Posted October 29, 2014
Just re-read your post, sorry about that ;).
kpc model edit requires textures to be in kpc format. If you can get said texture into pcx format, try importing it into the kpc dedit. It has to be **imported** by the editor into the skins folder to be converted, simply placing it into the right folder won't work. If your pcx texture shows up in dedit as a dtx file, the conversion worked, so it can loaded in kpc model edit from there.
for all its clunky crashiness, dedit is unavoidable if you're dealing with lith. Save every change no matter how small.
kpc model edit requires textures to be in kpc format. If you can get said texture into pcx format, try importing it into the kpc dedit. It has to be **imported** by the editor into the skins folder to be converted, simply placing it into the right folder won't work. If your pcx texture shows up in dedit as a dtx file, the conversion worked, so it can loaded in kpc model edit from there.
for all its clunky crashiness, dedit is unavoidable if you're dealing with lith. Save every change no matter how small.