and similar weapons to high tech skill (and therefore excluding from some weapon modifications)
- fixed multi-bullet guns benefiting disproportionately from damage modifications

Other gameplay improvements

- stealth skill influences energy consumption while moving
- allow Flashbang grenade usage during pacifist challenge runs
- added more info to weapon tooltips about damage improvements via modifications and skills
- added more info to skill tooltips
- minor content fixes

Bug fixes

- fixed dialogue text being affected by fullscreen FX
- fixed one issue where weapon from dying enemy would get thrown behind collider
- fixed one constellation where item would get duplicated on looting
- fixed items not getting visibly removed on corpses when looting them (regression)
- improved popup handling regarding unintended input, e.g. via double clicking item in inventory
- fixed some issues with ranged weapon missing warning while having block ability equipped
- fixed issue with random range varation for weapons
- fixed some pathfinding issues
- additional bug fixes and improvements

Technical changes and improvements

- improved performance on world map
- minor global performance improvements
- framework: replaced all dialogue variables with new system (hopefully not breaking anything)
- lots of improvements to the underlying framework and tools
0.12.1
- co-op: fixed a crash on the world map (introduced in last update)
- fixed issue with converting dialogue states from older savegames
<strike>For some reason v.012.1 compared to v.0.11.x uses 250% cpu and all my fans decks out to max.
Using linux-5.10.205 mesa-23.3.1 any one else experience this?</strike>
Edit; nevermind setting framerate to 30 resolved the it
Post edited December 23, 2023 by biopsin