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Old combat shotgun is gone. I wanted it to have dual capabilities but the model didn't allow it. So new shotgun is the way I went. I like it more. Heavier, more complex in design. Plus flamethrower is awesome.

Revelation maps are being worked on by iliveagain. When he's done with them ill be able to add them as custom maps outside of the single player campaign.
Congrats on the new release! I actually just got Blood 2 working(so far) in Win8.1 just now thanks to a previous user mentioning dgVoodoo 2 for DirectX 11. Oddly enough, after running the game the first time with dgvoodoo and exiting the game my whole screen started getting CRAZY artifacts. I hope it's nothing. Either way, I have yet to try out your mod and i'm gunna try it now!
That's great. Good job with the 8.1 issues. I hope u enjoy the mod. Be sure to rate it at ModDB and let me know what u think about it here.
Since I returned to mod after vanilla playthrough I noticed this door open only 1-side or maybe because there is a corpse in between.
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schowek01.jpg (322 Kb)
Post edited April 19, 2015 by HenitoKisou
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HenitoKisou: Since I returned to mod after vanilla playthrough I noticed this door open only 1-side or maybe because there is a corpse in between.
Yeah it's the corpse. Sorry it took me so long to respond. That door opens and closes over and over for me. Blow the corpse up next time and see if that fixes it.
I saw a newer version of Extra Crispy hit, so I reinstalled Blood II to give it a spin. I was enjoying it at first, but I'm wondering if I've encountered a bug. Where there used to be one or two enemies in a room, there are now stacks of 5, 10, or more, all on top of each other. Typically they are able to move, but sometimes they are stuck until I shoot enough of them. Overall, enemy numbers seem to be quadrupled or quintupled.

The change log did say that the civilians had been replaced with cultists, and it did mention higher enemy spawns, but I don't think there are supposed to be this many. It's made clearing out the maps a chore. Even at 100 health and full armor, it doesn't last long when you round a corner and 15 guys open fire all at once. It's especially bad in the early maps, where explosive weapons are few and far between. Nonhuman enemy spawns seem to be working as intended, so I'm not sure what's going on.

I wouldn't mind this if health spawns were increased (typically, dude stacks don't drop any health), or the increased numbers were optional, but as is, this is pretty frustrating. The rest of the changes are absolutely fantastic, so I'm wondering if my copy of the mod is bugged.

For reference, I'm playing on Homicide. I first noticed it in the Museum, and the worst areas I've hit so far are the Center for Disease Management, and the two airship levels. I've included a few screenshots.

Edit:
I tried recreating the issue by using the custom level command, and it seems enemy spawns are doubled instead of quadrupled, so I'm not sure what's going on there. I have no idea what difficulty it defaults to, but it feels like Homocide judging by the damage enemies do.

In any case, knocked the difficulty down to Genocide, and it's been smooth sailing so far! The difficulty is balanced just about right.

Edit 2:
I'm gonna be honest and say I miss the old business suit clad cultists from vanilla Blood II. Any chance they could replace the civilians instead of the new cultists? Would make for some nice enemy variety.

I also notice the pickup models for the Juggernaut and Shredder seem to clip below the ground, rendering them invisible. I noticed this when I was shuffling my inventory around after picking them up.
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Post edited October 17, 2015 by snarboo
Sorry to double post, but I've played through about half of Blood II with the latest version of Extra Crispy on Genocide. The dude stacking problem has only gotten worse, with there now being six times as many enemies as before. Thankfully damage is so reduced on Genocide that they barely scratch your armor, but I'm worried at some point the maps won't be navigable.

I've encountered an odd rendering glitch with the howitzer. Half of the screen is now obscured when it is equipped. I've attached a screenshot that shows the problem. This may be caused by dgVoodoo, which is the only way I can run Blood 2 at a reasonable framerate.

Zealots are almost impossible to kill, even on Genocide. I can't tell if I'm damaging them, or if they're somehow dodging my attacks, because they teleport so much. Otherwise, they're pretty fun to fight, just wish they weren't damage sponges.

I'm actually starting to miss the civilians now. While they didn't add much to the game, their incidental dialogue was funny at times, and the game now feels a bit sterile.

In terms of balance, I actually prefer Extra Crispy version 4 a little bit more. Version 5 is almost closer to vanilla Blood II in some ways. Bullet and explosive weapons are the most efficient so far, with the other weapons mostly being novelties or only useful during boss fights.

I'm still enjoying the mod so far! I appreciate that people still care enough about this game to make mods for it, so I'm looking forward to clearing Blood II with the latest version.
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howitzer.jpg (292 Kb)
Maybe contacting the creator through his moddb page could be a better way to report that bugs.

I love this version of Extra Crispy mostly because I prefer Ishmael. But, yes, there a bugs here and there.
Like when you save while holding the voodoo doll and the weapon stop to work after reloading and you always get the damage. Even when you have a clear view of your enemies.

About Zealots, I use shotguns when they solidify near me or shoot The Orb and wait it to finish his work. Of course Flare Gun is a good choice when they stop to shoot you.
Post edited October 18, 2015 by TaxAkla
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TaxAkla: Maybe contacting the creator through his moddb page could be a better way to report that bugs.

I love this version of Extra Crispy mostly because I prefer Ishmael. But, yes, there a bugs here and there.
Like when you save while holding the voodoo doll and the weapon stop to work after reloading and you always get the damage. Even when you have a clear view of your enemies.

About Zealots, I use shotguns when they solidify near me or shoot The Orb and wait it to finish his work. Of course Flare Gun is a good choice when they stop to shoot you.
This is a bug native to the game not introduced by the mod. Similar to this if you dropped any explosives to floor, after reloading they won't trigger just like any part of scenery. My wild guess and explanation is that because scripts for actions in game doesn't loop/save after triggered being only temporary in memory. Some enemies are even more stupid after reload like stuck in door or wall..
Post edited October 19, 2015 by HenitoKisou
So, are the insane monster counts mentioned by @snarboo a bug, or actual intended feature of this mod? They are becoming a serious issue for me to a point where positives of this mod are negated, since the numbers seem to be 4-5 times higher than they used to be. It just doesn't seem to be a sensible thing to do, considering that enemies are hitscanners with insane reaction times. Health drops also seem to be rarer than they used to be in vanilla, so game is slowly approaching a point of unplayability for me.
Does anyone know how to bring back the civilians when using this mod?
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Berzerk2002: Does anyone know how to bring back the civilians when using this mod?
Look on moddb in the comments section for the answer.
To save your time, I've copy-pasted the comment on moddb from the developer:

"It's all in the source. Mine is available. Just set the civilian content back to what it was originally. And remove the enemy spawning code in each of the enemies' code that spawns other enemies."

Good luck :)
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themaniacboy: "Just set the civilian content back to what it was originally. And remove the enemy spawning code in each of the enemies' code that spawns other enemies."
And there's the problem. I've no idea how to do that. Would be cool if someone actually could explain it instead of just wishing good luck.
Surprise surprise: Blood 2 Extra Crispy 6.0 has been released. Finally the formerly replaced civilians are included in this mod again.
No more pesky stacking enemies to block your progress through maps. Gone is the strange visual bug that covered your screen in green when using the Howitzer. And say hello once again to your old pals, the civilians. They're back and ready to get torn to pieces. Have fun and enjoy the latest and hopefully the last release of Blood 2 Extra Crispy.
6.0 Release News 6.0 Download 6.0 Source Code
A 6.1 update
https://www.moddb.com/mods/blood-2-the-chosen-extra-crispy/downloads/blood-2-extra-crispy-version-61