It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Eh what your problem Guys?
I dislike HRP&Polymer cause i experience a small lag with it,and i prefer playing without wait or having those small lag...
But...
1st.It's cool sometime..To play a game with cool graphism without having a shitty gameplay.
2nd. If you don't want this,just don't download such pack!
We all want the source,some for want mod such they are on Zdoom/Eduke32,some for HRP,some for multiplayer, and some just for running the game correclty.
Just manifest for this source code and stop says "i don't want HRP"
If other want,this is him choice!
(i personnaly don't care,just want 32-bits,cause i experience bugs with 8-bits Program in fullscreen)
I Live Again,. Wow this is great to see this game sold again. Yes, with the source
we could rule the world Muhahahahahahaha.
there was a Doom project where someone was converting sprites to voxel models and was using some tool provided by Ken Silverman to convert the voxel models to polygonal models.
(if I remember correctly. The project's probably dead by now but you might want to check into it)
high res packages and the bells-whistles that come with are optional, yes but the implementation of these things require additional commitments. If there's effort being expended on superfluous graphical enhancements then there's probably something more practical being neglected.
Blood isn't Doom or Quake, if it's source is released it will be ten years too late for a huge community to meet it. There will be a solid community of people but it probably won't be enough to support more than one source port. People look at the slick nonsense crammed into other ports and feel the need to pressure port teams to work to include some of that. Suddenly the only port available is bogged down so as to make something totally unnecessary possible.
If there's a direction to be taken with a Blood source port it's a direction like zDoom or fitzquake. Prime focus on solidifying the engine and tweaking it to a fine purr, minimal thought to graphical enhancements.
Post edited April 23, 2010 by barley
+10 for the source, so all you modders can make Eblood32.
:D
avatar
Eclipse: and then you'll ned 3d models to match the new environment look.
That Duke screen looks like something like Quake 2 \ Half-Life 1, it's not modern looking and it's not the original look...

Proper lighting (non sector-lighting) looks pretty good with the old graphics I think. Hell, Duke Nukem 3D for the Saturn had dynamic and coloured lighting with all the original graphics (was an great port, check it out sometime).
I don't want this topic to get derailed. If you don't want to play with hi-res graphics that's fine, I respect that. I like playing Chocolate Doom too despite GZDoom being my main port of choice.
avatar
barley: there was a Doom project where someone was converting sprites to voxel models and was using some tool provided by Ken Silverman to convert the voxel models to polygonal models.

There is a voxel to MD2 converter, but the models created have very high polygon counts and are generally inefficient. Custom models closely based on the voxel models would be the best way to approach it.
avatar
barley: high res packages and the bells-whistles that come with are optional, yes but the implementation of these things require additional commitments. If there's effort being expended on superfluous graphical enhancements then there's probably something more practical being neglected.

Plagman, the coder behind Polymer for eDuke32 is an nvidia employee, so his main interest is of course in graphics. If the Blood source code was released graphics would likely still be his main priority. Polymer for Blood would be quite handy actually since the ROR code is rather buggy and has quite a few graphical glitches that could be solved by using a polygonal renderer.
Post edited April 24, 2010 by SwissCM
Please, GOG team, if you are reading, which i know you are, convince your newest publishing partner Atari to release the source code to blood.
Post edited April 24, 2010 by drmlessgames
Source Code release would be awesome. I love what it did for the DooM community (yes, hi-res texture packs and all!), I can only imagine what intrepid designers could do for an even more awesome game like Blood.
+1, Bump, etc.
+1 please.
probably it won't do anything but you have my vote +1
(and my bow, and axe! ;) )
avatar
Eclipse: and then you'll ned 3d models to match the new environment look.
That Duke screen looks like something like Quake 2 \ Half-Life 1, it's not modern looking and it's not the original look...

I agree with this. All it does it make the textured on details even more obvious.
Maybe I'm in the minority, but Im actually quite happy with the original look under DOSbox.
and I'd STILL like to see a source release ;)
I want to add my voice to the begging. I played the XP ports of Duke Nukem and Shadow Warrior and kept wondering, "If these build games have been ported why in the world can't someone port Blood??" I eventually found out that the source had never been released and I couldn't fathom the reason why. Well, all I know is that I want the source to be released so a normal, NON-EDITED, NON-HD, port of Blood could be made available. Playing it in Dosbox is alright, but I crave a higher resolution than 640x480 :p
Blood supports 1280X1024 I can play it just fine at that resolution. A slower machine may struggle but the option is there.
avatar
danyearight: Blood supports 1280X1024 I can play it just fine at that resolution. A slower machine may struggle but the option is there.

Well I have a 2.5 gig Processor with 3.5 gig of Ram - Is that not enough? :o
avatar
GarrettAK47: probably it won't do anything but you have my vote +1
(and my bow, and axe! ;) )

ROFL. A user named Garrett, with his AK-47 companion weapon. And of course, his melee weapon, axe... and if out bullets and if his axe fails, the old fashioned bow with water arrows, non-lethal approach, but not less threatening in his skilled hands.
The guy(s) who owns the source code should really fear our GOGer Garrett... I can't even think what the outcome will be, if he demands it, by brute force. :o
I am just kidding. Welcome, GarrettAK47.
avatar
morhlis: Well, all I know is that I want the source to be released so a normal, NON-EDITED, NON-HD, port of Blood could be made available. Playing it in Dosbox is alright, but I crave a higher resolution than 640x480 :p

Yep, we all want the source code for that. Just look how big the Duke 3D community is today, because of ports and mods.
Here's some projects (still going without the source code), if you're interested:
http://www.gog.com/en/forum/blood/source_ports_and_mods_for_blood
Post edited April 28, 2010 by taczillabr
avatar
danyearight: Blood supports 1280X1024 I can play it just fine at that resolution. A slower machine may struggle but the option is there.
avatar
morhlis: Well I have a 2.5 gig Processor with 3.5 gig of Ram - Is that not enough? :o

If that is a single core Pentium 4 at 2.5ghz and orginal DDR ram then it would be too weak to play at a acceptable framerate at 1280x1024. I am on a Phenom II X4 965 @3.8ghz.
My old Athlon XP 3000+ o/c and near 400mhz 1.5gb DDR ram and 7600GT struggled with redneck rampage at anything over 800X600 resolution.