I saw a newer version of Extra Crispy hit, so I reinstalled Blood II to give it a spin. I was enjoying it at first, but I'm wondering if I've encountered a bug. Where there used to be one or two enemies in a room, there are now stacks of 5, 10, or more, all on top of each other. Typically they are able to move, but sometimes they are stuck until I shoot enough of them. Overall, enemy numbers seem to be quadrupled or quintupled.
The change log did say that the civilians had been replaced with cultists, and it did mention higher enemy spawns, but I don't think there are supposed to be this many. It's made clearing out the maps a chore. Even at 100 health and full armor, it doesn't last long when you round a corner and 15 guys open fire all at once. It's especially bad in the early maps, where explosive weapons are few and far between. Nonhuman enemy spawns seem to be working as intended, so I'm not sure what's going on.
I wouldn't mind this if health spawns were increased (typically, dude stacks don't drop any health), or the increased numbers were optional, but as is, this is pretty frustrating. The rest of the changes are absolutely fantastic, so I'm wondering if my copy of the mod is bugged.
For reference, I'm playing on Homicide. I first noticed it in the Museum, and the worst areas I've hit so far are the Center for Disease Management, and the two airship levels. I've included a few screenshots.
Edit:
I tried recreating the issue by using the custom level command, and it seems enemy spawns are doubled instead of quadrupled, so I'm not sure what's going on there. I have no idea what difficulty it defaults to, but it feels like Homocide judging by the damage enemies do.
In any case, knocked the difficulty down to Genocide, and it's been smooth sailing so far! The difficulty is balanced just about right.
Edit 2:
I'm gonna be honest and say I miss the old business suit clad cultists from vanilla Blood II. Any chance they could replace the civilians instead of the new cultists? Would make for some nice enemy variety.
I also notice the pickup models for the Juggernaut and Shredder seem to clip below the ground, rendering them invisible. I noticed this when I was shuffling my inventory around after picking them up.
Post edited October 17, 2015 by snarboo